http://www.comcast.net/terms/abuse.jsp:
"If you feel that you have been a victim of Internet abuse which took
place in part or completely on the Comcast Network, please report the
incident to [EMAIL PROTECTED] Make sure to include the date and time of
the incident, log files, spam examples or any other information that may
be useful to the investigation and verification of the incident as well
as your name and phone number or e-mail address so we may contact you
directly."
"any other information that may be useful to the investigation"...
I'm not sure what they would class as "useful" but maybe this would help
Comcast when reporting:
handle: [xXx] con
email1: [EMAIL PROTECTED]
email2: [EMAIL PROTECTED]
xfire: infexxxiousservers
url: www.xxxclanxxx.com
firstname: Larry
lastname: Mast
date of birth: June 11, 1973
street1: 816 Bimini LN
pcode: 46815
state: IN
city: Fort Wayne
ccode: US
phone: +1.2607480444
google map:
http://maps.google.com/maps?f=q&hl=en&q=816+Bimini+LN,+46815,+IN,+Fort+Wayne&sll=37.0625,-95.677071&sspn=31.646818,59.765625&ie=UTF8&ll=41.0876,-85.071945&spn=0.003671,0.007296&t=h&z=17&iwloc=addr&om=1
i just shoved his name in Google and all data returned in the results
has been published as public - the data may be wrong/false - Google it
yourself to check its correct :)
Good luck,
+ FROG +
Dan E wrote:
I bet emails from several members would make an even stronger case :)
Completely unprovoked and undeserved.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers
Sent: Friday, June 22, 2007 5:52 AM
To: [email protected]
Subject: RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
I would suggest that you read your Terms of Service before you continue, an
email from any member from this list to the abuse department could loose you
your account.
http://www.comcast.net/terms/abuse.jsp
Gavin Rodgers
www.advanced-game-downloads.com
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
Sent: 22 June 2007 11:26
To: [email protected]
Subject: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
oh anf alfred your about as helpful as a bunion scratcher m ade for my balls
you loser
your fuckin us all over and you dont care.
i would love to take a bat to your knees
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs
Send hlds mailing list submissions to
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To subscribe or unsubscribe via the World Wide Web, visit
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or, via email, send a message with subject or body 'help' to
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."
Today's Topics:
1. Re: Command rate / Update rate limitation (AnAkIn .)
2. Re: Command rate / Update rate limitation (AnAkIn .)
3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
4. Re: Upcoming Steam Update (James Gray)
5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
--__--__--
Message: 1
Date: Thu, 21 Jun 2007 17:03:14 +0200
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Command rate / Update rate limitation
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
Well, i know those articles, but aren't they only for source ? There isn't
anything for sys_ticrate, only for -tickrate ?
2007/6/21, Whisper <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
http://developer.valvesoftware.com/wiki/Networking_Entities
On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Ok and in HLDS the server fps is limited by sys_ticrate ?
sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
can
go
to 10000 and tickrate to 100. Could you explain the difference ?
And yeah english isn't my first language, i'm french.
2007/6/20, Whisper <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
cl_cmdrate is how many updates per second the client will send to
the
server
cl_updaterate is how many updates per second the server will send to
the
client
server fps is the amount of I/O's per second the server can do
Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
de-coupled
from tickrate where as in HLDS it is the same thing)
In HLDS server fps is how many times the server will send and
receive
updates per second with the obvious limitations of sv_maxupdaterate
for
how
many times the server will send clients updates.
How often the client can send an update to the server is limited by
the
clients fps and the servers fps.
On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Hmm, in source engine, there seems to be only a limitation for
cl_cmdrate,
right ? max is 100. But for cl_updaterate, there seem to be no
limitation
except sv_maxupdaterate ?
Well, if alfred could answer about hl engine...
2007/6/20, Whisper <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
The same rules & prinicples for net_graph 3 apply for CS 1.6 as
they
do
for
CS:S more or less.
On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Well, i mean, how can you be sure it's 25000/101/101 ?
is there any way to check ? can you see that anywhere ?
because in HL1 engine, by just typing the cvar into console,
it
doesn't
say
any infos you know, like in source engine.
In a netcode article, it says the max is 20000 and after it
doesn't
change
anything...
AnAkIn
2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
I dont get your point or what your asking ?
