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-----Original Message-----
From: Evan Skafidas [mailto:[EMAIL PROTECTED]
Sent: Monday, October 15, 2007 5:45 PM
To: [email protected]
Subject: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

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From:  [EMAIL PROTECTED]
Reply-To:  [email protected]
To:  [email protected]
Subject:  hlds digest, Vol 1 #5612 - 8 msgs
Date:  Thu, 11 Oct 2007 06:31:19 -0700
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>Today's Topics:
>
>    1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini)
>    2. RE: TF2 ... All 32 player servers filtered out? (Jason O. Washburn)
>    3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan)
>    4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!)
>    5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling)
>    6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale)
>    7. Re: TF2 ... All 32 player servers filtered out? (Valdimar
Kristjansson)
>    8. RE: TF2 Admin Plugin (Kerry Dorsey)
>
>--__--__--
>
>Message: 1
>From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Cc: <[EMAIL PROTECTED]>
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>Date: Wed, 10 Oct 2007 19:35:14 -0700
>Reply-To: [email protected]
>
>I think the issue here is this is a brand new mod (officially only HOURS
>old!) and the user experience needs to be uniform and "unpatched" as much
as
>possible so Valve can calibrate the new engine before porting over all the
>other mods.
>
>Remember that the stats tracking system is brand new as well and hacking
the
>maps and servers will throw off the baseline for stats, in some cases
>dramatically.
>
>Once the engine's behavior and quirks have been thoroughly hashed out, THEN
>is the time for allowing modifications like this but most certainly NOT by
>server admins hex editing server binaries.
>
>The developers at Valve had very good reasons to set the max number of
>players at 24, let's give them the a little credit and consideration here
>ok?
>
>In addition, one of the maps tc_hydro has potentially too many base
entities
>for 32 players and could cause servers and clients to crash (but it seems
ok
>with 24 players but might be right at the borderline).
>
>qUiCkSiLvEr
>
>
>
>----- Original Message -----
>From: "Mike Munoz"
>To: <[email protected]>
>Sent: Wednesday, October 10, 2007 1:30 PM
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
>
>--__--__--
>
>Message: 2
>From: "Jason O. Washburn" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>Date: Wed, 10 Oct 2007 21:44:47 -0500
>Reply-To: [email protected]
>
>I fully agree.
>
>Jason
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
>Sent: Wednesday, October 10, 2007 9:35 PM
>To: [email protected]
>Cc: [EMAIL PROTECTED]
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>
>I think the issue here is this is a brand new mod (officially only HOURS
>old!) and the user experience needs to be uniform and "unpatched" as much
as
>possible so Valve can calibrate the new engine before porting over all the
>other mods.
>
>Remember that the stats tracking system is brand new as well and hacking
the
>maps and servers will throw off the baseline for stats, in some cases
>dramatically.
>
>Once the engine's behavior and quirks have been thoroughly hashed out, THEN
>is the time for allowing modifications like this but most certainly NOT by
>server admins hex editing server binaries.
>
>The developers at Valve had very good reasons to set the max number of
>players at 24, let's give them the a little credit and consideration here
>ok?
>
>In addition, one of the maps tc_hydro has potentially too many base
entities
>for 32 players and could cause servers and clients to crash (but it seems
ok
>with 24 players but might be right at the borderline).
>
>qUiCkSiLvEr
>
>
>
>----- Original Message -----
>From: "Mike Munoz"
>To: <[email protected]>
>Sent: Wednesday, October 10, 2007 1:30 PM
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>--
>Internal Virus Database is out-of-date.
>Checked by AVG Free Edition.
>Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
>6:43 PM
>
>
>Internal Virus Database is out-of-date.
>Checked by AVG Free Edition.
>Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
>6:43 PM
>
>
>Internal Virus Database is out-of-date.
>Checked by AVG Free Edition.
>Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
>6:43 PM
>
>
>
>
>--__--__--
>
>Message: 3
>Date: Wed, 10 Oct 2007 20:13:53 -0700 (PDT)
>From: Robert Whelan <[EMAIL PROTECTED]>
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>To: [email protected]
>Reply-To: [email protected]
>
>--
>[ Picked text/plain from multipart/alternative ]
>Amen...
>
>
>----- Original Message ----
>From: Kevin Ottalini <[EMAIL PROTECTED]>
>To: [email protected]
>Cc: [EMAIL PROTECTED]
>Sent: Wednesday, October 10, 2007 9:35:14 PM
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>
>
>I think the issue here is this is a brand new mod (officially only HOURS
>old!) and the user experience needs to be uniform and "unpatched" as much
as
>possible so Valve can calibrate the new engine before porting over all the
>other mods.
