Thanks for the feedback. I am aware of the various pros and cons to the
different CPU brands. I didn't mean (nor did I say) that we cannot have
multiple instances of srcds on the machine. In fact, we run 4-5 16 player
servers without much problem. The issue is getting a higher slot count in
each srcds instance, for example 32 players.

Regards


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, April 17, 2007 3:40 PM
To: [email protected]
Subject: Re: [hlds] RE: DoDS cpu and SMP time-line

Your saying you have true 8 way machines and you cant get more than
16 players total. There simply must be something wrong there as src
is for all intensive purposes single threaded so if you can run
1 * 16 player you can run 8 assuming you have enough ram and you
don't start hitting context switch / kernel contention issues.

Obviously if your talking Hyperthreading forget that as its useless
and you could only run 4 that being the real number of cores.
Opterons are a step above that a 2.8Ghz Opteron will eat any P4 based
Xeon you can find for breakfast and 3Ghz Core 2 does the same to
Opteron.

I'm not speaking from any experience running Garry's mod but from
a general stand point you should be able to get at least 64 players,
16 players per core, out of good spec 4 core machine if not more.

If your currently running 3.6Ghz P4 based and that's peaking at 16
you should be good for 20 may be more on current top end kit.

If your looking for the fastest individual core performance then
look at either Intel Xeon 5160 ( Dual Core ) or the Intel QX6800
( Quad Core ) both ~3Ghz per core, don't even consider the old P4
architecture stuff as it wont even come close in performance.

Note: Due to the Xeon's use of FBDIMM's its often slower than the
desktop version which is DDR2 based.

    Steve
----- Original Message -----
From: "RMaioroff" <[EMAIL PROTECTED]>


> Steve, do you / have you run any Garry's Mod servers in sandbox mode? We
> have machines that are 4 physical Xeons (i.e. 8 cores), machines that are
> dual AMD opterons, etc... and the same old story with maxxing out the CPU.
I
> assume you run GMod 10 servers, and would love to hear your secret to
> getting stable, consistent behavior with more than 16 players in sandbox
> mode. We've run 32 players before, and things are fine until large
> contraptions are created and Gmod requires huge amounts of CPU.

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