I love you too! -----Original Message----- From: Evan Skafidas [mailto:[EMAIL PROTECTED] Sent: Monday, October 15, 2007 5:45 PM To: [email protected] Subject: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs
[ Converted text/html to text/plain ] Stop sending me e-mails ---------------------------------------------------------------------------- -- From: [EMAIL PROTECTED] Reply-To: [email protected] To: [email protected] Subject: hlds digest, Vol 1 #5612 - 8 msgs Date: Thu, 11 Oct 2007 06:31:19 -0700 >Send hlds mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds >or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > >You can reach the person managing the list at > [EMAIL PROTECTED] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of hlds digest..." > > >Today's Topics: > > 1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini) > 2. RE: TF2 ... All 32 player servers filtered out? (Jason O. Washburn) > 3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan) > 4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!) > 5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling) > 6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale) > 7. Re: TF2 ... All 32 player servers filtered out? (Valdimar Kristjansson) > 8. RE: TF2 Admin Plugin (Kerry Dorsey) > >--__--__-- > >Message: 1 >From: "Kevin Ottalini" <[EMAIL PROTECTED]> >To: <[email protected]> >Cc: <[EMAIL PROTECTED]> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? >Date: Wed, 10 Oct 2007 19:35:14 -0700 >Reply-To: [email protected] > >I think the issue here is this is a brand new mod (officially only HOURS >old!) and the user experience needs to be uniform and "unpatched" as much as >possible so Valve can calibrate the new engine before porting over all the >other mods. > >Remember that the stats tracking system is brand new as well and hacking the >maps and servers will throw off the baseline for stats, in some cases >dramatically. > >Once the engine's behavior and quirks have been thoroughly hashed out, THEN >is the time for allowing modifications like this but most certainly NOT by >server admins hex editing server binaries. > >The developers at Valve had very good reasons to set the max number of >players at 24, let's give them the a little credit and consideration here >ok? > >In addition, one of the maps tc_hydro has potentially too many base entities >for 32 players and could cause servers and clients to crash (but it seems ok >with 24 players but might be right at the borderline). > >qUiCkSiLvEr > > > >----- Original Message ----- >From: "Mike Munoz" >To: <[email protected]> >Sent: Wednesday, October 10, 2007 1:30 PM >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > > >--__--__-- > >Message: 2 >From: "Jason O. Washburn" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? >Date: Wed, 10 Oct 2007 21:44:47 -0500 >Reply-To: [email protected] > >I fully agree. > >Jason > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini >Sent: Wednesday, October 10, 2007 9:35 PM >To: [email protected] >Cc: [EMAIL PROTECTED] >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? > >I think the issue here is this is a brand new mod (officially only HOURS >old!) and the user experience needs to be uniform and "unpatched" as much as >possible so Valve can calibrate the new engine before porting over all the >other mods. > >Remember that the stats tracking system is brand new as well and hacking the >maps and servers will throw off the baseline for stats, in some cases >dramatically. > >Once the engine's behavior and quirks have been thoroughly hashed out, THEN >is the time for allowing modifications like this but most certainly NOT by >server admins hex editing server binaries. > >The developers at Valve had very good reasons to set the max number of >players at 24, let's give them the a little credit and consideration here >ok? > >In addition, one of the maps tc_hydro has potentially too many base entities >for 32 players and could cause servers and clients to crash (but it seems ok >with 24 players but might be right at the borderline). > >qUiCkSiLvEr > > > >----- Original Message ----- >From: "Mike Munoz" >To: <[email protected]> >Sent: Wednesday, October 10, 2007 1:30 PM >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >-- >Internal Virus Database is out-of-date. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 >6:43 PM > > >Internal Virus Database is out-of-date. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 >6:43 PM > > >Internal Virus Database is out-of-date. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 >6:43 PM > > > > >--__--__-- > >Message: 3 >Date: Wed, 10 Oct 2007 20:13:53 -0700 (PDT) >From: Robert Whelan <[EMAIL PROTECTED]> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? >To: [email protected] >Reply-To: [email protected] > >-- >[ Picked text/plain from multipart/alternative ] >Amen... > > >----- Original Message ---- >From: Kevin Ottalini <[EMAIL PROTECTED]> >To: [email protected] >Cc: [EMAIL PROTECTED] >Sent: Wednesday, October 10, 2007 9:35:14 PM >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? > > >I think the issue here is this is a brand new mod (officially only HOURS >old!) and the user experience needs to be uniform and "unpatched" as much as >possible so Valve can calibrate the new engine before porting over all the >other mods. > >Remember