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Subject:  hlds digest, Vol 1 #5612 - 8 msgs
Date:  Thu, 11 Oct 2007 06:31:19 -0700
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Today's Topics:

   1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini)
   2. RE: TF2 ... All 32 player servers filtered out? (Jason O. Washburn)
   3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan)
   4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!)
   5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling)
   6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale)
   7. Re: TF2 ... All 32 player servers filtered out? (Valdimar
Kristjansson)
   8. RE: TF2 Admin Plugin (Kerry Dorsey)

--__--__--

Message: 1
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Cc: <[EMAIL PROTECTED]>
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
Date: Wed, 10 Oct 2007 19:35:14 -0700
Reply-To: [email protected]

I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much as
possible so Valve can calibrate the new engine before porting over all the
other mods.

Remember that the stats tracking system is brand new as well and hacking the
maps and servers will throw off the baseline for stats, in some cases
dramatically.

Once the engine's behavior and quirks have been thoroughly hashed out, THEN
is the time for allowing modifications like this but most certainly NOT by
server admins hex editing server binaries.

The developers at Valve had very good reasons to set the max number of
players at 24, let's give them the a little credit and consideration here
ok?

In addition, one of the maps tc_hydro has potentially too many base entities
for 32 players and could cause servers and clients to crash (but it seems ok
with 24 players but might be right at the borderline).

qUiCkSiLvEr



----- Original Message -----
From: "Mike Munoz"
To: <[email protected]>
Sent: Wednesday, October 10, 2007 1:30 PM
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?


> OUCH!!...
> To actually go so far as to modify the server browser so that it won't
> list 32 slot TF2 servers!



--__--__--

Message: 2
From: "Jason O. Washburn" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
Date: Wed, 10 Oct 2007 21:44:47 -0500
Reply-To: [email protected]

I fully agree.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Wednesday, October 10, 2007 9:35 PM
To: [email protected]
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?

I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much as
possible so Valve can calibrate the new engine before porting over all the
other mods.

Remember that the stats tracking system is brand new as well and hacking the
maps and servers will throw off the baseline for stats, in some cases
dramatically.

Once the engine's behavior and quirks have been thoroughly hashed out, THEN
is the time for allowing modifications like this but most certainly NOT by
server admins hex editing server binaries.

The developers at Valve had very good reasons to set the max number of
players at 24, let's give them the a little credit and consideration here
ok?

In addition, one of the maps tc_hydro has potentially too many base entities
for 32 players and could cause servers and clients to crash (but it seems ok
with 24 players but might be right at the borderline).

qUiCkSiLvEr



----- Original Message -----
From: "Mike Munoz"
To: <[email protected]>
Sent: Wednesday, October 10, 2007 1:30 PM
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?


> OUCH!!...
> To actually go so far as to modify the server browser so that it won't
> list 32 slot TF2 servers!


_______________________________________________
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--
Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM


Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM


Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM




--__--__--

Message: 3
Date: Wed, 10 Oct 2007 20:13:53 -0700 (PDT)
From: Robert Whelan <[EMAIL PROTECTED]>
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Amen...


----- Original Message ----
From: Kevin Ottalini <[EMAIL PROTECTED]>
To: [email protected]
Cc: [EMAIL PROTECTED]
Sent: Wednesday, October 10, 2007 9:35:14 PM
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?


I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much as
possible so Valve can calibrate the new engine before porting over all the
other mods.

Remember that the stats tracking system is brand new as well and hacking the
maps and servers will throw off the baseline for stats, in some cases
dramatically.

Once the engine's behavior and quirks have been thoroughly hashed out, THEN
is the time for allowing modifications like this but most certainly NOT by
server admins hex editing server binaries.

The developers at Valve had very good reasons to set the max number of
players at 24, let's give them the a little credit and consideration here
ok?

In addition, one of the maps tc_hydro has potentially too many base entities
for 32 players and could cause servers and clients to crash (but it seems ok
with 24 players but might be right at the borderline).

qUiCkSiLvEr



----- Original Message -----
From: "Mike Munoz"
To: <[email protected]>
Sent: Wednesday, October 10, 2007 1:30 PM
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?


> OUCH!!...
> To actually go so far as to modify the server browser so that it won't
> list 32 slot TF2 servers!


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



____________________________________________________________________________________
Be a better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out.
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--__--__--

Message: 4
Date: Wed, 10 Oct 2007 21:38:23 -0700 (PDT)
From: DontWannaName! <[EMAIL PROTECTED]>
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
I say stop B*tching and they might get something done cause they wont have to
read all this nonsense/whining.


----- Original Message ----
From: Robert Whelan <[EMAIL PROTECTED]>
To: [email protected]
Sent: Wednesday, October 10, 2007 8:13:53 PM
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?


--
[ Picked text/plain from multipart/alternative ]
Amen...


----- Original Message ----
From: Kevin Ottalini <[EMAIL PROTECTED]>
To: [email protected]
Cc: [EMAIL PROTECTED]
Sent: Wednesday, October 10, 2007 9:35:14 PM
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?


I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much as
possible so Valve can calibrate the new engine before porting over all the
other mods.

