-- [ Picked text/plain from multipart/alternative ] cl = Client hlds = half life dedicated server
One of those two is discussed in this mailinglist named hlds mailing list. Guess which one... On 10/27/07, AnAkIn . <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > After some testing, that what I found: > > > cl_interp sets the interpolation time. > cl_interp_ratio sets the MINIMAL interpolation time with > cl_interp_ratio/cl_updaterate. > [B] > Example 1:[/B] > > cl_interp 0.01 > cl_interp_ratio 1 > cl_updaterate 100 > > Min interpolation time is 0.01s (10 ms) because 1/100=0.01. > > [B]Example 2:[/B] > > cl_interp 0.01 > cl_interp_ratio 2 > cl_updaterate 100 > > Min interpolation time is 0.02s (20 ms) because 2/100=0.02. > Here, Setting cl_interp to 0.01 doesn't change anything as setting it to > 0.02 because cl_interp_ratio has the last word on the value. > > [B]Example 3:[/B] > > cl_interp 0.1 > cl_interp_ratio 1 > cl_updaterate 100 > > Min interpolation time is 0.01 (10 ms) because 1/100=0.01. > But the interpolation time here is 0.1s (100 ms) because of cl_interp. > > > I think that cl_interp_ratio is now useless...why have two CVars which do > the same thing? > It would be nice if someone from VALVe could answer. > > Thanks in advance. > > AnAkIn. > > 2007/10/6, AnAkIn . <[EMAIL PROTECTED]>: > > > > With the new TF2 update, "cl_interp" which was removed before, came > back, > > and now there are both cl_interp and cl_interp_ratio, so which one is > really > > used? > > > > ] cl_interp > > "cl_interp" = "0.010000" ( def. "0.1" ) min. 0.000000 max. 0.500000 > > client > > - Sets the interpolation amount (bounded on low side by server > interpratio settings). > > ] cl_interp_ratio > > "cl_interp_ratio" = "1" ( def. "2.0" ) > > client > > - Sets the interpolation amount (final amount is cl_interp_ratio / > > cl_updaterate). > > > > > > Does that mean cl_interp_ratio is no longer used and now it's only > > cl_interp? > > > > Someone also said on the steam forums that the net code bug which people > > talked a lot about was fixed with this. ( you know the popular topic > about > > net code fix for competitive gaming on steam forums > > http://forums.steampowered.com/forums/showthread.php?t=490324) > > > > I would like an answer about cl_interp/cl_interp_ratio from VALVe. > > > > > > Thanks in advance. > > > > AnAkIn. > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ... black holes are where god divided by zero. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

