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[ Picked text/plain from multipart/alternative ]
Then why not try and help educate them rather than trying to turn them off of 
being a server admin for life by making out that all self-proclaimed 
professional server admins have your attitude.
Everyone has to learn somewhere, and there's no where better than learning 
through trial and error and being able to ask for help.

At the end of the day, this is only a game we're talking about :).



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: [email protected]> Date: Tue, 23 Jan 2007 
> 00:46:22 -0800> > I don't know... there should be a basic checklist somewhere 
> for 'wannabe' server administrators.> > ~ Don't have access to your domain 
> records? = you shouldn't be a server admin> ~ Think a packet is what Kool Aid 
> comes in? = you shouldn't be a server admin> ~ Don't know your way around a 
> *nix shell? = you shouldn't be a server admin> ~ Intimidated by the idea of 
> an SQL query? = you shouldn't be a server admin> ~ Don't know how to set up 
> port forwarding? = you shouldn't be a server admin> ~ Think DHCP is just fine 
> for static servers? = you shouldn't be a server admin> ~ Don't understand 
> u$oft at a kernel level? = you shouldn't be a server admin> ~ Think a Colo is 
> a guy into lowriders? = you shouldn't be a server admin> ~ Can't script, 
> can't install, velcro shoes? = you shouldn't be a server admin> > I 
> understand a lot of administrators are 'hobbyists', but do understand a good 
> deal of servers 'suck' just for that reason. The s2n ratio around here would 
> be better if the 'hobbyists' got a clue.> > -Mike-> ~~~~> -Mike- is: Biker ~ 
> Slacker ~ Iconoclast ~ Eclectic Thinker> > ----- Original Message ----> From: 
> Cc2iscooL <[EMAIL PROTECTED]>> To: [email protected]> Sent: Monday, 
> January 22, 2007 11:26:06 PM> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ]> It's 
> probably the Verizon FIOS....fiber connections, still not static> though. 
> Fairly cheap.> > Wish they had it near Chicago.> > On 1/23/07, -Mike- <[EMAIL 
> PROTECTED]> wrote:> >> > Wait, you have a 30/5... and you can't pony up for 
> static IP's? I hope> > you're getting a good deal on that pipe.> >> > ~~~~> > 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > ----- 
> Original Message ----> > From: Dan E <[EMAIL PROTECTED]>> > To: 
> [email protected]> > Sent: Monday, January 22, 2007 10:02:14 PM> > 
> Subject: Re: [hlds] Feature request: sv_serverdomain> >> >> > --> > [ Picked 
> text/plain from multipart/alternative ]> > Regardless of whether or not it is 
> possible, it is probably better for an> > admin to specify what domain would 
> be preferred for a backup on that> > server. I know I use a nice home 
> connection for my server (30mbit/5mbit),> > but if I ever lost power for long 
> enough to lose my DHCP lease, I would be> > screwed. All of my userbase would 
> not know where the server went with your> > model, because they would have 
> the domain that my ISP assigned to me (some> > dynamic crap specific to my IP 
> address). If I could specify the domain, I> > could use my own domain to 
> point to the correct IP. Much simpler in the> > long run.> >> > -Mike- 
> <[EMAIL PROTECTED]> wrote: That's actually trivial to> > implement with 
> standard BIND. I suggest you pick up an O'Reilly book and> > RTFM before 
> you're quick to shoot down a good idea.> >> > -Mike-> > ~~~~> > -Mike- is: 
> Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > ----- Original 
> Message ----> > From: Andreas Grimm> > To: [email protected]> > 
> Sent: Monday, January 22, 2007 5:40:41 PM> > Subject: Re: [hlds] Feature 
> request: sv_serverdomain> >> >> > i know how DNS works ... but how do u want 
> to resolve something like this> > with reverse DNS ?> >> > two gameservers on 
> one machine:> >> > gameserver1:> > - ip: 1.2.3.4:27015> > - for domain: 
> mydomain1.com:27015> >> > gameserver2:> > - ip: 1.2.3.4:27014> > - for 
> domain: mydomain2.com:27014> >> > good luck with DNS only ... u need a saved 
> domain in server's cfg> >> > -----Ursprüngliche Nachricht-----> > Von: [EMAIL 
> PROTECTED]> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: 
> Dienstag, 23. Januar 2007 02:34> > An: [email protected]> > 
> Betreff: Re: [hlds] Feature request: sv_serverdomain> >> > --> > [ Picked 
> text/plain from multipart/alternative ] I think you need to do a> > look up 
> on how DNS works. :D> >> > On 1/23/07, Andreas Grimm wrote:> > >> > > and how 
> does a steam client while browsing the serverlist know what> > > domain a 
> server have ?> > > or what about when the server got 10 domains which have a 
> route to> > > that machine ? how does the steam client know, which one is 
> the> > > correct one for that gameserver ?> > >> > > adding a server from the 
> browser into the favorites should ask the> > > server for a given domainname. 