>
>Remember that the stats tracking system is brand new as well and hacking
the
>maps and servers will throw off the baseline for stats, in some cases
>dramatically.
>
>Once the engine's behavior and quirks have been thoroughly hashed out, THEN
>is the time for allowing modifications like this but most certainly NOT by
>server admins hex editing server binaries.
>
>The developers at Valve had very good reasons to set the max number of
>players at 24, let's give them the a little credit and consideration here
>ok?
>
>In addition, one of the maps tc_hydro has potentially too many base
entities
>for 32 players and could cause servers and clients to crash (but it seems
ok
>with 24 players but might be right at the borderline).
>
>qUiCkSiLvEr
>
>
>
>----- Original Message -----
>From: "Mike Munoz"
>To: <[email protected]>
>Sent: Wednesday, October 10, 2007 1:30 PM
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>___________________________________________________________________________
_________
>Be a better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out.
>http://answers.yahoo.com/dir/?link=list&sid=396545469
>--
>
>
>--__--__--
>
>Message: 4
>Date: Wed, 10 Oct 2007 21:38:23 -0700 (PDT)
>From: DontWannaName! <[EMAIL PROTECTED]>
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>To: [email protected]
>Reply-To: [email protected]
>
>--
>[ Picked text/plain from multipart/alternative ]
>I say stop B*tching and they might get something done cause they wont have
to
read all this nonsense/whining.
>
>
>----- Original Message ----
>From: Robert Whelan <[EMAIL PROTECTED]>
>To: [email protected]
>Sent: Wednesday, October 10, 2007 8:13:53 PM
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>
>
>--
>[ Picked text/plain from multipart/alternative ]
>Amen...
>
>
>----- Original Message ----
>From: Kevin Ottalini <[EMAIL PROTECTED]>
>To: [email protected]
>Cc: [EMAIL PROTECTED]
>Sent: Wednesday, October 10, 2007 9:35:14 PM
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>
>
>I think the issue here is this is a brand new mod (officially only HOURS
>old!) and the user experience needs to be uniform and "unpatched" as much
as
>possible so Valve can calibrate the new engine before porting over all the
>other mods.
>
>Remember that the stats tracking system is brand new as well and hacking
the
>maps and servers will throw off the baseline for stats, in some cases
>dramatically.
>
>Once the engine's behavior and quirks have been thoroughly hashed out, THEN
>is the time for allowing modifications like this but most certainly NOT by
>server admins hex editing server binaries.
>
>The developers at Valve had very good reasons to set the max number of
>players at 24, let's give them the a little credit and consideration here
>ok?
>
>In addition, one of the maps tc_hydro has potentially too many base
entities
>for 32 players and could cause servers and clients to crash (but it seems
ok
>with 24 players but might be right at the borderline).
>
>qUiCkSiLvEr
>
>
>
>----- Original Message -----
>From: "Mike Munoz"
>To: <[email protected]>
>Sent: Wednesday, October 10, 2007 1:30 PM
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>___________________________________________________________________________
_________
>Be a better Globetrotter. Get better travel answers from someone who knows.
Yahoo! Answers - Check it out.
>http://answers.yahoo.com/dir/?link=list&sid=396545469
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
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>
>
>
>___________________________________________________________________________
_________
>Moody friends. Drama queens. Your life? Nope! - their life, your story.
Play
Sims Stories at Yahoo! Games.
>http://sims.yahoo.com/
>--
>
>
>--__--__--
>
>Message: 5
>From: "Tim Ling" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>Date: Thu, 11 Oct 2007 09:45:05 +0100
>Reply-To: [email protected]
>
>While that may well be true, there are LOTS of 24 player servers running
th=
>e
>base maps & config that Valve can use as a base line for monitoring. Surely
>leaving 32 player servers in wouldn't hurt them too much as they could do
>the filtering on their end.
>Plus if there were lots of issues with servers crashing, then those servers
>would end up empty, because people would get fed up with the crashes.
>
>Sil^
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
>Sent: 11 October 2007 03:35
>To: [email protected]
>Cc: [EMAIL PROTECTED]
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>
>I think the issue here is this is a brand new mod (officially only HOURS
>old!) and the user experience needs to be uniform and "unpatched" as much
a=
>s
>possible so Valve can calibrate the new engine before porting over all the
>other mods.
