I don't know, Nick... http://moike.net/proof.jpg
...you tell me. It's no small thanks to me back in the early 90's that you -have- cable internet. 100mb my ass. I've got the best cable technology has to offer right now piped steaming hot directly to the seven foot telco rack of hardware in my house and it still averages 24mb down and about 3 on the upstream. And that's with me 'juiced up' given who -I- am. But I still get a /29. Any schmuck who's willing to pay for a business grade ip dialtone over cable can get static addresses. -Mike- ~~~~ -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ----- Original Message ---- From: Gigabit Nick <[EMAIL PROTECTED]> To: [email protected] Sent: Monday, January 22, 2007 11:28:06 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: [email protected]> Date: Mon, 22 Jan 2007 > 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static > IP's? I hope you're getting a good deal on that pipe.> > ~~~~> -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message > ----> From: Dan E <[EMAIL PROTECTED]>> To: [email protected]> Sent: > Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that server. > I know I use a nice home connection for my server (30mbit/5mbit), but if I > ever lost power for long enough to lose my DHCP lease, I would be screwed. > All of my userbase would not know where the server went with your model, > because they would have the domain that my ISP assigned to me (some dynamic > crap specific to my IP address). If I could specify the domain, I could use > my own domain to point to the correct IP. Much simpler in the long run.> > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with > standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're > quick to shoot down a good idea.> > -Mike-> ~~~~> -Mike- is: Biker ~ Slacker > ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message ----> From: > Andreas Grimm> To: [email protected]> Sent: Monday, January 22, > 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i > know how DNS works ... but how do u want to resolve something like this> with > reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -----Ursprüngliche > Nachricht-----> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > [email protected]> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm wrote:> >> > and how does a steam client while browsing the serverlist > know what> > domain a server have ?> > or what about when the server got 10 > domains which have a route to> > that machine ? how does the steam client > know, which one is the> > correct one for that gameserver ?> >> > adding a > server from the browser into the favorites should ask the> > server for a > given domainname. so the players dont have to find out> > any domain names.> > >> > -----Ursprüngliche Nachricht-----> > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. > Januar 2007 02:18> > An: [email protected]> > Betreff: Re: [hlds] > Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from > multipart/alternative ] I don't think we need> > another cvar, we only need > the STEAM Browser to save the domain name> > as well as the IP.> >> > When > the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> > > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server > with its domain, but the steam client> > > saves only the IP.> > >> > > but > what i wanted is a feature, that the steam client saves both> > > (when the > server got a domain saved in config), so that if the> > > server is not > reachable with its IP, the steam client can check the> > > saved domain to > find the server, too ...> > >> > > the problem for me is, that an IP change > of my server has the> > > result, that the server will lose the most of its > players ... and i> > > have no chance to tell them, what the new IP of the > server is ...> > >> > > with a saved domain as second way to find a server in > favorites> > > list, the problem would be solved and redirect functions are > no> > > longer needed as before> > >> > > -----Ursprüngliche Nachricht-----> > > > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von > RMaioroff> > > Gesendet: Dienstag, 23. Januar 2007 01:59> > > An: > [email protected]> > > Betreff: RE: [hlds] Feature request: > sv_serverdomain> > >> > > Not sure since we've yet to try this with srcds > based servers, but I> > > believe the support for domain names already > exists. For example if> > > your server can be resolved to a domain, then a > player can add the> > > server based on the domain name, not the IP. In other > words, you> > > should be able to advertise the server like:> > >> > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015> > >> > > and then > steam / HL will attempt to resolve via DNS, without the> > > need for a > server cvar.> > >> > > If I am missing the point here I apologize, but I > think this might> > > help you.> > > Good luck.> > >> > >> > > Regards,> > > > Rob> > >> > > -----Original Message-----> > > From: [EMAIL PROTECTED]> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas> > > Grimm> > > Sent: Monday, > January 22, 2007 5:11 PM> > > To: [email protected]> > > Subject: > [hlds] Feature request: sv_serverdomain> > >> > > Hello,> > >> > > at first > sorry for my bad english :) this is a feature request for> > > dedicated > server and steam client to> > valve.> > >> > > I would like to have a server > cvar called "sv_serverdomain" for example.> > > Saved into server.cfg like > the following line:> > >> > > sv_serverdomain "mydomain.com"> > >> > > So, > when a player adds this server into his favorites, the client> > > will check > the cvar and will save the ip (like it is at the moment)> > > AND the > sv_serverdomain value into the favorites.> > > So that he got saved something > like "mydomain.com:27015" for example.> > > And everytime when the player > opens the favorite list, the steam> > > client will try to find a connection > to the ip, but when the server> > > isnt reachable, the client will try to > find the server connection> > > via its saved domain, too ...> > >> > > This > feature would have the following advantage:> > > When we as server admins > change the hardware, most times the ip> > > adress of that machine changes, > too ...> > > The problem is, that the gameserver will lose all its players > after> > > an ip change. and since the redirect function is blocked we have > no> > > chance to give the players the new ip of their gameserver.> > >> > > > buuut, when we got the domain "mydomain.com" routed to the old> > > server, > we can change it to route it to the new server, too ... same> > > domain, > other ip ... and when a steam client got saved this domain> > > in their > favorites, the players can find their saved favorites> > > server again > after> > the change.> > >> > > this feature would help server admins to > change the hardware without> > > losing all its players and functions for > redirecting would become> > > less important then ...> > >> > >> > > what do > u people think about this idea ? i hope there is a chance to> > > realize it > ...> > >> > > andreas> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > ---------------------------------> Yahoo! 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