I was more referring to bots in the other games listed. =P

On Tue, Apr 8, 2008 at 3:09 PM, Andreas Grimm <[EMAIL PROTECTED]> wrote:

> bots in TF2 ? :P
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 08, 2008 10:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
> vs. Custom Tab
>
> Do these stats include bot players?
>
> On Tue, Apr 8, 2008 at 11:47 AM, <[EMAIL PROTECTED]> wrote:
>
> > I've been following the custom tab topic through the digest for a few
> > weeks.  In general, I agree that the custom tab seems like a really bad
> > idea.  However, Valve probably figured that they had to do _something_
> to
> > try to get players back.  Take a look at the history graph that
> Zeitgeist
> > keeps for online FPSes:
> >
> > http://www.onlinegamingzeitgeist.com/games/
> >
> > TF2 has gone from a high of 3rd overall to 19th.    It has seen its
> online
> > player count go from from a high of 11,000 players back in late October
> > down
> > below 1,400 players today, and the slide shows no sign of stopping.
>  It's
> > slid so far, you have to go down to the bottom graph in order to get a
> > good
> > view of its current status.  Meanwhile, CS and CS: are dominating the
> > charts
> > with online player counts at 95,000 and 50,000 respectively. (#3 CoD4 is
> > hovering a bit below 15,000.)
> >
> > I don't think it's any single event that's driving the player count
> down.
> > Personally, I just don't find the game as much fun to keep playing over
> > the
> > long haul as I thought I would.  Based upon this chart, I'm clearly not
> > alone in feeling that way.
> >
> > I wish I could put my finger on why the mod is doing so badly.
> >  Personally,
> > I thought the original TF on QW was a fantastic mod.  I played it to
> death
> > and played a lot of TFC, too.  (TFC, btw, is chugging along with just
> > under
> > 1,000 players.)
> >
> > The implication of all this is that we TF2 server administrators have to
> > ask
> > ourselves whether it's worth our time to keep our servers up if we can't
> > keep them populated.  The custom tab fiasco hasn't helped what is
> clearly
> > a
> > bad situation.  Personally, I'm just about ready to shut my TF2 server
> > down
> > and find a game that people actually want to play.
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