To be fair...if you follow the unsubscribe link...it goes to a web page
which isn't obvious as what to do next..especially if you don't know your
password...follow the link and you'll see what I mean...I made a suggestion
a while back for the link to be changed so that it actually goes back to a
more useful web page.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: 15 October 2007 23:33
To: [email protected]
Subject: Re: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

--
[ Picked text/plain from multipart/alternative ]
Here's one more email to you for being stupid... Especially when the digest
gave you the unsubscribe link...

On 10/15/07, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>
> I love you too!
>
> -----Original Message-----
> From: Evan Skafidas [mailto:[EMAIL PROTECTED]
> Sent: Monday, October 15, 2007 5:45 PM
> To: [email protected]
> Subject: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs
>
> [ Converted text/html to text/plain ]
>
> Stop sending me  e-mails
>
>
>
>
----------------------------------------------------------------------------
> --
> From:  [EMAIL PROTECTED]
> Reply-To:  [email protected]
> To:  [email protected]
> Subject:  hlds digest, Vol 1 #5612 - 8 msgs
> Date:  Thu, 11 Oct 2007 06:31:19 -0700
> >Send hlds mailing list submissions to
> > [email protected]
> >
> >To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> >You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> >When replying, please edit your Subject line so it is more specific
> >than "Re: Contents of hlds digest..."
> >
> >
> >Today's Topics:
> >
> >    1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini)
> >    2. RE: TF2 ... All 32 player servers filtered out? (Jason O.
> Washburn)
> >    3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan)
> >    4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!)
> >    5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling)
> >    6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale)
> >    7. Re: TF2 ... All 32 player servers filtered out? (Valdimar
> Kristjansson)
> >    8. RE: TF2 Admin Plugin (Kerry Dorsey)
> >
> >--__--__--
> >
> >Message: 1
> >From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Cc: <[EMAIL PROTECTED]>
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >Date: Wed, 10 Oct 2007 19:35:14 -0700
> >Reply-To: [email protected]
> >
> >I think the issue here is this is a brand new mod (officially only HOURS
> >old!) and the user experience needs to be uniform and "unpatched" as much
> as
> >possible so Valve can calibrate the new engine before porting over all
> the
> >other mods.
> >
> >Remember that the stats tracking system is brand new as well and hacking
> the
> >maps and servers will throw off the baseline for stats, in some cases
> >dramatically.
> >
> >Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> >is the time for allowing modifications like this but most certainly NOT
> by
> >server admins hex editing server binaries.
> >
> >The developers at Valve had very good reasons to set the max number of
> >players at 24, let's give them the a little credit and consideration here
> >ok?
> >
> >In addition, one of the maps tc_hydro has potentially too many base
> entities
> >for 32 players and could cause servers and clients to crash (but it seems
> ok
> >with 24 players but might be right at the borderline).
> >
> >qUiCkSiLvEr
> >
> >
> >
> >----- Original Message -----
> >From: "Mike Munoz"
> >To: <[email protected]>
> >Sent: Wednesday, October 10, 2007 1:30 PM
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> > > OUCH!!...
> > > To actually go so far as to modify the server browser so that it won't
> > > list 32 slot TF2 servers!
> >
> >
> >
> >--__--__--
> >
> >Message: 2
> >From: "Jason O. Washburn" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >Date: Wed, 10 Oct 2007 21:44:47 -0500
> >Reply-To: [email protected]
> >
> >I fully agree.
> >
> >Jason
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> >Sent: Wednesday, October 10, 2007 9:35 PM
> >To: [email protected]
> >Cc: [EMAIL PROTECTED]
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >I think the issue here is this is a brand new mod (officially only HOURS
> >old!) and the user experience needs to be uniform and "unpatched" as much
> as
> >possible so Valve can calibrate the new engine before porting over all
> the
> >other mods.
> >
> >Remember that the stats tracking system is brand new as well and hacking
> the
> >maps and servers will throw off the baseline for stats, in some cases
> >dramatically.
> >
> >Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> >is the time for allowing modifications like this but most certainly NOT
> by
> >server admins hex editing server binaries.
> >
> >The developers at Valve had very good reasons to set the max number of
> >players at 24, let's give them the a little credit and consideration here
> >ok?