that the stats tracking system is brand new as well and hacking the >maps and servers will throw off the baseline for stats, in some cases >dramatically. > >Once the engine's behavior and quirks have been thoroughly hashed out, THEN >is the time for allowing modifications like this but most certainly NOT by >server admins hex editing server binaries. > >The developers at Valve had very good reasons to set the max number of >players at 24, let's give them the a little credit and consideration here >ok? > >In addition, one of the maps tc_hydro has potentially too many base entities >for 32 players and could cause servers and clients to crash (but it seems ok >with 24 players but might be right at the borderline). > >qUiCkSiLvEr > > > >----- Original Message ----- >From: "Mike Munoz" >To: <[email protected]> >Sent: Wednesday, October 10, 2007 1:30 PM >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >___________________________________________________________________________ _________ >Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. >http://answers.yahoo.com/dir/?link=list&sid=396545469 >-- > > >--__--__-- > >Message: 4 >Date: Wed, 10 Oct 2007 21:38:23 -0700 (PDT) >From: DontWannaName! <[EMAIL PROTECTED]> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? >To: [email protected] >Reply-To: [email protected] > >-- >[ Picked text/plain from multipart/alternative ] >I say stop B*tching and they might get something done cause they wont have to read all this nonsense/whining. > > >----- Original Message ---- >From: Robert Whelan <[EMAIL PROTECTED]> >To: [email protected] >Sent: Wednesday, October 10, 2007 8:13:53 PM >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? > > >-- >[ Picked text/plain from multipart/alternative ] >Amen... > > >----- Original Message ---- >From: Kevin Ottalini <[EMAIL PROTECTED]> >To: [email protected] >Cc: [EMAIL PROTECTED] >Sent: Wednesday, October 10, 2007 9:35:14 PM >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? > > >I think the issue here is this is a brand new mod (officially only HOURS >old!) and the user experience needs to be uniform and "unpatched" as much as >possible so Valve can calibrate the new engine before porting over all the >other mods. > >Remember that the stats tracking system is brand new as well and hacking the >maps and servers will throw off the baseline for stats, in some cases >dramatically. > >Once the engine's behavior and quirks have been thoroughly hashed out, THEN >is the time for allowing modifications like this but most certainly NOT by >server admins hex editing server binaries. > >The developers at Valve had very good reasons to set the max number of >players at 24, let's give them the a little credit and consideration here >ok? > >In addition, one of the maps tc_hydro has potentially too many base entities >for 32 players and could cause servers and clients to crash (but it seems ok >with 24 players but might be right at the borderline). > >qUiCkSiLvEr > > > >----- Original Message ----- >From: "Mike Munoz" >To: <[email protected]> >Sent: Wednesday, October 10, 2007 1:30 PM >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >___________________________________________________________________________ _________ >Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. >http://answers.yahoo.com/dir/?link=list&sid=396545469 >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >___________________________________________________________________________ _________ >Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. >http://sims.yahoo.com/ >-- > > >--__--__-- > >Message: 5 >From: "Tim Ling" <[EMAIL PROTECTED]> >To: <[email protected]> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? >Date: Thu, 11 Oct 2007 09:45:05 +0100 >Reply-To: [email protected] > >While that may well be true, there are LOTS of 24 player servers running th= >e >base maps & config that Valve can use as a base line for monitoring. Surely >leaving 32 player servers in wouldn't hurt them too much as they could do >the filtering on their end. >Plus if there were lots of issues with servers crashing, then those servers >would end up empty, because people would get fed up with the crashes. > >Sil^ > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini >Sent: 11 October 2007 03:35 >To: [email protected] >Cc: [EMAIL PROTECTED] >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? > >I think the issue here is this is a brand new mod (officially only HOURS >old!) and the user experience needs to be uniform and "unpatched" as much a= >s >possible so Valve can calibrate the new engine before porting over all the >other mods. > >Remember that the stats tracking system is brand new as well and hacking th= >e >maps and servers will throw off the baseline for stats, in some cases >dramatically. > >Once the engine's behavior and quirks have been thoroughly hashed out, THEN >is the time for allowing modifications like this but most certainly NOT by >server admins hex editing server binaries. > >The developers at Valve had very good reasons to set the max number of >players at 24, let's give them the a little credit and consideration here >ok? > >In addition, one of the maps tc_hydro has potentially too many base entitie= >s >for 32 players and could cause servers and clients to crash (but it seems o= >k >with 24 players but