Probably what it should do is verify that the domain name resolves to the ip
address.  If it does then the system should just store the DNS entry.
Otherwise it should just store the ip address and maybe send a packet back
to the server that way the server can place into the log that the masterlist
is using the ip instead of a hostname.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> Sent: Tuesday, January 23, 2007 11:09 AM
> To: [email protected]
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> I wear this shirt while reading this list.
> http://www.thinkgeek.com/tshirts/frustrations/31fb/
>
> Anyways, I agree that it would be nice to have
> SV_serverdomain to allow administrators to set what domain
> point to that server. Not everyone RDNS is going to match up
> (maybe they host their server with a GSP)
>
> However, that function would rely on in game server browser
> favorites and history properly working...
> -----Original message-----
> From: chad [EMAIL PROTECTED]
> Date: Tue, 23 Jan 2007 10:37:06 -0500
> To: [email protected]
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> > When tried to host my first server these applied to me:
> > ~ Don't have access to your domain records? = you shouldn't
> be a server
> > admin
> > ~ Think a packet is what Kool Aid comes in? = you shouldn't
> be a server
> > admin
> > ~ Don't know your way around a *nix shell? = you shouldn't
> be a server
> > admin
> > ~ Intimidated by the idea of an SQL query? = you shouldn't
> be a server
> > admin
> > ~ Don't know how to set up port forwarding? = you shouldn't
> be a server
> > admin
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin
> > ~ Think a Colo is a guy into lowriders? = you shouldn't be
> a server admin
> > ~ Can't script, can't install, velcro shoes? = you
> shouldn't be a server
> > admin
> >
> > Now only the following apply:
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin    (However; I use a dynamic DNS provider and make my
> > Domain name known to players)
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin (Never heard of it)
> >
> > I learned about many of them when trying to set up my first
> server, and
> > others in different ways, so how am I supposed to become a
> server admin,
> > read books until I am qualified, or have fun setting up a server and
> > learn in the process?
> >
> > oh, you should add that you should have a T3 or better connection
> > dedicated for game servers.
> >
> >
> > Roman Hatsiev wrote:
> > > You missed one more item: if you don't call less IT
> educated people
> > > pathetic loosers - you shouldn't be a server admin. And I
> bet you wear
> > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you?
> > >
> > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> I don't know... there should be a basic checklist somewhere for
> > >> 'wannabe' server administrators.
> > >>
> > >> ~ Don't have access to your domain records? = you shouldn't be a
> > >> server admin
> > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know your way around a *nix shell? = you shouldn't be a
> > >> server admin
> > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know how to set up port forwarding? = you shouldn't be a
> > >> server admin
> > >> ~ Think DHCP is just fine for static servers? = you
> shouldn't be a
> > >> server admin
> > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a
> > >> server admin
> > >> ~ Think a Colo is a guy into lowriders? = you shouldn't
> be a server
> > >> admin
> > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a
> > >> server admin
> > >>
> > >> I understand a lot of administrators are 'hobbyists', but do
> > >> understand a good deal of servers 'suck' just for that
> reason.  The
> > >> s2n ratio around here would be better if the 'hobbyists'
> got a clue.
> > >>
> > >> -Mike-
> > >> ~~~~
> > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> > >>
> > >> ----- Original Message ----
> > >> From: Cc2iscooL <[EMAIL PROTECTED]>
> > >> To: [email protected]
> > >> Sent: Monday, January 22, 2007 11:26:06 PM
> > >> Subject: Re: [hlds] Feature request: sv_serverdomain
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> It's probably the Verizon FIOS....fiber connections,
> still not static
> > >> though. Fairly cheap.
> > >>
> > >> Wish they had it near Chicago.
> > >>
> > >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> > Wait, you have a 30/5... and you can't pony up for
> static IP's?  I
> > >> hope
> > >> > you're getting a good deal on that pipe.
> > >> >
> > >> > ~~~~
> > >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> > >> >
> > >> >
> > >> > ----- Original Message ----
> > >> > From: Dan E <[EMAIL PROTECTED]>
> > >> > To: [email protected]
> > >> > Sent: Monday, January 22, 2007 10:02:14 PM
> > >> > Subject: Re: [hlds] Feature request: sv_serverdomain
> > >> >
> > >> >
> > >> > --
> > >> > [ Picked text/plain from multipart/alternative ]
> > >> > Regardless of whether or not it is possible, it is
> probably better
> > >> for an
> > >> > admin to specify what domain would be preferred for a
> backup on that
> > >> > server.  I know I use a nice home connection for my server
> > >> (30mbit/5mbit),
> > >> > but if I ever lost power for long enough to lose my
> DHCP lease, I
> > >> would be
> > >> > screwed.  All of my userbase would not know where the
> server went
> > >> with your
> > >> > model, because they would have the domain that my ISP
> assigned to
> > >> me (some
> > >> > dynamic crap specific to my IP address).  If I could
> specify the
> > >> domain, I
> > >> > could use my own domain to point to the correct IP.