> >
> >In addition, one of the maps tc_hydro has potentially too many base
> entities
> >for 32 players and could cause servers and clients to crash (but it seems
> ok
> >with 24 players but might be right at the borderline).
> >
> >qUiCkSiLvEr
> >
> >
> >
> >----- Original Message -----
> >From: "Mike Munoz"
> >To: <[email protected]>
> >Sent: Wednesday, October 10, 2007 1:30 PM
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> > > OUCH!!...
> > > To actually go so far as to modify the server browser so that it won't
> > > list 32 slot TF2 servers!
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >--
> >Internal Virus Database is out-of-date.
> >Checked by AVG Free Edition.
> >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date:
> 10/2/2007
> >6:43 PM
> >
> >
> >Internal Virus Database is out-of-date.
> >Checked by AVG Free Edition.
> >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date:
> 10/2/2007
> >6:43 PM
> >
> >
> >Internal Virus Database is out-of-date.
> >Checked by AVG Free Edition.
> >Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date:
> 10/2/2007
> >6:43 PM
> >
> >
> >
> >
> >--__--__--
> >
> >Message: 3
> >Date: Wed, 10 Oct 2007 20:13:53 -0700 (PDT)
> >From: Robert Whelan <[EMAIL PROTECTED]>
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >To: [email protected]
> >Reply-To: [email protected]
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Amen...
> >
> >
> >----- Original Message ----
> >From: Kevin Ottalini <[EMAIL PROTECTED]>
> >To: [email protected]
> >Cc: [EMAIL PROTECTED]
> >Sent: Wednesday, October 10, 2007 9:35:14 PM
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> >I think the issue here is this is a brand new mod (officially only HOURS
> >old!) and the user experience needs to be uniform and "unpatched" as much
> as
> >possible so Valve can calibrate the new engine before porting over all
> the
> >other mods.
> >
> >Remember that the stats tracking system is brand new as well and hacking
> the
> >maps and servers will throw off the baseline for stats, in some cases
> >dramatically.
> >
> >Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> >is the time for allowing modifications like this but most certainly NOT
> by
> >server admins hex editing server binaries.
> >
> >The developers at Valve had very good reasons to set the max number of
> >players at 24, let's give them the a little credit and consideration here
> >ok?
> >
> >In addition, one of the maps tc_hydro has potentially too many base
> entities
> >for 32 players and could cause servers and clients to crash (but it seems
> ok
> >with 24 players but might be right at the borderline).
> >
> >qUiCkSiLvEr
> >
> >
> >
> >----- Original Message -----
> >From: "Mike Munoz"
> >To: <[email protected]>
> >Sent: Wednesday, October 10, 2007 1:30 PM
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> > > OUCH!!...
> > > To actually go so far as to modify the server browser so that it won't
> > > list 32 slot TF2 servers!
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>___________________________________________________________________________
> _________
> >Be a better Globetrotter. Get better travel answers from someone who
> knows.
> Yahoo! Answers - Check it out.
> >http://answers.yahoo.com/dir/?link=list&sid=396545469
> >--
> >
> >
> >--__--__--
> >
> >Message: 4
> >Date: Wed, 10 Oct 2007 21:38:23 -0700 (PDT)
> >From: DontWannaName! <[EMAIL PROTECTED]>
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >To: [email protected]
> >Reply-To: [email protected]
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >I say stop B*tching and they might get something done cause they wont
> have
> to
> read all this nonsense/whining.
> >
> >
> >----- Original Message ----
> >From: Robert Whelan <[EMAIL PROTECTED]>
> >To: [email protected]
> >Sent: Wednesday, October 10, 2007 8:13:53 PM
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Amen...
> >
> >
> >----- Original Message ----
> >From: Kevin Ottalini <[EMAIL PROTECTED]>
> >To: [email protected]
> >Cc: [EMAIL PROTECTED]
> >Sent: Wednesday, October 10, 2007 9:35:14 PM
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> >I think the issue here is this is a brand new mod (officially only HOURS
> >old!) and the user experience needs to be uniform and "unpatched" as much
> as
> >possible so Valve can calibrate the new engine before porting over all
> the
> >other mods.
> >
> >Remember that the stats tracking system is brand new as well and hacking
> the
> >maps and servers will throw off the baseline for stats, in some cases
> >dramatically.
> >
> >Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> >is the time for allowing modifications like this but most certainly NOT
> by
> >server admins hex editing server binaries.