might be right at the borderline). > >qUiCkSiLvEr > > > >----- Original Message ----- >From: "Mike Munoz" >To: <[email protected]> >Sent: Wednesday, October 10, 2007 1:30 PM >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? > > > > OUCH!!... > > To actually go so far as to modify the server browser so that it won't > > list 32 slot TF2 servers! > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > ><p><font size=3D"2">PRIVACY & CONFIDENTIALITY NOTICE >=09=09=09</font><font size=3D"-2">Information contained in this email and a= >ny attachment is confidential and is intended for the addressee only. If yo= >u are not the intended recipient please notify us immediately. Any dissemin= >ation, distribution, copying or use of this information without our prior c= >onsent is strictly prohibited. The views of the author may not necessarily = >reflect those of the Architectural Association (Inc.). If you have any doub= >ts as to the authenticity of this e-mail please contact either the sender o= >r the Architectural Association directly. The Architectural Association, In= >c. is a Registered Charity Incorporated as a Company limited by guarantee. = > Registered in England No. 171402. Registered office: 36 Bedford Square, L= >ondon, WC1B 3ES. <br /> >=09=09=09</font> >=09=09=09<font size=3D"2">VIRUS WARNING</font> >=09=09=09<font size=3D"-2">The contents of any attachment to this email may= > contain software viruses that could damage your own computer system. While= > the Architectural Association (Inc.) has taken reasonable precautions to m= >inimize this risk, it cannot accept liability for any damage that you suffe= >r as a result of software viruses. You should carry out your own virus chec= >ks before opening any attachment.<br /> >=09=09=09</font></p> > > > > >--__--__-- > >Message: 6 >Date: Thu, 11 Oct 2007 10:06:24 +0100 >From: Matthew Cheale <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? >Reply-To: [email protected] > > > Plus if there were lots of issues with servers crashing, then those serv= >ers > > would end up empty, because people would get fed up with the crashes. > >And everyone would whine about Valve's shoddy coding reducing their reputat= >ion >and all because of 3rd party modifications... > >-- >With regards, > >Matthew Cheale > > >+44 (0)56 000 36985 >[EMAIL PROTECTED] > >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >This e.mail is private and confidential between Multiplay (UK) Ltd. and the= > person or entity to whom it is addressed. In the event of misdirection, th= >e recipient is prohibited from using, copying, printing or otherwise dissem= >inating it or any information contained in it. > >In the event of misdirection, illegible or incomplete transmission please t= >elephone +44 845 868 1337 >or return the E.mail to [EMAIL PROTECTED] > > > >--__--__-- > >Message: 7 >Date: Thu, 11 Oct 2007 13:08:15 +0000 >From: Valdimar Kristjansson <[EMAIL PROTECTED]> >To: [email protected] >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? >Reply-To: [email protected] > >And don't think Valve need to worry about people whining about shoddy >coding. >Half of the people can't play the Orange Box because of bluescreen >errors after the release. >And all because of their own coding. > >nisbus > >Matthew Cheale wrote: > > > Plus if there were lots of issues with servers crashing, then those > > servers > > > would end up empty, because people would get fed up with the crashes. > > > > And everyone would whine about Valve's shoddy coding reducing their > > reputation > > and all because of 3rd party modifications... > > > > -- > > With regards, > > > > Matthew Cheale > > > > > > +44 (0)56 000 36985 > > [EMAIL PROTECTED] > > > > ================================================ > > This e.mail is private and confidential between Multiplay (UK) Ltd. > > and the person or entity to whom it is addressed. In the event of > > misdirection, the recipient is prohibited from using, copying, > > printing or otherwise disseminating it or any information contained in > > it. > > > > In the event of misdirection, illegible or incomplete transmission > > please telephone +44 845 868 1337 > > or return the E.mail to [EMAIL PROTECTED] > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > >--__--__-- > >Message: 8 >Subject: RE: [hlds] TF2 Admin Plugin >Date: Thu, 11 Oct 2007 09:16:22 -0400 >From: "Kerry Dorsey" <[EMAIL PROTECTED]> >To: <[email protected]> >Reply-To: [email protected] > >At a time when stability and management are fleeting memory, you step up >with this jem. It helped out tremendously last night. > >Thanks a million, Ray! > >Kerry "Boogieman" Dorsey > >-> -----Original Message----- >-> From: [EMAIL PROTECTED] [mailto:hlds- >-> [EMAIL PROTECTED] On Behalf Of Ray >-> Sent: Sunday, October 07, 2007 4:16 PM >-> To: [email protected] >-> Subject: [hlds] TF2 Admin Plugin >-> >-> If any server op needs an admin plugin.. >-> Ive got a minimal version working >-> with kick,ban,chat, centersay,bottomsay and >-> classlimits etc >-> >-> get it at http://www.beetlesmod.com >-> >-> >-> >-> >-> _______________________________________________ >-> To unsubscribe, edit your list preferences, or view the list >archives, >-> please visit: >-> http://list.valvesoftware.com/mailman/listinfo/hlds > > > >--__--__-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

