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cl = Client
hlds = half life dedicated server

One of those two is discussed in this mailinglist named hlds mailing list.
Guess which one...

On 10/27/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> After some testing, that what I found:
>
>
> cl_interp sets the interpolation time.
> cl_interp_ratio sets the MINIMAL interpolation time with
> cl_interp_ratio/cl_updaterate.
> [B]
> Example 1:[/B]
>
> cl_interp 0.01
> cl_interp_ratio 1
> cl_updaterate 100
>
> Min interpolation time is 0.01s (10 ms) because 1/100=0.01.
>
> [B]Example 2:[/B]
>
> cl_interp 0.01
> cl_interp_ratio 2
> cl_updaterate 100
>
> Min interpolation time is 0.02s (20 ms) because 2/100=0.02.
> Here, Setting cl_interp to 0.01 doesn't change anything as setting it to
> 0.02 because cl_interp_ratio has the last word on the value.
>
> [B]Example 3:[/B]
>
> cl_interp 0.1
> cl_interp_ratio 1
> cl_updaterate 100
>
> Min interpolation time is 0.01 (10 ms) because 1/100=0.01.
> But the interpolation time here is 0.1s (100 ms) because of cl_interp.
>
>
> I think that cl_interp_ratio is now useless...why have two CVars which do
> the same thing?
> It would be nice if someone from VALVe could answer.
>
> Thanks in advance.
>
> AnAkIn.
>
> 2007/10/6, AnAkIn . <[EMAIL PROTECTED]>:
> >
> > With the new TF2 update, "cl_interp" which was removed before, came
> back,
> > and now there are both cl_interp and cl_interp_ratio, so which one is
> really
> > used?
> >
> > ] cl_interp
> > "cl_interp" = "0.010000" ( def. "0.1" ) min. 0.000000 max. 0.500000
> > client
> > - Sets the interpolation amount (bounded on low side by server
> interpratio settings).
> > ] cl_interp_ratio
> > "cl_interp_ratio" = "1" ( def. "2.0" )
> > client
> > - Sets the interpolation amount (final amount is cl_interp_ratio /
> > cl_updaterate).
> >
> >
> > Does that mean cl_interp_ratio is no longer used and now it's only
> > cl_interp?
> >
> > Someone also said on the steam forums that the net code bug which people
> > talked a lot about was fixed with this. ( you know the popular topic
> about
> > net code fix for competitive gaming on steam forums
> > http://forums.steampowered.com/forums/showthread.php?t=490324)
> >
> > I would like an answer about cl_interp/cl_interp_ratio from VALVe.
> >
> >
> > Thanks in advance.
> >
> > AnAkIn.
> >
> --
>
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>



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