> >
> >The developers at Valve had very good reasons to set the max number of
> >players at 24, let's give them the a little credit and consideration here
> >ok?
> >
> >In addition, one of the maps tc_hydro has potentially too many base
> entities
> >for 32 players and could cause servers and clients to crash (but it seems
> ok
> >with 24 players but might be right at the borderline).
> >
> >qUiCkSiLvEr
> >
> >
> >
> >----- Original Message -----
> >From: "Mike Munoz"
> >To: <[email protected]>
> >Sent: Wednesday, October 10, 2007 1:30 PM
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> > > OUCH!!...
> > > To actually go so far as to modify the server browser so that it won't
> > > list 32 slot TF2 servers!
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>___________________________________________________________________________
> _________
> >Be a better Globetrotter. Get better travel answers from someone who
> knows.
> Yahoo! Answers - Check it out.
> >http://answers.yahoo.com/dir/?link=list&sid=396545469
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>___________________________________________________________________________
> _________
> >Moody friends. Drama queens. Your life? Nope! - their life, your story.
> Play
> Sims Stories at Yahoo! Games.
> >http://sims.yahoo.com/
> >--
> >
> >
> >--__--__--
> >
> >Message: 5
> >From: "Tim Ling" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >Date: Thu, 11 Oct 2007 09:45:05 +0100
> >Reply-To: [email protected]
> >
> >While that may well be true, there are LOTS of 24 player servers running
> th=
> >e
> >base maps & config that Valve can use as a base line for monitoring.
> Surely
> >leaving 32 player servers in wouldn't hurt them too much as they could do
> >the filtering on their end.
> >Plus if there were lots of issues with servers crashing, then those
> servers
> >would end up empty, because people would get fed up with the crashes.
> >
> >Sil^
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> >Sent: 11 October 2007 03:35
> >To: [email protected]
> >Cc: [EMAIL PROTECTED]
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >I think the issue here is this is a brand new mod (officially only HOURS
> >old!) and the user experience needs to be uniform and "unpatched" as much
> a=
> >s
> >possible so Valve can calibrate the new engine before porting over all
> the
> >other mods.
> >
> >Remember that the stats tracking system is brand new as well and hacking
> th=
> >e
> >maps and servers will throw off the baseline for stats, in some cases
> >dramatically.
> >
> >Once the engine's behavior and quirks have been thoroughly hashed out,
> THEN
> >is the time for allowing modifications like this but most certainly NOT
> by
> >server admins hex editing server binaries.
> >
> >The developers at Valve had very good reasons to set the max number of
> >players at 24, let's give them the a little credit and consideration here
> >ok?
> >
> >In addition, one of the maps tc_hydro has potentially too many base
> entitie=
> >s
> >for 32 players and could cause servers and clients to crash (but it seems
> o=
> >k
> >with 24 players but might be right at the borderline).
> >
> >qUiCkSiLvEr
> >
> >
> >
> >----- Original Message -----
> >From: "Mike Munoz"
> >To: <[email protected]>
> >Sent: Wednesday, October 10, 2007 1:30 PM
> >Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
> >
> >
> > > OUCH!!...
> > > To actually go so far as to modify the server browser so that it won't
> > > list 32 slot TF2 servers!
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> ><p><font size=3D"2">PRIVACY &amp; CONFIDENTIALITY NOTICE
> >=09=09=09</font><font size=3D"-2">Information contained in this email and
> a=
> >ny attachment is confidential and is intended for the addressee only. If
> yo=
> >u are not the intended recipient please notify us immediately. Any
> dissemin=
> >ation, distribution, copying or use of this information without our prior
> c=
> >onsent is strictly prohibited. The views of the author may not
> necessarily
> =
> >reflect those of the Architectural Association (Inc.). If you have any
> doub=
> >ts as to the authenticity of this e-mail please contact either the sender
> o=
> >r the Architectural Association directly. The Architectural Association,
> In=
> >c. is a Registered Charity Incorporated as a Company limited by
> guarantee.
> =
> >  Registered in England No. 171402.  Registered office: 36 Bedford
> Square,
> L=
> >ondon, WC1B 3ES. <br />
> >=09=09=09</font>
> >=09=09=09<font size=3D"2">VIRUS WARNING</font>
> >=09=09=09<font size=3D"-2">The contents of any attachment to this email
> may=
> >  contain software viruses that could damage your own computer system.