>
>Remember that the stats tracking system is brand new as well and hacking
th=
>e
>maps and servers will throw off the baseline for stats, in some cases
>dramatically.
>
>Once the engine's behavior and quirks have been thoroughly hashed out, THEN
>is the time for allowing modifications like this but most certainly NOT by
>server admins hex editing server binaries.
>
>The developers at Valve had very good reasons to set the max number of
>players at 24, let's give them the a little credit and consideration here
>ok?
>
>In addition, one of the maps tc_hydro has potentially too many base
entitie=
>s
>for 32 players and could cause servers and clients to crash (but it seems
o=
>k
>with 24 players but might be right at the borderline).
>
>qUiCkSiLvEr
>
>
>
>----- Original Message -----
>From: "Mike Munoz"
>To: <[email protected]>
>Sent: Wednesday, October 10, 2007 1:30 PM
>Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
>
>
> > OUCH!!...
> > To actually go so far as to modify the server browser so that it won't
> > list 32 slot TF2 servers!
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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>--__--__--
>
>Message: 6
>Date: Thu, 11 Oct 2007 10:06:24 +0100
>From: Matthew Cheale <[EMAIL PROTECTED]>
>To:  [email protected]
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>Reply-To: [email protected]
>
>  > Plus if there were lots of issues with servers crashing, then those
serv=
>ers
>  > would end up empty, because people would get fed up with the crashes.
>
>And everyone would whine about Valve's shoddy coding reducing their
reputat=
>ion
>and all because of 3rd party modifications...
>
>--
>With regards,
>
>Matthew Cheale
>
>
>+44 (0)56 000 36985
>[EMAIL PROTECTED]
>
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
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>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>This e.mail is private and confidential between Multiplay (UK) Ltd. and
the=
>  person or entity to whom it is addressed. In the event of misdirection,
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>e recipient is prohibited from using, copying, printing or otherwise
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>inating it or any information contained in it.
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>In the event of misdirection, illegible or incomplete transmission please
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>elephone +44 845 868 1337
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>
>
>--__--__--
>
>Message: 7
>Date: Thu, 11 Oct 2007 13:08:15 +0000
>From: Valdimar Kristjansson <[EMAIL PROTECTED]>
>To:  [email protected]
>Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
>Reply-To: [email protected]
>
>And don't think Valve need to worry about people whining about shoddy
>coding.
>Half of the people can't play the Orange Box because of bluescreen
>errors after the release.
>And all because of their own coding.
>
>nisbus
>
>Matthew Cheale wrote:
> > > Plus if there were lots of issues with servers crashing, then those
> > servers
> > > would end up empty, because people would get fed up with the crashes.
> >
> > And everyone would whine about Valve's shoddy coding reducing their
> > reputation
> > and all because of 3rd party modifications...
> >
> > --
> > With regards,
> >
> > Matthew Cheale
> >
> >
> > +44 (0)56 000 36985
> > [EMAIL PROTECTED]
> >
> > ================================================
> > This e.mail is private and confidential between Multiplay (UK) Ltd.
> > and the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying,
> > printing or otherwise disseminating it or any information contained in
> > it.
> >
> > In the event of misdirection, illegible or incomplete transmission
> > please telephone +44 845 868 1337
> > or return the E.mail to [EMAIL PROTECTED]
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>--__--__--
>
>Message: 8
>Subject: RE: [hlds] TF2 Admin Plugin
>Date: Thu, 11 Oct 2007 09:16:22 -0400
>From: "Kerry Dorsey" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Reply-To: [email protected]
>
>At a time when stability and management are fleeting memory, you step up
>with this jem. It helped out tremendously last night.
>
>Thanks a million, Ray!
>
>Kerry "Boogieman" Dorsey
>
>-> -----Original Message-----
>-> From: [EMAIL PROTECTED] [mailto:hlds-
>-> [EMAIL PROTECTED] On Behalf Of Ray
>-> Sent: Sunday, October 07, 2007 4:16 PM
>-> To: [email protected]
>-> Subject: [hlds] TF2 Admin Plugin
>->
>-> If any server op needs an admin plugin..
>-> Ive got a minimal version working
>-> with kick,ban,chat, centersay,bottomsay and
>-> classlimits etc
>->
>-> get it at http://www.beetlesmod.com
>->
>->
>->
>->
>-> _______________________________________________
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>archives,
>-> please visit:
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>
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>
>End of hlds Digest


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