Hi All-

'host_thread_mode' would not help for a dedicated server but does help
on a listen server and single-player games. On a listen server this
would run the client and the server on separate cores for a multi-core
machine. It won't make the TF2 client connected to a dedicated server
run any faster.

For dedicated servers running on multi-core processors we are packing
some data and sending some client updates in parallel. You can disable
this by setting 'sv_parallel_packentities' and
'sv_parallel_sendsnapshot' to 0 if you want to do some comparison
testing.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Tuesday, September 18, 2007 7:17 PM
To: [email protected]
Subject: Re: [hlds] Orange Box Engine?

--
[ Picked text/plain from multipart/alternative ]
"host_thread_mode" = "0"
 - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 ==
force)

It is a host_ and not a cl_ command. I dunno if it works but I can tell
that
for reasons unknown (on my server) a full 100 tick TF2 24 slot servers
is up
way less CPU then a 24 slot CSS server is.

I'll attribute it to optimizing for now and I can say that I am VERY
happy
with it.

<3
--

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