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[ Picked text/plain from multipart/alternative ]
I have changed the modification.
This will add a barrel in the same spot so rather than killing them and
having to explain why they died, the barrel makes it harder to plant the
TP.  Adding the death point was silly as it could be overcome with an ubered
engie!

{
"origin" "40 1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
{
"origin" "-40 -1816 199"
"targetname" "prop_deathbarrel"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendercolor" "128 128 0"
"renderamt" "150"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/props_badlands/barrel01.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"angles" "0 90 0"
"classname" "prop_dynamic"
}
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