It's not perfect, but it still does limit your FPS. You just need to
play with it a bit.

On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
You can't though, that is the point.

13:40:25 fps_max
13:40:25 "fps_max" = "600" ( def. "300" )
         - Frame rate limiter
13:40:29 stats
13:40:29 CPU   In    Out   Uptime  Users   FPS    Players
         0.00  0.00  0.00     510     2  587.14       0
13:40:39 fps_max 400
13:40:43 stats
13:40:43 CPU   In    Out   Uptime  Users   FPS    Players
         0.00  0.00  0.00     511     2  256.34       0

See what I mean?

On 3/16/07, James Gray <[EMAIL PROTECTED]> wrote:
>
> At this point you could then use fps_max to further tweak the threshold.
>
> On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Roman
> >
> > I don't want more than that, and you sort of answer your own question
> any
> > way. :)
> >
> > 1. I don't want to only have the options of 128 / 256 / 512 as my only
> > options. I might want a bit more than 256 but not as much as 512, a 100%
> > increase over the previous setting, yes?
> > 2. It would be brilliant if we could do this so it was not system wide,
> > especially if you wanted to run more than 1 game server type on the same
> > physical server.
> >
> > Hope that makes sense
> >
> > Cheers
> >
> > On 3/16/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> > >
> > > Changing Windows high resolution timer precision to 2ms, 4ms and 8ms
> > > gives you 512, 256 and 128 FPS respectively. Do you really need more
> > > than that? The only drawback is that this setting is system-wide...
> > >
> > > On 15/03/07, Whisper <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > See the quoted post below:
> > > >
> > > > Is there a way to do this for Windows 2000 or 2003 that is not a
> huge
> > > drama?
> > > >
> > > > It would be fantastic to be able to run our Windows boxes at the
> exact
> > > FPS
> > > > we want to run them at, rather than some arbitrary number forced
> upon us
> > > by
> > > > the OS or hardware.
> > > >
> > > > Cheers
> > > > Whisper
> > > >
> > > > From: Valtteri Kiviniemi <[EMAIL PROTECTED]>
> > > > > Date: Mar 15, 2007 7:29 PM
> > > > > Subject: Re: [hlds_linux] Source Multiplayer Update Released -
> server
> > > FPS
> > > > > problem
> > > > > To: [email protected]
> > > > >
> > > > > With 2.6.21 you can have 1000FPS with the High Resolution Timer
> > > enabled
> > > > > or the Dynamic Ticks. Dynamic ticks is cool because it basically
> > > removes
> > > > > HZ on your kernel, and timer interrupts happen only when they are
> > > needed.
> > > > >
> > > > > Oh, and i forgot to say that with high resolution timer you can
> have
> > > > > 1000FPS in HLDS with 100HZ kernel. Yes, 100HZ.
> > > > --
> > > >
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> > > >
> > >
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> > >
> > --
> >
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