> While=
> >  the Architectural Association (Inc.) has taken reasonable precautions
> to
> m=
> >inimize this risk, it cannot accept liability for any damage that you
> suffe=
> >r as a result of software viruses. You should carry out your own virus
> chec=
> >ks before opening any attachment.<br />
> >=09=09=09</font></p>
> >
> >
> >
> >
> >--__--__--
> >
> >Message: 6
> >Date: Thu, 11 Oct 2007 10:06:24 +0100
> >From: Matthew Cheale <[EMAIL PROTECTED]>
> >To:  [email protected]
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >Reply-To: [email protected]
> >
> >  > Plus if there were lots of issues with servers crashing, then those
> serv=
> >ers
> >  > would end up empty, because people would get fed up with the crashes.
> >
> >And everyone would whine about Valve's shoddy coding reducing their
> reputat=
> >ion
> >and all because of 3rd party modifications...
> >
> >--
> >With regards,
> >
> >Matthew Cheale
> >
> >
> >+44 (0)56 000 36985
> >[EMAIL PROTECTED]
> >
>
>
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> =
> >=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the=
> >  person or entity to whom it is addressed. In the event of misdirection,
> th=
> >e recipient is prohibited from using, copying, printing or otherwise
> dissem=
> >inating it or any information contained in it.
> >
> >In the event of misdirection, illegible or incomplete transmission please
> t=
> >elephone +44 845 868 1337
> >or return the E.mail to [EMAIL PROTECTED]
> >
> >
> >
> >--__--__--
> >
> >Message: 7
> >Date: Thu, 11 Oct 2007 13:08:15 +0000
> >From: Valdimar Kristjansson <[EMAIL PROTECTED]>
> >To:  [email protected]
> >Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
> >Reply-To: [email protected]
> >
> >And don't think Valve need to worry about people whining about shoddy
> >coding.
> >Half of the people can't play the Orange Box because of bluescreen
> >errors after the release.
> >And all because of their own coding.
> >
> >nisbus
> >
> >Matthew Cheale wrote:
> > > > Plus if there were lots of issues with servers crashing, then those
> > > servers
> > > > would end up empty, because people would get fed up with the
> crashes.
> > >
> > > And everyone would whine about Valve's shoddy coding reducing their
> > > reputation
> > > and all because of 3rd party modifications...
> > >
> > > --
> > > With regards,
> > >
> > > Matthew Cheale
> > >
> > >
> > > +44 (0)56 000 36985
> > > [EMAIL PROTECTED]
> > >
> > > ================================================
> > > This e.mail is private and confidential between Multiplay (UK) Ltd.
> > > and the person or entity to whom it is addressed. In the event of
> > > misdirection, the recipient is prohibited from using, copying,
> > > printing or otherwise disseminating it or any information contained in
> > > it.
> > >
> > > In the event of misdirection, illegible or incomplete transmission
> > > please telephone +44 845 868 1337
> > > or return the E.mail to [EMAIL PROTECTED]
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> >--__--__--
> >
> >Message: 8
> >Subject: RE: [hlds] TF2 Admin Plugin
> >Date: Thu, 11 Oct 2007 09:16:22 -0400
> >From: "Kerry Dorsey" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Reply-To: [email protected]
> >
> >At a time when stability and management are fleeting memory, you step up
> >with this jem. It helped out tremendously last night.
> >
> >Thanks a million, Ray!
> >
> >Kerry "Boogieman" Dorsey
> >
> >-> -----Original Message-----
> >-> From: [EMAIL PROTECTED] [mailto:hlds-
> >-> [EMAIL PROTECTED] On Behalf Of Ray
> >-> Sent: Sunday, October 07, 2007 4:16 PM
> >-> To: [email protected]
> >-> Subject: [hlds] TF2 Admin Plugin
> >->
> >-> If any server op needs an admin plugin..
> >-> Ive got a minimal version working
> >-> with kick,ban,chat, centersay,bottomsay and
> >-> classlimits etc
> >->
> >-> get it at http://www.beetlesmod.com
> >->
> >->
> >->
> >->
> >-> _______________________________________________
> >-> To unsubscribe, edit your list preferences, or view the list
> >archives,
> >-> please visit:
> >-> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >--__--__--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >End of hlds Digest
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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