-- [ Picked text/plain from multipart/alternative ] After some testing, that what I found:
cl_interp sets the interpolation time. cl_interp_ratio sets the MINIMAL interpolation time with cl_interp_ratio/cl_updaterate. [B] Example 1:[/B] cl_interp 0.01 cl_interp_ratio 1 cl_updaterate 100 Min interpolation time is 0.01s (10 ms) because 1/100=0.01. [B]Example 2:[/B] cl_interp 0.01 cl_interp_ratio 2 cl_updaterate 100 Min interpolation time is 0.02s (20 ms) because 2/100=0.02. Here, Setting cl_interp to 0.01 doesn't change anything as setting it to 0.02 because cl_interp_ratio has the last word on the value. [B]Example 3:[/B] cl_interp 0.1 cl_interp_ratio 1 cl_updaterate 100 Min interpolation time is 0.01 (10 ms) because 1/100=0.01. But the interpolation time here is 0.1s (100 ms) because of cl_interp. I think that cl_interp_ratio is now useless...why have two CVars which do the same thing? It would be nice if someone from VALVe could answer. Thanks in advance. AnAkIn. 2007/10/6, AnAkIn . <[EMAIL PROTECTED]>: > > With the new TF2 update, "cl_interp" which was removed before, came back, > and now there are both cl_interp and cl_interp_ratio, so which one is really > used? > > ] cl_interp > "cl_interp" = "0.010000" ( def. "0.1" ) min. 0.000000 max. 0.500000 > client > - Sets the interpolation amount (bounded on low side by server interpratio > settings). > ] cl_interp_ratio > "cl_interp_ratio" = "1" ( def. "2.0" ) > client > - Sets the interpolation amount (final amount is cl_interp_ratio / > cl_updaterate). > > > Does that mean cl_interp_ratio is no longer used and now it's only > cl_interp? > > Someone also said on the steam forums that the net code bug which people > talked a lot about was fixed with this. ( you know the popular topic about > net code fix for competitive gaming on steam forums > http://forums.steampowered.com/forums/showthread.php?t=490324) > > I would like an answer about cl_interp/cl_interp_ratio from VALVe. > > > Thanks in advance. > > AnAkIn. > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

