Maybe Zeitgeist is using the custom tab.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Tuesday, April 08, 2008 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
vs. Custom Tab

Zeitgeist is WAY off.

As of right now, other sources like game-monitor.com are reporting 6-7
thousand players and in the evenings (USA) it hits 12k.


-Dustin

On Tue, Apr 8, 2008 at 11:47 AM,  <[EMAIL PROTECTED]> wrote:
> I've been following the custom tab topic through the digest for a few
>  weeks.  In general, I agree that the custom tab seems like a really bad
>  idea.  However, Valve probably figured that they had to do _something_ to
>  try to get players back.  Take a look at the history graph that Zeitgeist
>  keeps for online FPSes:
>
>  http://www.onlinegamingzeitgeist.com/games/
>
>  TF2 has gone from a high of 3rd overall to 19th.    It has seen its
online
>  player count go from from a high of 11,000 players back in late October
down
>  below 1,400 players today, and the slide shows no sign of stopping.  It's
>  slid so far, you have to go down to the bottom graph in order to get a
good
>  view of its current status.  Meanwhile, CS and CS: are dominating the
charts
>  with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
>  hovering a bit below 15,000.)
>
>  I don't think it's any single event that's driving the player count down.
>  Personally, I just don't find the game as much fun to keep playing over
the
>  long haul as I thought I would.  Based upon this chart, I'm clearly not
>  alone in feeling that way.
>
>  I wish I could put my finger on why the mod is doing so badly.
Personally,
>  I thought the original TF on QW was a fantastic mod.  I played it to
death
>  and played a lot of TFC, too.  (TFC, btw, is chugging along with just
under
>  1,000 players.)
>
>  The implication of all this is that we TF2 server administrators have to
ask
>  ourselves whether it's worth our time to keep our servers up if we can't
>  keep them populated.  The custom tab fiasco hasn't helped what is clearly
a
>  bad situation.  Personally, I'm just about ready to shut my TF2 server
down
>  and find a game that people actually want to play.
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