I know it's not what you want to read, but that really is the deal. To solve
that type of problem on the older source servers, one would have used
Matties Scripting. Once Valve release the SDK for the Orangebox, then I
would be very surprised if Mattie doesn't do a version of his scripting tool
for Orangebox.

There. Are you happier now? :-)


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Crouch
Sent: 25 September 2007 00:49
To: [email protected]
Subject: RE: [hlds] Mapcycle question

I hate that the standard response for bugs like this is "wait for a plugin
to fix it".

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Tuesday, September 25, 2007 7:05 AM
To: [email protected]
Subject: RE: [hlds] Mapcycle question

Yes you are right it can't. You'll have to wait until they release the SDK
and plugin developer writes an admin / scripting tool that can.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bry
Sent: 24 September 2007 21:34
To: [email protected]
Subject: [hlds] Mapcycle question

Hi, i would like to use a mapcycle.txt with certain maps appearing twice or
more e.g:

ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit
ctf_2fort
cp_granary
cp_dustbowl
cp_well
ctf_2fort
tc_hydro
cp_dustbowl

The problem is in the above example cp_granary is never played as after the
second ctf_2fort it goes back to cp_well in essence the mapcycle becomes:


ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit


Am i right in thinking that the source dedicated server can not distinguish
between having a map appear more than once in the mapcycle (i know in cs:s
you could fix this with maniadmin or other plugins)?
and if so will there ever be a separate fix or is this something the plugin
community will have to fix?

Many Thanks




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