Server engine network code gives 25000 and 101 max so why
would
you
set
it
to 500
----- Original Message -----
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 20, 2007 2:10 PM
Subject: Re: [hlds] Command rate / Update rate limitation
--
[ Picked text/plain from multipart/alternative ]
But what is the proof that it's 25000/101/101 ? because if
you
do
cl_updaterate 500, and after ex_interp 0, which do
1/cl_updaterate=ex_interp, then ex_interp set to 0.002 and
you
can't
go
lower...
oh and min cl_updaterate/cl_cmdrate is 10. It always goes
back
to
10
if
lower...
2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
max:
rate 25000
cl_cmdrate 101
cl_updaterate 101
or
rate 0
cl_cmdrate 0
cl_updaterate 0
But if you set sv_maxrate to 10000 in your server then
the
clients
will
not
recieve 25000 but 10000
Not sure if sv_maxrate 25000 is possible on inet , more
like
20000
and
25000
on lan :p
----- Original Message -----
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 20, 2007 10:55 AM
Subject: [hlds] Command rate / Update rate limitation
--
[ Picked text/plain from multipart/alternative ]
This was posted in HLDS Linux mailing list, but had no
answer,
so
i
post
it
here:
Hello,
I would like to know if there is a limitation in the
HL1
Engine
of
the
command rate (cl_cmdrate) / update rate
(cl_updaterate),
excluding
sv_maxupdaterate/sv_minupdaterate.
And also for rate, again excluding
sv_minrate/sv_maxrate
limitation.
Thanks you in advance.
AnAkIn
--
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--
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_______________________________________________
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--
--__--__--
Message: 2
Date: Thu, 21 Jun 2007 17:10:20 +0200
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Command rate / Update rate limitation
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
I already understand what's tickrate, but that only for HL Engine that I
didn't really understand because it can go up to 10000.
2007/6/21, AnAkIn . <[EMAIL PROTECTED]>:
Well, i know those articles, but aren't they only for source ? There
isn't
anything for sys_ticrate, only for -tickrate ?
2007/6/21, Whisper < [EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
http://developer.valvesoftware.com/wiki/Lag_Compensation
http://developer.valvesoftware.com/wiki/Networking_Entities
On 6/21/07, AnAkIn . < [EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Ok and in HLDS the server fps is limited by sys_ticrate ?
sys_ticrate isn't like -tickrate in source? Because I saw
sys_ticrate
can
go
to 10000 and tickrate to 100. Could you explain the difference ?
And yeah english isn't my first language, i'm french.
2007/6/20, Whisper < [EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
cl_cmdrate is how many updates per second the client will send to
the
server
cl_updaterate is how many updates per second the server will send
to
the
client
server fps is the amount of I/O's per second the server can do
Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
de-coupled
from tickrate where as in HLDS it is the same thing)
In HLDS server fps is how many times the server will send and
receive
updates per second with the obvious limitations of
sv_maxupdaterate
for
how
many times the server will send clients updates.
How often the client can send an update to the server is limited
by
the
clients fps and the servers fps.
On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Hmm, in source engine, there seems to be only a limitation for
cl_cmdrate,
right ? max is 100. But for cl_updaterate, there seem to be no
limitation
except sv_maxupdaterate ?
Well, if alfred could answer about hl engine...
2007/6/20, Whisper <[EMAIL PROTECTED]>:
--
[ Picked text/plain from multipart/alternative ]
The same rules & prinicples for net_graph 3 apply for CS 1.6
as
they
do
for
CS:S more or less.
On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Well, i mean, how can you be sure it's 25000/101/101 ?
is there any way to check ? can you see that anywhere ?
because in HL1 engine, by just typing the cvar into console,
it
doesn't
say
any infos you know, like in source engine.
In a netcode article, it says the max is 20000 and after it
doesn't
change
anything...
AnAkIn
2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
I dont get your point or what your asking ?
Server engine network code gives 25000 and 101 max so why
would
you
set
it
to 500
----- Original Message -----
From: "AnAkIn ." < [EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 20, 2007 2:10 PM
Subject: Re: [hlds] Command rate / Update rate limitation
--
[ Picked text/plain from multipart/alternative ]
But what is the proof that it's 25000/101/101 ? because
if
you
do
cl_updaterate 500, and after ex_interp 0, which do
1/cl_updaterate=ex_interp, then ex_interp set to 0.002
and
you
can't
go
lower...
oh and min cl_updaterate/cl_cmdrate is 10. It always
goes
back
to
10
if
lower...
