-- [ Picked text/plain from multipart/alternative ] It would seem that season & lost_temple_pro would satisfy the bsp only requirement
Others though I am not so sure I know contra does not, which is no great loss since its a horrid excuse for a map anyhow. :) On 5/17/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Hi, > > It's not possible to download anything and overwrite any existing files on > the client - be they Steam or custom files - least not with any known > plugin > or standard command, otherwise there would be anarchy. > > Right now, it is possible to have different BSPs on the server and client, > and I believe it depends on what the actual differences are. It's possible > to have a BSP on the server that refers to additional models and materials > that are outside the BSP (In the models and materials folder). > > I agree though, that if sv_pure 2 is to support custom maps, it would > support the BSP and nothing outside of it. > > Chris. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bart King > Sent: 16 May 2007 10:30 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Source Dedicated Server Beta Update > > Hello, > > Allowing custom maps when sv_pure 2 is set introduces complications. > Lots of custom maps have their own models, textures, sounds and various > other assets, all of which would need to be downloaded, and it _could_ > be possible for some of these assets to collide with (read: overwrite) > authentic Steam assets. > > But, while I'm not a map maker and I don't fully understand how maps > work in Source (aside from that they are huge BSP trees), I do know that > assets can be included inside the actual BSP file (using bspzip from the > SDK) and thus will not collide with authentic assets, since they remain > inside the BSP file. > > Perhaps this is a compromise: allow the server to load any BSP file for > the map, but as soon as it uses external (not inside the BSP file), > non-authentic assets, it aborts. No idea whether or not that is > possible, but would certainly allow the same flexibility of having > custom maps (especially in league play) and also maintain the relative > security of enforced consistency throughout the rest of the game(s). > > My two pence. > > Bart > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds