>From what I remember, I used to have to put a rather large chunk of the path
to the dll in order to get it to work.

@Whisper, I had the same issue with unloading; parts of mani mod (like
deathbeam, adverts, etc) were left enabled even though srcds showed it was
gone.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, April 13, 2007 1:48 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)

-game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers 32
+sv_lan 0 -allowdebug +log on

And there is a dll called sourceop.dll placed in the srcds\bin folder.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
> in the command line works just fine.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, April 12, 2007 10:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Different mods in install folder (srcds)
>
> --
> [ Picked text/plain from multipart/alternative ]
> But does "+plugin_load pluginname" cmd line startup option work with a
> missing vdf file on SRCDS for Windows?
>
> I have not tried loading the plugin manually, since this doesn't really
> acomplish anything.
>
> As for the unload, well, I agree that it says the plugin is unloaded, but
> if
> you are playing on the server and still seem some of the functionality of
> the plugin still in place, even though you know you have unloaded the
> plugin
> and plugin_print says its all clear, what can you do? Maybe this issue has
> been fixed, I don't know, but its not something I really want to revisit
> any
> time soon.
>
> On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > That seems strange. I load my plugin from the command line and it works
> > just
> > fine. I don't have any VDF files and the dll is placed in hl2server\bin.
> > Then, when plugin_load NameOfDLL is executed, it loads with no problems.
> > Also, I've never noticed the issue you mentioned with unload. If I run
> > plugin_unload NameOfDLL a message is printed to the console saying that
> it
> > was unloaded and afterwards, plugin_print doesn't show anything loaded.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Thursday, April 12, 2007 8:43 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Different mods in install folder (srcds)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > So you are saying you can do a "+plugin_load pluginname" and you don't
> > need
> > the vdf file in the /addon dir and it will work?
> >
> > I have tested it and it does not appear to work if the vdf file is not
> in
> > the /addons dir.
> >
> > And yes I got the plugin name right, because if I put the vdf file back
> > and
> > leave the "+plugin_load pluginname"  in the commandline, I get 2
> instances
> > of the plugin running.
> >
> > plugin_unload is very tempremental as it doesn't use plugin names,
> simply
> > the plugin index and even if you do manage to shut the plugin down using
> > plugin_unload, my experience is that does not fully go away, bits of the
> > plugin features, still seems to hang around, thus making it an unviable
> > option.
> >
> > On 4/13/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> > >
> > > You could do this, or put +plugin_load pluginname in the command line.
> > As
> > > long as the plugin is loaded prior to the map command being issued, it
> > > should work fine.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > Sent: Thursday, April 12, 2007 6:49 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] Different mods in install folder (srcds)
> > >
> > > You could remove the .vdfs and use plugin_load in your autoexec I
> > think...
> > > (not tested, just wondering if it would work).
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Thursday, April 12, 2007 4:13 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] Different mods in install folder (srcds)
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Lol
> > >
> > > Been asking for this feature for years.
> > >
> > > It is the primary reason I prefer Metamod based plugins to stuff that
> is
> > > simply dumped into the \addons\ directory, since you can specify the
> > exact
> > > metamod.ini file that belongs to a particular SRCDS process and then
> > line
> > > by
> > > line add or remove metamod based plugins for a particular SRCDS
> process,
> > > whilst maintaining a single install directory.
> > >
> > > There is a working version of Mani for metamod, for which he is to be
> > > applauded, but so far, just about every other major plugin creator
> (you
> > > know
> > > who you are and you all know who I'm talking about) refuses to make
> > > metamod
> > > compatible versions of their plugins, Detox & CS:S DM being other
> > notable
> > > exceptions that do run as Metamod plugins.
> > >
> > > It seems that when people do get dual quad core cpu blades, that
> plugin
> > > creators are going to expect people to run 8 separate SRCDS installs
> > just
> > > to
> > > satisfy the abomination that is the \addons\ directory.
> > >
> > > On 4/12/07, Ian mu <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hiya, thanks for the replies. Not sure those would work (1st reply
> > > would,
> > > > but was hoping there was just a commandline rather than renaming), I
> > > think
> > > > as the +servercfgfile would help for different config settings, but
> > > aren't
> > > > mods just loaded according to whats in the "addons" folder as such
> and
> > > no
> > > > way to specify which ones are ? So you couldn't turn mani off
> without
> > > > removing it (or having a diff addons folder), same for other bits
> like
> > > > zblock or other dlls etc ? (I'm assuming every mod isn't compatible
> > with
> > > > metamod source for example also).
> > > >
> > > > Thanks again, Ian
> > > >
> > > >
> > > > On 4/12/07, Adam Sando <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Hi Ian,
> > > > >
> > > > > Ludens posted a good summary of commandline switches that you need
> > to
> > > > > use in order to load different configurations (with mods) from the
> > > same
> > > > > content source:
> > > > >
> > > > > "How to run two or more source dedicated servers from one folder:
> > > > >
> > > > > srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
> > > > > XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
> > > > > +rcon_password XXXX +servercfgfile server_pub.cfg +motdfile
> > > motd_pub.txt
> > > > >
> > > > > +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub
> +mm_pluginsfile
> > > > > addons/metamod/metaplugins_pub.ini
> > > > >
> > > > > srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
> > > > > XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
> > > > > +rcon_password XXXX +servercfgfile server_pro.cfg +motdfile
> > > motd_pro.txt
> > > > >
> > > > > +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro
> +mm_pluginsfile
> > > > > addons/metamod/metaplugins_pro.ini
> > > > >
> > > > > in the end of server_pub.cfg:
> > > > > exec mani_server_pub.cfg
> > > > > (in mani_server_pub.cfg: mani_log_directory "mani_logs_pub")
> > > > >
> > > > > in the end of server_pro.cfg:
> > > > > exec mani_server_pro.cfg
> > > > > (in mani_server_pro.cfg: mani_log_directory "mani_logs_pro")"
> > > > >
> > > > > If you are running Mani, you will need to have a separate
> > "mani_path"
> > > > > setting for each instance. You might be able to get more info
> here:
> > > > >
> > >
> http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> > > > > stall_config_maniservercfg.htm
> > > > >
> > > > >
> > > > > I have not tried this myself, however I hope this helps you out.
> > > > >
> > > > > Regards,
> > > > > Adam.
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> > > > > Sent: Thursday, 12 April 2007 9:00 AM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: [hlds] Different mods in install folder (srcds)
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ] Hiya, just
> wondered
> > > if
> > > > > its possible to say have several different setups with different
> > mods
> > > > > with just the one install folder, or do you have to have a
> separate
> > > > > srcds install folder for each (just trying to cut it down as only
> > one
> > > > > server will be up at a time, but may want to switch to a different
> > mod
> > > > > and settings). If not, no problem, will go with separate installs
> > > route,
> > > > > just thought its something someone may have come accross.
> > > > >
> > > > > Thanks in advance.
> > > > >
> > > > > Ian
> > > > > --
> > > > >
> > > > > _______________________________________________
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> > > > >
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> > > > >
> > > > --
> > > >
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> archives,
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