I should add, IFF (if and only if) you have your pure server config
setup to enforce that. The default one does for all but player models,
you are free to customise your own.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shawn
Sent: Wednesday, April 25, 2007 7:38 PM
To: [email protected]
Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

--
[ Picked text/plain from multipart/alternative ]
Quite the amazing update!

I'm a little unsure, but does this pure mode eliminate such problems
like
the bright colored models and transparent textures?  I'd assume so, but
I
don't want to state for a fact if that isn't the case.

On 4/25/07, Ook <[EMAIL PROTECTED]> wrote:
>
> Did this have anything to do with the client, the SDK, or Steam in
> general?
> Or is it a server side update only?
>
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; <[email protected]>
> Sent: Wednesday, April 25, 2007 6:11 PM
> Subject: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
>
>
> > We have done another update to the Source Engine Dedicated server
beta.
> > This one is a BIG update, in particular we have added a pure server
mode
> > (can you say whoop?).
> >
> > To get the beta run the hldsupdatetool with "-beta srcds0407". To
test
> > the pure server functionality you also need to run the beta client,
you
> > do this by adding "-beta srcds0407" to your Steam command line.
> >
> > This version also fixed several reported bugs when using
> > "sv_master_legacy_mode 0", please try it again if you found bugs
with
> > this setting previously.
> >
> >
> > Detailed changes for this beta update are:
> >
> > - In-game server browser only shows human players in the player
counts
> > column. Bots column now shows number of bots instead of a "some
bots" /
> > "no bots" icon.
> > - Fixed servers with bots reporting incorrect number of bots when
> > sv_master_legacy_mode was set to 0.
> > - Fixed user names reported as "unconnected" when > 32k players had
> > connected to the server.
> > - Expanded the disconnect reason dialog.
> > - Make sv_contact FCVAR_NOTIFY
> > - Added a "cl_language" cvar that seeds itself from
> > HKEY_CURRENT_USER\Software\Valve\Steam\Language.
> > - Added IServerGameClients::NetworkIDValidated
> > - Made maximum rate 1000Kb/s.
> >
> > Pure Servers
> > ============
> >
> > Server can now force the client to match the server's files. If the
> > server sets sv_pure to 1, it'll load
> > pure_server_whitelist.txt from the game path, which specifies sets
of
> > files that are allowed to come from
> > Steam, allowed to come from disk, and require CRC checks.
> >
> > When the client connects to a server and receives the whitelist, it
> > reloads resources that may be "dirty"
> > (like the client loaded the file off disk but the server only allows
> > the file to come from Steam).
> >
> > The server can set sv_pure_trace to show which files clients are
> > requesting CRCs for.
> > By default, the server will just show a warning when a client has a
> > mismatched file. If they set
> > sv_pure_kick_clients to 1, then the server will kick clients that
have
> > mismatching files.
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds
> > Sent: Thursday, April 05, 2007 2:13 PM
> > To: [EMAIL PROTECTED]; [email protected]
> > Subject: RE: [hlds_linux] Source Engine Dedicated server beta
> >
> > There is an update to the beta. Run the update tool again with the
beta
> > parameter ("-beta srcds0407") to get the update.
> >
> > This update fixes the lagging problem seen earlier in the week when
> > certain backend services are unavailable.
> >
> > - Alfred
> >
> > Alfred Reynolds wrote:
> >> We have a beta update for the Source Engine available for Dedicated
> >> servers. To get the update run the hldsupdatetool with "-beta
> >> srcds0407"
> >> on the command line.
> >>
> >> This update addresses some lag issues that have been seen when
running
> >> the Source Engine (in particular, it programmatically does
something
> >> similar to using the net_queuesplits cvar).
> >>
> >> - Alfred
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
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> >
> > _______________________________________________
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> > please visit:
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>
>
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