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Updates to the Source Dedicated Server, Source Engine,
Counter-Strike:
Source and Half-Life 2: Deathmatch have been released as a Beta. To
receive these updates run Steam or the hldsupdatetool with the
command "-beta srcds0407". The specific changes include:
- Added sv_pure 2. When set, then pure_server_whitelist.txt is
ignored
and all content files must come from Steam
- Changed ent_fire to only be useable from the host client on a
listen
server
- Changed soundscape_flush to only be useable from the dedicated
server
console or the listen server host
- Added sv_allow_wait_command. If set to 0, then clients can't use
"wait"
- Added sv_allow_color_correction. If set to 0, then clients can't
use mat_colorcorrection
- Fixed player count bugs in serverbrowser
- Added "findflags" console command, which can list all cvars with a
specified flag
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on
the client
- Cheat protected the following commands:
r_TransitionSensitivity, mat_bloomamount_rate,
mat_debug_process_halfscreen, mat_debug_autoexposure,
mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
mod_test_not_available, mod_test_mesh_not_available,
mod_test_verts_not_available, mod_load_mesh_async,
mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
mod_lock_mdls_on_load,
mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush,
r_entity, r_ambientfraction, lightcache_maxmiss, r_avglight,
mat_debugalttab, mat_showlightmappage, mat_bumpbasis, showbudget,
showbudget_texture, showbudget_texture_global,
mat_hdroverbrightrange, mat_debugdepth,
r_modellodscale, m_pitch
Jason
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