Crap I was kind of afraid of that. So in effect if the match timer ran out, and the score was tied at 2 - 2 there'd be no way to keep sudden death from kicking in?
Thanks for the reply btw. On Jun 23, 2008, at 1:24 PM, AnAkIn . wrote: > mp_stalemate_at_timelimit 1 just makes the map finish at the end of > the > timelimit on official maps, or the map won't finish until the round > end. It > has nothing to do with sudden death. > > 2008/6/23 Darren Gordon <[EMAIL PROTECTED]>: > >> >> I'm running a tournament and in my map configs for straight CP maps >> look like this: >> >> mp_timelimit 30 >> mp_stalemate_enable 1 >> mp_winlimit 4 >> mp_maxrounds 0 >> mp_tournament 1 >> mp_tournament_stopwatch 0 >> mp_stalemate_at_timelimit 0 >> >> I haven't had a chance to test out the last cvar so I was wondering >> if >> anyone else has. By the look of things it should disable end of >> match >> sudden death (so in this case at 30 minutes if the match is tied it >> will end that way) however the patch notes that this was added in >> state that it's only for non-Valve maps. Will that take effect in a >> game on CP_Well? >> >> Thanks. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

