Crap I was kind of afraid of that.  So in effect if the match timer  
ran out, and the score was tied at 2 - 2 there'd be no way to keep  
sudden death from kicking in?

Thanks for the reply btw.

On Jun 23, 2008, at 1:24 PM, AnAkIn . wrote:

> mp_stalemate_at_timelimit 1 just makes the map finish at the end of  
> the
> timelimit on official maps, or the map won't finish until the round  
> end. It
> has nothing to do with sudden death.
>
> 2008/6/23 Darren Gordon <[EMAIL PROTECTED]>:
>
>>
>> I'm running a tournament and in my map configs for straight CP maps
>> look like this:
>>
>> mp_timelimit 30
>> mp_stalemate_enable 1
>> mp_winlimit 4
>> mp_maxrounds 0
>> mp_tournament 1
>> mp_tournament_stopwatch 0
>> mp_stalemate_at_timelimit 0
>>
>> I haven't had a chance to test out the last cvar so I was wondering  
>> if
>> anyone else has.  By the look of things it should disable end of  
>> match
>> sudden death (so in this case at 30 minutes if the match is tied it
>> will end that way) however the patch notes that this was added in
>> state that it's only for non-Valve maps.  Will that take effect in a
>> game on CP_Well?
>>
>> Thanks.
>>
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