I am experiencing the following error since I ran the Beta: "SteamStartValidatingUserIDTicket: Returned ESteamError 25"
The only results on Google show a problem which existed over a year ago, and should be fixed by now. I verified all the files and re-download it all, with the Beta only I seem to get the error. Is there a known fix for this, or is this a result of some "old" code which is being put back (possibly) to solve the lag/CPU issues? -Or- is this error just the connecting user making a mistake (noSteam, non-Beta)? Please advise. Regards, KillahInstinct > An update to the Source Engine/Dedicated Server beta is now available. > To update, run hldsupdatetool or Steam with the command "-beta > srcds0407". If this update goes well, we plan on releasing it within a > few days. The specific changes include: > - Fixed a server performance problem with queued packets > - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80 > - Game DLLs export ServerGameClients003 for backwards compatibility for > plugins > - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and > sv_cheats=0 > - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient > sounds in Counter-Strike: Source > - Fixed a crash when mashing the ~ key on disconnect > - Fixed a crash with certain materials being blocked from reloading due > to sv_pure > 0 > - Fixed bug with audio files of different formats overriding the files > in Steam where it would use the original audio file's sample rate/format > information after pure server rules forced it to load a different file > > Jason ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

