Has the beta made any progress...? Will it be finalized soon as an
official update?

On 5/25/07, Adam Sando <[EMAIL PROTECTED]> wrote:
Greatly appreciated. Will test and see how it goes :)

Regards,
Adam

-----Original Message-----
From: "Benjamin Lange" <[EMAIL PROTECTED]>
To: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>
Sent: 25-May-07 17:19
Subject: Re: [hlds] Source Dedicated Server Beta Update

--
[ Picked text/plain from multipart/alternative ]
The client has to be run in the beta, too.
How shall your client now that it has to use files from the gcf?

You can use the same parameter for the client. -beta srcds0407 for your
steam shortcut.

2007/5/25, Adam Sando <[EMAIL PROTECTED]>:
>
> Hi guys,
>
> I've tried to enable sv_pure 2 on my SRCDS CS:S instance, changed map
> several times to ensure the setting was in effect, then tried joining
> the server with custom models + materials.
>
> My connection was not terminated, my models were not reverted, and I was
> able to run around the levels without any restrictions.
>
> What is the default behaviour of enabling sv_pure 2 meant to be?
> Are there any other settings aside from sv_pure that needs to be set?
> If sv_pure 1 is set, does the pure_server_whitelist.txt need to reside
> in both the \hl2 and \cstrike for this file to be read for each game
> type?
>
> Is anyone else having difficulty with enabling the pure modes?
>
> Adam Sando
> Technical Account Manager
> Hostworks
> Direct:        +61 8 8461 4868
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, 15 May 2007 9:21 AM
> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
> Subject: [hlds] Source Dedicated Server Beta Update
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Updates to the Source
> Dedicated Server, Source Engine, Counter-Strike:
> Source and Half-Life 2: Deathmatch have been released as a Beta.  To
> receive these updates run Steam or the hldsupdatetool with the command
> "-beta srcds0407".  The specific changes include:
>
> - Added sv_pure 2.  When set, then pure_server_whitelist.txt is ignored
> and all content files must come from Steam
> - Changed ent_fire to only be useable from the host client on a listen
> server
>
> - Changed soundscape_flush to only be useable from the dedicated server
> console or the listen server host
> - Added sv_allow_wait_command. If set to 0, then clients can't use
> "wait"
> - Added sv_allow_color_correction. If set to 0, then clients can't use
> mat_colorcorrection
> - Fixed player count bugs in serverbrowser
> - Added "findflags" console command, which can list all cvars with a
> specified flag
> - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
> the client
> - Cheat protected the following commands:
>   r_TransitionSensitivity, mat_bloomamount_rate,
> mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom,
> mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available,
> mod_test_mesh_not_available, mod_test_verts_not_available,
> mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async,
> mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug,
> mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction,
> lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage,
> mat_bumpbasis, showbudget, showbudget_texture,
> showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth,
> r_modellodscale, m_pitch
>
> Jason
>
> --
>
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