You don't need to tell us twice. ;-)

But yes, Valve should really add support for those two VGUI messages to 
all Source games.

> HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it?
> set "tall"  to 12 in CSS or DODS it good, 24 is too large
>
> in HL2DM ClientScheme.res
> CenterPrintText
>   {
>    // note that this scales with the screen resolution
>    "1"
>    {
>     "name"  "Trebuchet MS"
>     "tall"  "18"
>     "weight" "900"
>     "antialias" "1"
>     "additive" "1"
>    }
>   }
>
>
> 2008/5/12, Hunter <[EMAIL PROTECTED]>:
>   
>> Valve should really add the AMX style menus back to HL2DM. The code is
>> inside, it just needs to be activated in a .res file.
>>
>> hl2mp/scripts/HudLayout.res:
>>
>>    HudMenu
>>    {
>>        "fieldName" "HudMenu"
>>        "visible" "1"
>>        "enabled" "1"
>>        "wide"     "640"
>>        "tall"     "480"
>>        "zpos"     "1"
>>        "TextFont"        "Default"
>>        "ItemFont"        "Default"
>>        "ItemFontPulsing"    "Default"
>>    }
>>
>>    HudRadio
>>    {
>>        "fieldName"            "HudRadio"
>>        "TextFont"            "Default"
>>        "visible"            "1"
>>        "xpos"            "10"
>>        "ypos"            "c"
>>        "wide"            "Default"
>>        "tall"            "Default"
>>        "text_ygap"            "2"
>>        "TextColor"            "255 255 255 192"
>>        "PaintBackgroundType"    "0"
>>    }
>>
>> And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it.
>> All plugins would be able to send AMX style messages to the users again.
>>
>> I think thats not too much to do. Please Valve, add that little thing
>> back to HL2DM by default.
>>
>> Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451
>>     
>>> add CenterPrintText in ClientScheme.res file, i saw a mail in here
>>>
>>>       
>> http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html,
>>     
>>> ablout 1 year ago.
>>>
>>> CenterPrintText
>>>   {
>>>       "1"
>>>       {
>>>    "name"        "Trebuchet MS"
>>>    "tall"        "12"
>>>    "weight"     "900"
>>>    "range"  "0x0000 0x007F"    //    Basic Latin
>>>    "antialias"  "1"
>>>    "additive"     "1"
>>>       }
>>>   }
>>>
>>> 2008/5/12, Eric van Beesten <[EMAIL PROTECTED]>:
>>>
>>>       
>>>> What's wrong with the say commandos/advert methodes from sourcemod/mani
>>>> admin? They work great on our server! Think sending mail to valve is
>>>> useless, because this is more a thingy for sourcemod/mani admin.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens raydan
>>>> Verzonden: maandag 12 mei 2008 12:51
>>>> Aan: [email protected]
>>>> Onderwerp: [hlds] Please consider add HUD messages in CS:S & DOD:S
>>>>
>>>> i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
>>>> reply.
>>>>
>>>> Can Valve consider add HUD messages in CS:S & DOD:S in client side?
>>>>
>>>> like cs 1.6, it can display any colour message on client screen at any
>>>> position.
>>>>
>>>> HL2 DM already have HUD messages display, but why remove in CS:S &
>>>>         
>> DOD:S?
>>     
>>>> I had hear about font definition in HUD messages, but HL2 DM haven't
>>>>         
>> that
>>     
>>>> problem?
>>>>
>>>> Also, CS:S have a Center HUD message, so i think it not a font
>>>>         
>> definition
>>     
>>>> problem.
>>>>
>>>> In cs 1.6 HUD message can provide many informations,effects to client
>>>>         
>> and
>>     
>>>> it
>>>> very powerful. Although, CS:S include HintText, it can't send large
>>>> information, change the colour, display message in any loction on the
>>>> screen.
>>>>
>>>> Finally, can Valve reconsider to add HUD messages in CS:S & DOD:S in
>>>> client
>>>> side?
>>>>
>>>> Please email to me what Valve consider about this.
>>>>
>>>> -raydan
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>>
>>>>         
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