-- [ Picked text/plain from multipart/alternative ] With the new TF2 update, "cl_interp" which was removed before, came back, and now there are both cl_interp and cl_interp_ratio, so which one is really used?
] cl_interp "cl_interp" = "0.010000" ( def. "0.1" ) min. 0.000000 max. 0.500000 client - Sets the interpolation amount (bounded on low side by server interp ratio settings). ] cl_interp_ratio "cl_interp_ratio" = "1" ( def. "2.0" ) client - Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Does that mean cl_interp_ratio is no longer used and now it's only cl_interp? Someone also said on the steam forums that the net code bug which people talked a lot about was fixed with this. ( you know the popular topic about net code fix for competitive gaming on steam forums http://forums.steampowered.com/forums/showthread.php?t=490324) I would like an answer about cl_interp/cl_interp_ratio from VALVe. Thanks in advance. AnAkIn. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

