Materials cheats exist since the Source engine was released (2004 ?). The
only way to block them is sv_pure...I'm surprised nobody talked about this
yet.

The problem is that the default whitelist.txt (with sv_pure 1) still allows
player models (so you can still use materials cheats to see them through
walls), and most servers admins don't know about that.

I think that sv_pure should default to 1 (with a whitelist.txt which makes
everything default when player connects) or to 2. Yes a lot of people would
be complaining because their legit skins wouldn't work. But then you have to
choose between allowing skins or blocking cheaters.

2008/5/31 Neil Voutt <[EMAIL PROTECTED]>:

> DUN DUN DUUUNNN
>
> On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk <[EMAIL PROTECTED]>
> wrote:
>
> > The other thing worth remembering with VAC is that it doesn't ban
> > immediately (I assume to prevent retaliation from angry kids)
> >
> > It could well be that the people using these purchased hacks use them
> > for a while, then get banned, and (mostly, at least) aren't dumb enough
> > to go whining on most forums.
> >
> > Still, at least it's not PB, which is somewhere between EA and Pol Pot
> > on the evil scale ;)
> >
> > DontWannaName! wrote:
> > > Valve used Punkbuster when they didnt have the resources and time to
> make
> > VAC which was a long time ago and probably wont go back. They want VAC
> > because it is their own product and can be used on every mod, game, etc
> that
> > is supported by Valve and to be used as an authentication system. There
> are
> > unnoticeable updates to it on occasion that they dont tell use about but
> > they arent fixing the hacks people are selling, they are taking care of
> > pirated games and other stuff.
> > >
> > >
> > >
> > >
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> > >
> > >
> >
> >
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> >
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