-- [ Picked text/plain from multipart/alternative ] I've noticed that css will never switch maps until the magic "last round" is completed. This is dumb because the server won't rotate through maps when no ones on the server, and the first person that connects will have the map change when they die or someone else joins and the round gets completed i guess. I want the maps to rotate at the end of the last round. I guess the problem lies in the fact that the last round can span indefinitely, and doesn't abide by the mp_roundtime cvar (maybe just when theres no one there)....There should at least be an option for this. Could it be implemented? And maybe I'm just missing something, so any recommendations? --
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