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Yeah, actually that's what I meant, wrong wording. I meant to say
geo-location would be much better in this case, due to some IP's being high
in some areas, such as Chicago area servers receiving IP's in the 200 range
while most broadband customers are in the 60's-70's.

On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Low IP's do not come first, haven't for years. The current system
> returns you IP's from near your address first and then fans out
> (essentially converting an IP to an integer and walking that list). For
> our next iteration we plan on including geo-location capabilities to
> catch the cases where this fails (yes, I am looking at you France).
>
> - Alfred
>
> Cc2iscooL wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ooh, awesome! Is this going to eventually move away from the "low
> > IP's come
> > first" thing? I can't wait to get rid of that.
> >
> > On 3/29/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >>
> >> We have new code in development that changes how servers report to
> >> the server list (in anticipation of increasing the information in
> >> that stream). The initial change has no feature changes, it is just a
> >> different code path for reporting the same information.
> >>
> >> We need in field testing of this feature, can you please put
> >> "sv_master_legacy_mode 0" in your server.cfg to test this feature and
> >> then monitor the presence of your server on the Steam master server
> >> lists (via the Steam serverbrowser ideally).
> >>
> >> Once we have had this "shake down cruise" this setting will be made
> >> default.
> >>
> >> - Alfred
> >>
> >> _______________________________________________
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> >>
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> >
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