This is both a game client and game server update for Source (read my
annoucement again where it tells you that you need to run Steam to
enable the beta client :)

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, April 25, 2007 7:11 PM
To: [email protected]
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

Did this have anything to do with the client, the SDK, or Steam in
general?
Or is it a server side update only?


----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[email protected]>
Sent: Wednesday, April 25, 2007 6:11 PM
Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta


> We have done another update to the Source Engine Dedicated server
beta.
> This one is a BIG update, in particular we have added a pure server
mode
> (can you say whoop?).
>
> To get the beta run the hldsupdatetool with "-beta srcds0407". To test
> the pure server functionality you also need to run the beta client,
you
> do this by adding "-beta srcds0407" to your Steam command line.
>
> This version also fixed several reported bugs when using
> "sv_master_legacy_mode 0", please try it again if you found bugs with
> this setting previously.
>
>
> Detailed changes for this beta update are:
>
> - In-game server browser only shows human players in the player counts
> column. Bots column now shows number of bots instead of a "some bots"
/
> "no bots" icon.
> - Fixed servers with bots reporting incorrect number of bots when
> sv_master_legacy_mode was set to 0.
> - Fixed user names reported as "unconnected" when > 32k players had
> connected to the server.
> - Expanded the disconnect reason dialog.
> - Make sv_contact FCVAR_NOTIFY
> - Added a "cl_language" cvar that seeds itself from
> HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> - Added IServerGameClients::NetworkIDValidated
> - Made maximum rate 1000Kb/s.
>
> Pure Servers
> ============
>
> Server can now force the client to match the server's files. If the
> server sets sv_pure to 1, it'll load
> pure_server_whitelist.txt from the game path, which specifies sets of
> files that are allowed to come from
> Steam, allowed to come from disk, and require CRC checks.
>
> When the client connects to a server and receives the whitelist, it
> reloads resources that may be "dirty"
> (like the client loaded the file off disk but the server only allows
> the file to come from Steam).
>
> The server can set sv_pure_trace to show which files clients are
> requesting CRCs for.
> By default, the server will just show a warning when a client has a
> mismatched file. If they set
> sv_pure_kick_clients to 1, then the server will kick clients that have
> mismatching files.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, April 05, 2007 2:13 PM
> To: [EMAIL PROTECTED]; [email protected]
> Subject: RE: [hlds_linux] Source Engine Dedicated server beta
>
> There is an update to the beta. Run the update tool again with the
beta
> parameter ("-beta srcds0407") to get the update.
>
> This update fixes the lagging problem seen earlier in the week when
> certain backend services are unavailable.
>
> - Alfred
>
> Alfred Reynolds wrote:
>> We have a beta update for the Source Engine available for Dedicated
>> servers. To get the update run the hldsupdatetool with "-beta
>> srcds0407"
>> on the command line.
>>
>> This update addresses some lag issues that have been seen when
running
>> the Source Engine (in particular, it programmatically does something
>> similar to using the net_queuesplits cvar).
>>
>> - Alfred
>>
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>
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