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It would seem that season & lost_temple_pro would satisfy the bsp only
requirement

Others though I am not so sure

I know contra does not, which is no great loss since its a horrid excuse for
a map anyhow. :)

On 5/17/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> It's not possible to download anything and overwrite any existing files on
> the client - be they Steam or custom files - least not with any known
> plugin
> or standard command, otherwise there would be anarchy.
>
> Right now, it is possible to have different BSPs on the server and client,
> and I believe it depends on what the actual differences are. It's possible
> to have a BSP on the server that refers to additional models and materials
> that are outside the BSP (In the models and materials folder).
>
> I agree though, that if sv_pure 2 is to support custom maps, it would
> support the BSP and nothing outside of it.
>
> Chris.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bart King
> Sent: 16 May 2007 10:30
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Source Dedicated Server Beta Update
>
> Hello,
>
> Allowing custom maps when sv_pure 2 is set introduces complications.
> Lots of custom maps have their own models, textures, sounds and various
> other assets, all of which would need to be downloaded, and it _could_
> be possible for some of these assets to collide with (read: overwrite)
> authentic Steam assets.
>
> But, while I'm not a map maker and I don't fully understand how maps
> work in Source (aside from that they are huge BSP trees), I do know that
> assets can be included inside the actual BSP file (using bspzip from the
> SDK) and thus will not collide with authentic assets, since they remain
> inside the BSP file.
>
> Perhaps this is a compromise: allow the server to load any BSP file for
> the map, but as soon as it uses external (not inside the BSP file),
> non-authentic assets, it aborts.  No idea whether or not that is
> possible, but would certainly allow the same flexibility of having
> custom maps (especially in league play) and also maintain the relative
> security of enforced consistency throughout the rest of the game(s).
>
> My two pence.
>
> Bart
>
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