> Much simpler
> > >> in the
> > >> > long run.
> > >> >
> > >> > -Mike- <[EMAIL PROTECTED]> wrote: That's
> actually trivial to
> > >> > implement with standard BIND.  I suggest you pick up
> an O'Reilly
> > >> book and
> > >> > RTFM before you're quick to shoot down a good idea.
> > >> >
> > >> > -Mike-
> > >> > ~~~~
> > >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> > >> >
> > >> >
> > >> > ----- Original Message ----
> > >> > From: Andreas Grimm
> > >> > To: [email protected]
> > >> > Sent: Monday, January 22, 2007 5:40:41 PM
> > >> > Subject: Re: [hlds] Feature request: sv_serverdomain
> > >> >
> > >> >
> > >> > i know how DNS works ... but how do u want to resolve something
> > >> like this
> > >> > with reverse DNS ?
> > >> >
> > >> > two gameservers on one machine:
> > >> >
> > >> > gameserver1:
> > >> > - ip: 1.2.3.4:27015
> > >> > - for domain: mydomain1.com:27015
> > >> >
> > >> > gameserver2:
> > >> > - ip: 1.2.3.4:27014
> > >> > - for domain: mydomain2.com:27014
> > >> >
> > >> > good luck with DNS only ... u need a saved domain in
> server's cfg
> > >> >
> > >> > -----Urspr|ngliche Nachricht-----
> > >> > Von: [EMAIL PROTECTED]
> > >> > [mailto:[EMAIL PROTECTED] Im Auftrag
> von Whisper
> > >> > Gesendet: Dienstag, 23. Januar 2007 02:34
> > >> > An: [email protected]
> > >> > Betreff: Re: [hlds] Feature request: sv_serverdomain
> > >> >
> > >> > --
> > >> > [ Picked text/plain from multipart/alternative ] I
> think you need
> > >> to do a
> > >> > look up on how DNS works. :D
> > >> >
> > >> > On 1/23/07, Andreas Grimm  wrote:
> > >> > >
> > >> > > and how does a steam client while browsing the
> serverlist know what
> > >> > > domain a server have ?
> > >> > > or what about when the server got 10 domains which
> have a route to
> > >> > > that machine ? how does the steam client know, which
> one is the
> > >> > > correct one for that gameserver ?
> > >> > >
> > >> > > adding a server from the browser into the favorites
> should ask the
> > >> > > server for a given domainname. so the players dont
> have to find out
> > >> > > any domain names.
> > >> > >
> > >> > > -----Urspr|ngliche Nachricht-----
> > >> > > Von: [EMAIL PROTECTED]
> > >> > > [mailto:[EMAIL PROTECTED] Im
> Auftrag von Whisper
> > >> > > Gesendet: Dienstag, 23. Januar 2007 02:18
> > >> > > An: [email protected]
> > >> > > Betreff: Re: [hlds] Feature request: sv_serverdomain
> > >> > >
> > >> > > --
> > >> > > [ Picked text/plain from multipart/alternative ] I
> don't think we
> > >> need
> > >> > > another cvar, we only need the STEAM Browser to save
> the domain name
> > >> > > as well as the IP.
> > >> > >
> > >> > > When the IP fails, it will use the domain name as a backup.
> > >> > >
> > >> > > Sound good?
> > >> > >
> > >> > > On 1/23/07, Andreas Grimm  wrote:
> > >> > > >
> > >> > > > yes, players can add a server with its domain, but
> the steam
> > >> client
> > >> > > > saves only the IP.
> > >> > > >
> > >> > > > but what i wanted is a feature, that the steam
> client saves both
> > >> > > > (when the server got a domain saved in config), so
> that if the
> > >> > > > server is not reachable with its IP, the steam
> client can check
> > >> the
> > >> > > > saved domain to find the server, too ...
> > >> > > >
> > >> > > > the problem for me is, that an IP change of my
> server has the
> > >> > > > result, that the server will lose the most of its
> players ...
> > >> and i
> > >> > > > have no chance to tell them, what the new IP of
> the server is ...
> > >> > > >
> > >> > > > with a saved domain as second way to find a server
> in favorites
> > >> > > > list, the problem would be solved and redirect
> functions are no
> > >> > > > longer needed as before
> > >> > > >
> > >> > > > -----Urspr|ngliche Nachricht-----
> > >> > > > Von: [EMAIL PROTECTED]
> > >> > > > [mailto:[EMAIL PROTECTED] Im Auftrag von
> > >> RMaioroff
> > >> > > > Gesendet: Dienstag, 23. Januar 2007 01:59
> > >> > > > An: [email protected]
> > >> > > > Betreff: RE: [hlds] Feature request: sv_serverdomain
> > >> > > >
> > >> > > > Not sure since we've yet to try this with srcds
> based servers,
> > >> but I
> > >> > > > believe the support for domain names already exists. For
> > >> example if
> > >> > > > your server can be resolved to a domain, then a
> player can add the
> > >> > > > server based on the domain name, not the IP. In
> other words, you
> > >> > > > should be able to advertise the server like:
> > >> > > >
> > >> > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015
> > >> > > >
> > >> > > > and then steam / HL will attempt to resolve via
> DNS, without the
> > >> > > > need for a server cvar.
> > >> > > >
> > >> > > > If I am missing the point here I apologize, but I
> think this might
> > >> > > > help you.
> > >> > > > Good luck.
> > >> > > >
> > >> > > >
> > >> > > > Regards,
> > >> > > > Rob
> > >> > > >
> > >> > > > -----Original Message-----
> > >> > > > From: [EMAIL PROTECTED]
> > >> > > > [mailto:[EMAIL PROTECTED] On
> Behalf Of Andreas
> > >> > > > Grimm
> > >> > > > Sent: Monday, January 22, 2007 5:11 PM
> > >> > > > To: [email protected]
> > >> > > > Subject: [hlds] Feature request: sv_serverdomain
> > >> > > >
> > >> > > > Hello,
> > >> > > >
> > >> > > > at first sorry for my bad english :) this is a
> feature request for
> > >> > > > dedicated server and steam client to
> > >> > > valve.
> > >> > > >
> > >> > > > I would like to have a server cvar called
> "sv_serverdomain" for
> > >> > example.
> > >> > > > Saved into server.cfg like the following line:
> > >> > > >
> > >> > > > sv_serverdomain "mydomain.com"
> > >> > > >
> > >> > > > So, when a player adds this server into his
> favorites, the client
> > >> > > > will check the cvar and will save the ip (like it is at the
> > >> moment)
> > >> > > > AND the sv_serverdomain value into the favorites.
> > >> > > > So that he got saved something like
> "mydomain.com:27015" for
> > >> example.
> > >> > > > And everytime when the player opens the favorite
> list, the steam
> > >> > > > client will try to find a connection to the ip,
> but when the
> > >> server
> > >> > > > isnt reachable, the client will try to find the
> server connection
> > >> > > > via its saved domain, too ...
> > >> > > >
> > >> > > > This feature would have the following advantage:
> > >> > > > When we as server admins change the hardware, most
> times the ip
> > >> > > > adress of that machine changes, too ...
> > >> > > > The problem is, that the gameserver will lose all
> its players
> > >> after
> > >> > > > an ip change. and since the redirect function is blocked we
> > >> have no
> > >> > > > chance to give the players the new ip of their gameserver.
> > >> > > >
> > >> > > > buuut, when we got the domain "mydomain.com"
> routed to the old
> > >> > > > server, we can change it to route it to the new
> server, too ...
> > >> same
> > >> > > > domain, other ip ... and when a steam client got
> saved this domain
> > >> > > > in their favorites, the players can find their
> saved favorites
> > >> > > > server again after
> > >> > > the change.
> > >> > > >
> > >> > > > this feature would help server admins to change
> the hardware
> > >> without
> > >> > > > losing all its players and functions for
> redirecting would become
> > >> > > > less important then ...
> > >> > > >
> > >> > > >
> > >> > > > what do u people think about this idea ? i hope there is a
> > >> chance to
> > >> > > > realize it ...
> > >> > > >
> > >> > > > andreas
> > >> > > >
> > >> > > >
> > >> > > > _______________________________________________
> > >> > > > To unsubscribe, edit your list preferences, or
> view the list
> > >> > > > archives, please visit:
> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > > >
> > >> > > >
> > >> > > >
> > >> > > > _______________________________________________
> > >> > > > To unsubscribe, edit your list preferences, or
> view the list
> > >> > > > archives, please visit:
> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > > >
> > >> > > >
> > >> > > > _______________________________________________
> > >> > > > To unsubscribe, edit your list preferences, or
> view the list
> > >> > > > archives, please visit:
> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> > > >
> > >> > > --
> > >> > >
> > >> > > _______________________________________________
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> > > please visit:
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> > >> > >
> > >> > >
> > >> > > _______________________________________________
> > >> > > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> > > please visit:
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> > >> > >
> > >> > --
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view
> the list archives,
> > >> > please visit:
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> > >> >
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view
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> > >> > please visit:
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> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view
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> > >> > please visit:
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> > >> >
> > >> >
> > >> >
> > >> > ---------------------------------
> > >> > Yahoo! Messenger with Voice. PC-to-Phone calls for
> ridiculously low
> > >> rates.
> > >> > --
> > >> >
> > >> > _______________________________________________
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> > >> > please visit:
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> > >> >
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> > >> > please visit:
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> > >> --
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> > >>
> > >>
> > >>
> > >>
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> > >>
> > >
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> > > please visit:
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> > >
> >
> >
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>
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