2007/6/20, Hermans Dennis < [EMAIL PROTECTED]>:
max:
rate 25000
cl_cmdrate 101
cl_updaterate 101
or
rate 0
cl_cmdrate 0
cl_updaterate 0
But if you set sv_maxrate to 10000 in your server then
the
clients
will
not
recieve 25000 but 10000
Not sure if sv_maxrate 25000 is possible on inet , more
like
20000
and
25000
on lan :p
----- Original Message -----
From: "AnAkIn ." <[EMAIL PROTECTED]>
To: < [email protected]>
Sent: Wednesday, June 20, 2007 10:55 AM
Subject: [hlds] Command rate / Update rate limitation
--
[ Picked text/plain from multipart/alternative ]
This was posted in HLDS Linux mailing list, but had
no
answer,
so
i
post
it
here:
Hello,
I would like to know if there is a limitation in the
HL1
Engine
of
the
command rate (cl_cmdrate) / update rate
(cl_updaterate),
excluding
sv_maxupdaterate/sv_minupdaterate.
And also for rate, again excluding
sv_minrate/sv_maxrate
limitation.
Thanks you in advance.
AnAkIn
--
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the
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archives,
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--
--__--__--
Message: 3
From: "Matthew Kerswill" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] banned.cfg and banned_ip.cfg resetting on server
restart
Date: Thu, 21 Jun 2007 19:30:46 +0200
Reply-To: [email protected]
I don't think you need to have 'writeid' and 'writeip' in your server.cfg
file. I think that is might be causing your ban list to reset. You use
those
commands when you're playing on your server and you ban some guy with the
'banid' or 'banip' commands. Once you've banned him, you type 'writeid' or
'writeip' to make the server write out the list of bans that it currently
has in memory into the respective cfg files. Remove 'writeid' and
'writeip'
from your server.cfg and see if the problem persists.
-Matthew Kerswill
(WildCat)
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Thursday 21 June 2007 14:25
To: [email protected]
Subject: [hlds] banned.cfg and banned_ip.cfg resetting on server restart
[ Converted text/html to text/plain ]
Hey all,
Wondering if anyone knows what might cause the banned.cfg file to reset
itself
to blank on a HL2:DM server restart.
The configuration file (server.cfg) of the server this is happening on has
this in the config:
exec banned.cfg
writeid
exec banned_ip.cfg
writeip
Seems like this just started after the latest Steam updates for HL2.
Any help would be greatly appreciated.
Thanks,
Chris
_______________________________________________
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please visit:
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.472 / Virus Database: 269.9.2/858 - Release Date: 21/06/2007
13:46
--__--__--
Message: 4
Date: Thu, 21 Jun 2007 13:15:23 -0500
From: "James Gray" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Upcoming Steam Update
Reply-To: [email protected]
There was a Source SDK update.
On 6/21/07, Whisper <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Funny you should mention that
The Source SDK did download some stuff via STEAM just the other day!
On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:
Yes, it would be interesting if there was some sort of "Steam SDK" or
whatever it would be called. I guess only time will tell, though.
On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
I just read about all interesting new features coming on next month.
I
wonder if there are any plans to provide some API to these features?
For example for online league it would be nice to be able to
automatically create match entry in players calendars. Given that
league Steam account was added to friends list by all league players
of course. I can think of a lot of other interesting things that can
be made with Steam API.
Any chance we can see anything like this?
Regards,
Roman
_______________________________________________
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archives,
please visit:
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_______________________________________________
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please visit:
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--
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please visit:
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--__--__--
Message: 5
Date: Thu, 21 Jun 2007 14:39:24 -0400
From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds] Re: hlds digest, Vol 1 #5445 - 7 msgs
Reply-To: [email protected]
Thanks for your reply Mark, unfortunately even if the guy does this and
restarts his server the file empties out.
Any other ideas?
Thanks
Chris
-- __--__--
Message: 7
From: "Mark Chandler" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] banned.cfg and banned_ip.cfg resetting on server
restart
Date: Thu, 21 Jun 2007 20:30:43 +0800
Reply-To: [email protected]
Type writeid into console after adding bans. This will perm save it.
--__--__--
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End of hlds Digest
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