Hi All- 'host_thread_mode' would not help for a dedicated server but does help on a listen server and single-player games. On a listen server this would run the client and the server on separate cores for a multi-core machine. It won't make the TF2 client connected to a dedicated server run any faster.
For dedicated servers running on multi-core processors we are packing some data and sending some client updates in parallel. You can disable this by setting 'sv_parallel_packentities' and 'sv_parallel_sendsnapshot' to 0 if you want to do some comparison testing. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 7:17 PM To: [email protected] Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] "host_thread_mode" = "0" - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) It is a host_ and not a cl_ command. I dunno if it works but I can tell that for reasons unknown (on my server) a full 100 tick TF2 24 slot servers is up way less CPU then a 24 slot CSS server is. I'll attribute it to optimizing for now and I can say that I am VERY happy with it. <3 -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

