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Using the Steam serverbrowser always brings my entire network (8mbps/384kbs) to 
a crawl for 10 mins while it updates, though I did use it for assisting in this 
test. I'm also assuming this is a source test as hlds doesn't recognize the 
cvar.

  Of my 6 servers (4 hlds and 2 srcds) only one (hlds) appears on the master 
list and the list itself stops at roughly 3500 servers (no filters during the 
refresh). I don't see my servers until I dial in the exact game <mod> and 
location <region>.

  Also the server player counts are reporting incorrectly. A CS:S server 
running 9 bots and 1 player is showing 1 player and 2 bots and the bot online 
times are also reported incorrectly. A second CS:S with 8 bots and 2 players is 
reporting 5 bots and 2 players and again the online time status of the bots is 
screwy. Both servers are set to run 10 bots and maintain a player/bot count of 
10.

  HLSW also shows these same numbers and stats. I did physically join both 
servers and confirmed that the right mix of player/bots were running.. just 
reported incorrectly.

Alfred Reynolds <[EMAIL PROTECTED]> wrote:
  We have new code in development that changes how servers report to the
server list (in anticipation of increasing the information in that
stream). The initial change has no feature changes, it is just a
different code path for reporting the same information.

We need in field testing of this feature, can you please put
"sv_master_legacy_mode 0" in your server.cfg to test this feature and
then monitor the presence of your server on the Steam master server
lists (via the Steam serverbrowser ideally).

Once we have had this "shake down cruise" this setting will be made
default.

- Alfred

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