Then they should use "sv_pure 1" and need to work out how to have the away team be confident of the servers configuration.
- Alfred Michael Jones-Evans wrote: > Problem is alfred that a lot of leagues use custom maps. > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Tuesday, May 15, 2007 2:47 PM > Subject: RE: [hlds] Source Dedicated Server Beta Update > > >> "sv_pure 2" is mean for league play inparticular, so you can make >> sure that the server is running in a trusted mode for the away team. >> It only allows Steam content, no content from disk (i.e custom maps, >> etc) can be used in this mode. It should only be used for league >> play, normal internet servers should use "sv_pure 1". >> >> - Alfred >> >> James Gray wrote: >>> How will 'sv_pure 2' affect the use of custom maps? Will these not >>> be allowed, or will third party maps still be playable using this >>> mode? >>> >>> On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: >>>> This is a multi-part message in MIME format. >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Updates to the Source Dedicated Server, Source Engine, >>>> Counter-Strike: Source and Half-Life 2: Deathmatch have been >>>> released as a Beta. To receive these updates run Steam or the >>>> hldsupdatetool with the command "-beta srcds0407". The specific >>>> changes include: >>>> >>>> - Added sv_pure 2. When set, then pure_server_whitelist.txt is >>>> ignored and all content files must come from Steam >>>> - Changed ent_fire to only be useable from the host client on a >>>> listen server >>>> >>>> - Changed soundscape_flush to only be useable from the dedicated >>>> server console or the listen server host >>>> - Added sv_allow_wait_command. If set to 0, then clients can't use >>>> "wait" >>>> - Added sv_allow_color_correction. If set to 0, then clients can't >>>> use mat_colorcorrection >>>> - Fixed player count bugs in serverbrowser >>>> - Added "findflags" console command, which can list all cvars with >>>> a specified flag >>>> - Fixed a bug with sv_minrate and sv_maxrate not applying properly >>>> on the client >>>> - Cheat protected the following commands: >>>> r_TransitionSensitivity, mat_bloomamount_rate, >>>> mat_debug_process_halfscreen, mat_debug_autoexposure, >>>> mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata, >>>> mod_test_not_available, mod_test_mesh_not_available, >>>> mod_test_verts_not_available, mod_load_mesh_async, >>>> mod_load_anims_async, mod_load_vcollide_async, mod_trace_load, >>>> mod_lock_mdls_on_load, mat_leafvis, mat_debug, mat_surfaceid, >>>> mat_surfacemat, flush, r_entity, r_ambientfraction, >>>> lightcache_maxmiss, r_avglight, mat_debugalttab, >>>> mat_showlightmappage, mat_bumpbasis, showbudget, >>>> showbudget_texture, showbudget_texture_global, >>>> mat_hdroverbrightrange, mat_debugdepth, >>>> r_modellodscale, m_pitch >>>> >>>> Jason >>>> >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds