I am experiencing the following error since I ran the Beta:
"SteamStartValidatingUserIDTicket: Returned ESteamError 25"

The only results on Google show a problem which existed over a year ago, and
should be fixed by now. I verified all the files and re-download it all, with
the Beta only I seem to get the error.

Is there a known fix for this, or is this a result of some "old" code which is
being put back (possibly) to solve the lag/CPU issues?
-Or- is this error just the connecting user making a mistake (noSteam,
non-Beta)?

Please advise.

Regards,
KillahInstinct

> An update to the Source Engine/Dedicated Server beta is now available.
> To update, run hldsupdatetool or Steam with the command "-beta
> srcds0407".  If this update goes well, we plan on releasing it within a
> few days.  The specific changes include:

> - Fixed a server performance problem with queued packets
> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
> - Game DLLs export ServerGameClients003 for backwards compatibility for
> plugins
> - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer and
> sv_cheats=0
> - Cheat-protected snd_foliage_db_loss. Could be used to turn off ambient
> sounds in Counter-Strike: Source
> - Fixed a crash when mashing the ~ key on disconnect
> - Fixed a crash with certain materials being blocked from reloading due
> to sv_pure > 0
> - Fixed bug with audio files of different formats overriding the files
> in Steam where it would use the original audio file's sample rate/format
> information after pure server rules forced it to load a different file
>
> Jason

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