-- [ Picked text/plain from multipart/alternative ] That's the answer I was looking for :)
Yeah, I'm surprised WolfServers hasn't got more bad media around...with the gmod and all. I wonder if they stuff them all on the same box? On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > We are not a GSP. We do however offer the largest number of GMOD pubs > currently listed. The nice thing about GMOD is it's Lua capabilities. Very > flexible and many innovations are being not only conceived, but developed > for this neat mod. Does it crash a lot? Yes. Is it demanding on the > system? > Absolutely. Is it wildly popular? Better fucking believe it. If you know > Gmod, you know what a large community of players there are. Our servers > are > constantly full, and as long as we follow the development trends (within > reason) and provide the games the community is hungry for, we continue to > get that kind of volume. > > We run currently at 16 slots per pub (sandbox pubs mind you) for the very > reason of the potential for increase of CPU requirements at any given > time. > Think about it: A single garrysmod player can do enough in-game to max the > CPU. ONE PLAYER... So with 16 players, it is pretty damn heroic that we > have > smooth, fast, and consistent gameplay. If it weren't for several Lua > scripts > managing the prop overhead, a 16 player server in sandbox mode would be > out > of the question. > > As far as lagging every server on the box were we to get SMP; I disagree. > I > think that with the appropriate optimizations for the server code, and > with > a diligent admin whom sets affinity and process priority correctly, would > stand to gain a huge performance increase without "lagging other servers". > > So yeah- in a nutshell, without Linux Binaries, and with current > process-CPU > usage, GMOD is definitely NOT ready to be offered in a rental platform. I > totally agree. I can only imagine how much of a gut full of the shit > WolfServers will take before they say piss on it, and stop offering it as > a > rental option. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL > Sent: Tuesday, April 17, 2007 6:31 PM > To: [email protected] > Subject: Re: [hlds] RE: DoDS cpu and SMP time-line > > -- > [ Picked text/plain from multipart/alternative ] > The problem with that, if you are a game server provider, is that that one > process is going to load up every single core. Honestly. Now you have > every > single server on your box lagging. Honestly I don't even know why GSP's > offer Garry's Mod at all. You might as well put up a 32 slot CSS server @ > 100 tick full of bots...because honestly that's what it's like when you > put > that kind of stuff on your box. > > I'd be curious to see what kind of usage these Gmod servers have when > full, > I've never tried running them on anything but a spare box at home because > I > don't have the money to put a box in a datacenter just for one or two Gmod > servers. > > On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > > > Indeed. Which is why those of us in the Gmod serving arena can benefit > > greatly from balancing that load across multiple CPU's / Cores. You've > > obviously got experience with GMOD servers and know how demanding they > can > > be. It's frustrating to see it first hand, and then think that Valve > > *might* > > not be doing much to help our situation. > > > > In reality, Garry's Mod is probably the most demanding source game out > > there, bar none. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL > > Sent: Tuesday, April 17, 2007 4:02 PM > > To: [email protected] > > Subject: Re: [hlds] RE: DoDS cpu and SMP time-line > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Wow, I don't know who's dumber, the people thinking Garry's mod for some > > reason is *low load* or that SRCDS is the problem behind that. > > > > Just a quick reminder for you guys... Garry's Mod works by spawning > > entities > > which kiddies like to fling about the map. Now I don't know if you've > > noticed, but when you attach quite a few objects to a single point and > > spin, > > move, well hell, do anything to them, the load shoots up...this is not > due > > to SRCDS or Garry's Mod itself, but to the way the entities work. If you > > think that Garry's mod servers are going to run low load, you are sorely > > mistaken. > > > > On 4/17/07, James Gray <[EMAIL PROTECTED]> wrote: > > > > > > Sounds more like a Garry's Mod issue than a Source DS one. > > > > > > On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > > > Steve, do you / have you run any Garry's Mod servers in sandbox > mode? > > We > > > > have machines that are 4 physical Xeons (i.e. 8 cores), machines > that > > > are > > > > dual AMD opterons, etc... and the same old story with maxxing out > the > > > CPU. I > > > > assume you run GMod 10 servers, and would love to hear your secret > to > > > > getting stable, consistent behavior with more than 16 players in > > sandbox > > > > mode. We've run 32 players before, and things are fine until large > > > > contraptions are created and Gmod requires huge amounts of CPU. > > > > > > > > -Thanks > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steven > > Hartland > > > > Sent: Tuesday, April 17, 2007 1:10 PM > > > > To: [email protected] > > > > Subject: Re: [hlds] RE: DoDS cpu and SMP time-line > > > > > > > > Not sure what you class as top-of-the-line machines but you should > be > > > able > > > > to run more than 16 players total on a good Intel Core 2 / AMD 64 > box. > > > > > > > > Steve > > > > > > > > ----- Original Message ----- > > > > From: "RMaioroff" <[EMAIL PROTECTED]> > > > > To: <[email protected]> > > > > Sent: Tuesday, April 17, 2007 5:30 PM > > > > Subject: RE: [hlds] RE: DoDS cpu and SMP time-line > > > > > > > > > > > > > We're in the same boat- Too much load and not enough CPU. We host > > > about 10 > > > > > Garry's mod public servers, and are unable to reasonably run > > anything > > > more > > > > > than 16 players (sandbox). It's very disheartening to think that > we > > > pay > > > > $500 > > > > > /mo. for top-of-the-line machines, and STILL see cpu loads > > > consistently > > > > > hitting 90-100%. > > > > > > > > > > Valve, we NEED server side support and optimization!! How sad to > > have > > > to > > > > > explain to provisioning that no, we don't want the free > sub-upgrade > > to > > > the > > > > > Xeons, but instead flop us back to the Pentium D 950. :-( > > > > > > > > > > Come on Valve. Please revisit the issue of server side SMP. If we > > > can't > > > > take > > > > > advantage of our big machines to finally run your game binaries > with > > > > > adequate CPU, then I for one will be forced to give up the source > > > hosting, > > > > > which would be a real disappointment. > > > > > > > > > > > > ================================================ > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. > > and > > > the > > > > person or entity to whom it is addressed. In the event of > > misdirection, > > > the > > > > recipient is prohibited from using, copying, printing or otherwise > > > > disseminating it or any information contained in it. > > > > > > > > In the event of misdirection, illegible or incomplete transmission > > > please > > > > telephone +44 845 868 1337 > > > > or return the E.mail to [EMAIL PROTECTED] > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

