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It's nice to hear they won't be adding "connect" that shit was annoying :)

On 5/17/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Transcript from a conversation with Alfred.
>
> Start at bottom.
> ________________________________________
> From: Alfred Reynolds
> Sent: Wednesday, May 09, 2007 7:15 PM
> To: Daniel
> Subject: RE: cl_restrict_server_commands (white-list)
>
> We will be adding functionality to the engine to list cvars/commands based
> on the flags they have set, this will let you ask the engine for the list
> of
> commands/cvars you can run from a plugin.
>
> ________________________________________
> From: Daniel
> Sent: Friday, May 04, 2007 10:20 AM
> To: Alfred Reynolds
> Subject: RE: cl_restrict_server_commands (white-list)
> Hi Alfred,
>
> Thanks for your response. Its unfortunate you feel that this could break
> the
> trust of users, as I've only every used it to enhance their play
> experience.
> Is there a list of current commands that *WILL* be allowed?
>
> Many Thanks.
>
> Daniel
>
> ________________________________________
> From: Alfred Reynolds
> Sent: Friday, May 04, 2007 6:51 PM
> To: Daniel
> Subject: RE: cl_restrict_server_commands (white-list)
>
> Connect will not be added, we want users to have confidence that the
> server
> they choose to join is the one they end up on.
>
> - Alfred
>
> ________________________________________
> From: Daniel
> Sent: Friday, May 04, 2007 7:18 AM
> To: Alfred
> Subject: cl_restrict_server_commands (white-list)
>
> Hi Alfred,
>
> I read on the following post  http://www.csnation.net/comments.php?id=8720
> that you would be taking suggestions for client commands that will be
> white
> listed under the new perma-cl_restrict_server_commands 1 implementation of
> the source engine. I am currently unaware of which commands *ARE* on the
> white-list, however I would like to suggest the following command be added
> and apologize if it has already made the list.
>
> We have a large number of server and the connect command is used in order
> to
> move people between our hosts to balance loads (or based on location, such
> as moving a player to lower latency server). We've used it pretty
> successfully in the past and have not had any complaints. I feel it meets
> your "won't let you exploit a user's game process" standard and I can't
> think of a malicious use of the command. I would appreciate your
> consideration of this command on the white-list.
>
> Many thanks
>
> Daniel
>
>
>
>
> _______________________________________________
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>



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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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