Then they should use "sv_pure 1" and need to work out how to have the
away team be confident of the servers configuration.

- Alfred

Michael Jones-Evans wrote:
> Problem is alfred that a lot of leagues use custom maps.
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Tuesday, May 15, 2007 2:47 PM
> Subject: RE: [hlds] Source Dedicated Server Beta Update
>
>
>> "sv_pure 2" is mean for league play inparticular, so you can make
>> sure that the server is running in a trusted mode for the away team.
>> It only allows Steam content, no content from disk (i.e custom maps,
>> etc) can be used in this mode. It should only be used for league
>> play, normal internet servers should use "sv_pure 1".
>>
>> - Alfred
>>
>> James Gray wrote:
>>> How will 'sv_pure 2' affect the use of custom maps? Will these not
>>> be allowed, or will third party maps still be playable using this
>>> mode?
>>>
>>> On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>>> This is a multi-part message in MIME format.
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Updates to the Source Dedicated Server, Source Engine,
>>>> Counter-Strike: Source and Half-Life 2: Deathmatch have been
>>>> released as a Beta.  To receive these updates run Steam or the
>>>> hldsupdatetool with the command "-beta srcds0407".  The specific
>>>> changes include:
>>>>
>>>> - Added sv_pure 2.  When set, then pure_server_whitelist.txt is
>>>> ignored and all content files must come from Steam
>>>> - Changed ent_fire to only be useable from the host client on a
>>>> listen server
>>>>
>>>> - Changed soundscape_flush to only be useable from the dedicated
>>>> server console or the listen server host
>>>> - Added sv_allow_wait_command. If set to 0, then clients can't use
>>>> "wait"
>>>> - Added sv_allow_color_correction. If set to 0, then clients can't
>>>> use mat_colorcorrection
>>>> - Fixed player count bugs in serverbrowser
>>>> - Added "findflags" console command, which can list all cvars with
>>>> a specified flag
>>>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly
>>>> on the client
>>>> - Cheat protected the following commands:
>>>>   r_TransitionSensitivity, mat_bloomamount_rate,
>>>> mat_debug_process_halfscreen, mat_debug_autoexposure,
>>>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata,
>>>> mod_test_not_available, mod_test_mesh_not_available,
>>>> mod_test_verts_not_available, mod_load_mesh_async,
>>>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load,
>>>> mod_lock_mdls_on_load, mat_leafvis, mat_debug,  mat_surfaceid,
>>>> mat_surfacemat, flush, r_entity, r_ambientfraction,
>>>> lightcache_maxmiss, r_avglight, mat_debugalttab,
>>>> mat_showlightmappage, mat_bumpbasis, showbudget,
>>>> showbudget_texture, showbudget_texture_global,
>>>> mat_hdroverbrightrange, mat_debugdepth,
>>>> r_modellodscale, m_pitch
>>>>
>>>> Jason
>>>>
>>>> --
>>>>
>>>> _______________________________________________
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>>>>
>>>
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