mp_stalemate_at_timelimit 1 just makes the map finish at the end of the
timelimit on official maps, or the map won't finish until the round end. It
has nothing to do with sudden death.

2008/6/23 Darren Gordon <[EMAIL PROTECTED]>:

>
> I'm running a tournament and in my map configs for straight CP maps
> look like this:
>
> mp_timelimit 30
> mp_stalemate_enable 1
> mp_winlimit 4
> mp_maxrounds 0
> mp_tournament 1
> mp_tournament_stopwatch 0
> mp_stalemate_at_timelimit 0
>
> I haven't had a chance to test out the last cvar so I was wondering if
> anyone else has.  By the look of things it should disable end of match
> sudden death (so in this case at 30 minutes if the match is tied it
> will end that way) however the patch notes that this was added in
> state that it's only for non-Valve maps.  Will that take effect in a
> game on CP_Well?
>
> Thanks.
>
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