Remember that the stats tracking system is brand new as well and hacking the
maps and servers will throw off the baseline for stats, in some cases
dramatically.

Once the engine's behavior and quirks have been thoroughly hashed out, THEN
is the time for allowing modifications like this but most certainly NOT by
server admins hex editing server binaries.

The developers at Valve had very good reasons to set the max number of
players at 24, let's give them the a little credit and consideration here
ok?

In addition, one of the maps tc_hydro has potentially too many base entities
for 32 players and could cause servers and clients to crash (but it seems ok
with 24 players but might be right at the borderline).

qUiCkSiLvEr



----- Original Message -----
From: "Mike Munoz"
To: <[email protected]>
Sent: Wednesday, October 10, 2007 1:30 PM
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?


> OUCH!!...
> To actually go so far as to modify the server browser so that it won't
> list 32 slot TF2 servers!


_______________________________________________
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



____________________________________________________________________________________
Be a better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out.
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--__--__--

Message: 5
From: "Tim Ling" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
Date: Thu, 11 Oct 2007 09:45:05 +0100
Reply-To: [email protected]

While that may well be true, there are LOTS of 24 player servers running th=
e
base maps & config that Valve can use as a base line for monitoring. Surely
leaving 32 player servers in wouldn't hurt them too much as they could do
the filtering on their end.
Plus if there were lots of issues with servers crashing, then those servers
would end up empty, because people would get fed up with the crashes.

Sil^

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: 11 October 2007 03:35
To: [email protected]
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?

I think the issue here is this is a brand new mod (officially only HOURS
old!) and the user experience needs to be uniform and "unpatched" as much a=
s
possible so Valve can calibrate the new engine before porting over all the
other mods.

Remember that the stats tracking system is brand new as well and hacking th=
e
maps and servers will throw off the baseline for stats, in some cases
dramatically.

Once the engine's behavior and quirks have been thoroughly hashed out, THEN
is the time for allowing modifications like this but most certainly NOT by
server admins hex editing server binaries.

The developers at Valve had very good reasons to set the max number of
players at 24, let's give them the a little credit and consideration here
ok?

In addition, one of the maps tc_hydro has potentially too many base entitie=
s
for 32 players and could cause servers and clients to crash (but it seems o=
k
with 24 players but might be right at the borderline).

qUiCkSiLvEr



----- Original Message -----
From: "Mike Munoz"
To: <[email protected]>
Sent: Wednesday, October 10, 2007 1:30 PM
Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?


> OUCH!!...
> To actually go so far as to modify the server browser so that it won't
> list 32 slot TF2 servers!


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


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--__--__--

Message: 6
Date: Thu, 11 Oct 2007 10:06:24 +0100
From: Matthew Cheale <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
Reply-To: [email protected]

 > Plus if there were lots of issues with servers crashing, then those serv=
ers
 > would end up empty, because people would get fed up with the crashes.

And everyone would whine about Valve's shoddy coding reducing their reputat=
ion
and all because of 3rd party modifications...

--
With regards,

Matthew Cheale


+44 (0)56 000 36985
[EMAIL PROTECTED]

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In the event of misdirection, illegible or incomplete transmission please t=
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--__--__--

Message: 7
Date: Thu, 11 Oct 2007 13:08:15 +0000
From: Valdimar Kristjansson <[EMAIL PROTECTED]>
To:  [email protected]
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
Reply-To: [email protected]

And don't think Valve need to worry about people whining about shoddy
coding.
Half of the people can't play the Orange Box because of bluescreen
errors after the release.
And all because of their own coding.

nisbus

Matthew Cheale wrote:
> > Plus if there were lots of issues with servers crashing, then those
> servers
> > would end up empty, because people would get fed up with the crashes.
>
> And everyone would whine about Valve's shoddy coding reducing their
> reputation
> and all because of 3rd party modifications...
>
> --
> With regards,
>
> Matthew Cheale
>
>
> +44 (0)56 000 36985
> [EMAIL PROTECTED]
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd.
> and the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying,
> printing or otherwise disseminating it or any information contained in
> it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--__--__--

Message: 8
Subject: RE: [hlds] TF2 Admin Plugin
Date: Thu, 11 Oct 2007 09:16:22 -0400
From: "Kerry Dorsey" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]

At a time when stability and management are fleeting memory, you step up
with this jem. It helped out tremendously last night.

Thanks a million, Ray!

Kerry "Boogieman" Dorsey

-> -----Original Message-----
-> From: [EMAIL PROTECTED] [mailto:hlds-
-> [EMAIL PROTECTED] On Behalf Of Ray
-> Sent: Sunday, October 07, 2007 4:16 PM
-> To: [email protected]
-> Subject: [hlds] TF2 Admin Plugin
->
-> If any server op needs an admin plugin..
-> Ive got a minimal version working
-> with kick,ban,chat, centersay,bottomsay and
-> classlimits etc
->
-> get it at http://www.beetlesmod.com
->
->
->
->
-> _______________________________________________
-> To unsubscribe, edit your list preferences, or view the list
archives,
-> please visit:
-> http://list.valvesoftware.com/mailman/listinfo/hlds



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End of hlds Digest


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