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With the new TF2 update, "cl_interp" which was removed before, came back,
and now there are both cl_interp and cl_interp_ratio, so which one is really
used?

] cl_interp
"cl_interp" = "0.010000" ( def. "0.1" ) min. 0.000000 max. 0.500000
client
- Sets the interpolation amount (bounded on low side by server interp ratio
settings).
] cl_interp_ratio
"cl_interp_ratio" = "1" ( def. "2.0" )
client
- Sets the interpolation amount (final amount is cl_interp_ratio /
cl_updaterate).


Does that mean cl_interp_ratio is no longer used and now it's only
cl_interp?

Someone also said on the steam forums that the net code bug which people
talked a lot about was fixed with this. ( you know the popular topic about
net code fix for competitive gaming on steam forums
http://forums.steampowered.com/forums/showthread.php?t=490324)

I would like an answer about cl_interp/cl_interp_ratio from VALVe.


Thanks in advance.

AnAkIn.
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