-- [ Picked text/plain from multipart/alternative ] You could add two bots with a join quota...they'd keep the server switching maps if no one was on it.
On 3/23/07, Daniel <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I've noticed that css will never switch maps until the magic "last round" > is > completed. This is dumb because the server won't rotate through maps when > no > ones on the server, and the first person that connects will have the map > change when they die or someone else joins and the round gets completed i > guess. I want the maps to rotate at the end of the last round. I guess > the > problem lies in the fact that the last round can span indefinitely, and > doesn't abide by the mp_roundtime cvar (maybe just when theres no one > there)....There should at least be an option for this. Could it be > implemented? And maybe I'm just missing something, so any recommendations? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