> so the players dont have to find out> > > any domain names.> > >> > > 
> -----Ursprüngliche Nachricht-----> > > Von: [EMAIL PROTECTED]> > > 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > > Gesendet: Dienstag, 23. 
> Januar 2007 02:18> > > An: [email protected]> > > Betreff: Re: 
> [hlds] Feature request: sv_serverdomain> > >> > > --> > > [ Picked text/plain 
> from multipart/alternative ] I don't think we need> > > another cvar, we only 
> need the STEAM Browser to save the domain name> > > as well as the IP.> > >> 
> > > When the IP fails, it will use the domain name as a backup.> > >> > > 
> Sound good?> > >> > > On 1/23/07, Andreas Grimm wrote:> > > >> > > > yes, 
> players can add a server with its domain, but the steam client> > > > saves 
> only the IP.> > > >> > > > but what i wanted is a feature, that the steam 
> client saves both> > > > (when the server got a domain saved in config), so 
> that if the> > > > server is not reachable with its IP, the steam client can 
> check the> > > > saved domain to find the server, too ...> > > >> > > > the 
> problem for me is, that an IP change of my server has the> > > > result, that 
> the server will lose the most of its players ... and i> > > > have no chance 
> to tell them, what the new IP of the server is ...> > > >> > > > with a saved 
> domain as second way to find a server in favorites> > > > list, the problem 
> would be solved and redirect functions are no> > > > longer needed as before> 
> > > >> > > > -----Ursprüngliche Nachricht-----> > > > Von: [EMAIL PROTECTED]> 
> > > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff> > > > Gesendet: 
> Dienstag, 23. Januar 2007 01:59> > > > An: [email protected]> > > > 
> Betreff: RE: [hlds] Feature request: sv_serverdomain> > > >> > > > Not sure 
> since we've yet to try this with srcds based servers, but I> > > > believe 
> the support for domain names already exists. For example if> > > > your 
> server can be resolved to a domain, then a player can add the> > > > server 
> based on the domain name, not the IP. In other words, you> > > > should be 
> able to advertise the server like:> > > >> > > > css1.mydomain.com:27015 or 
> www.mycooldomain.com:27015> > > >> > > > and then steam / HL will attempt to 
> resolve via DNS, without the> > > > need for a server cvar.> > > >> > > > If 
> I am missing the point here I apologize, but I think this might> > > > help 
> you.> > > > Good luck.> > > >> > > >> > > > Regards,> > > > Rob> > > >> > > > 
> -----Original Message-----> > > > From: [EMAIL PROTECTED]> > > > 
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas> > > > Grimm> > > > Sent: 
> Monday, January 22, 2007 5:11 PM> > > > To: [email protected]> > > 
> > Subject: [hlds] Feature request: sv_serverdomain> > > >> > > > Hello,> > > 
> >> > > > at first sorry for my bad english :) this is a feature request for> 
> > > > dedicated server and steam client to> > > valve.> > > >> > > > I would 
> like to have a server cvar called "sv_serverdomain" for> > example.> > > > 
> Saved into server.cfg like the following line:> > > >> > > > sv_serverdomain 
> "mydomain.com"> > > >> > > > So, when a player adds this server into his 
> favorites, the client> > > > will check the cvar and will save the ip (like 
> it is at the moment)> > > > AND the sv_serverdomain value into the 
> favorites.> > > > So that he got saved something like "mydomain.com:27015" 
> for example.> > > > And everytime when the player opens the favorite list, 
> the steam> > > > client will try to find a connection to the ip, but when the 
> server> > > > isnt reachable, the client will try to find the server 
> connection> > > > via its saved domain, too ...> > > >> > > > This feature 
> would have the following advantage:> > > > When we as server admins change 
> the hardware, most times the ip> > > > adress of that machine changes, too 
> ...> > > > The problem is, that the gameserver will lose all its players 
> after> > > > an ip change. and since the redirect function is blocked we have 
> no> > > > chance to give the players the new ip of their gameserver.> > > >> 
> > > > buuut, when we got the domain "mydomain.com" routed to the old> > > > 
> server, we can change it to route it to the new server, too ... same> > > > 
> domain, other ip ... and when a steam client got saved this domain> > > > in 
> their favorites, the players can find their saved favorites> > > > server 
> again after> > > the change.> > > >> > > > this feature would help server 
> admins to change the hardware without> > > > losing all its players and 
> functions for redirecting would become> > > > less important then ...> > > >> 
> > > >> > > > what do u people think about this idea ? i hope there is a 
> chance to> > > > realize it ...> > > >> > > > andreas> > > >> > > >> > > > 
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