I think they meant if you have rebound slot keys for your weapons, the numbers will work for radio lists / selectable menus like the Engy's build menu rather than the weapons aswell!
Eric van Beesten wrote: > Yehh noticed myself... but in that case the updatenotes is a bit strange. I > have deleted all bindings to slot1 to slot0, but if I play the game I cant > select a weapon! And the menu is still bugging! But if I read the > updatenotes, it will say that we can select 1 till 0 without any slot1/slot0 > binding.. > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Cc2iscooL > Verzonden: woensdag 2 juli 2008 1:09 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] Team Fortress 2 Update Released > > Doesn't work. Already thought of that one. > > ;) > > Eric van Beesten wrote: > >> See this in the update: >> >> >> >>> - Selectable menus can now be operated with number keys even if they >>> are not bound to slot1, slot2, etc. >>> >>> >> Maybe if you unbind slot1,slot2, etc it will function proper! >> >> I didn't test it! But I'm gone test it now >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Cc2iscooL >> Verzonden: woensdag 2 juli 2008 0:49 >> Aan: Half-Life dedicated Win32 server mailing list >> Onderwerp: Re: [hlds] Team Fortress 2 Update Released >> >> Whoohoo! Now my radio buttons no longer work properly! >> >> Thanks Valve! >> >> Jason Ruymen wrote: >> >> >>> The required update for Team Fortress 2 has now been released. Please >>> run hldsupdatetool to receive it. The specific changes include: >>> >>> - Fixed backburner's flame critical hits not being recalculated after >>> collision. This meant that it would check if the target was looking away >>> once and after that the flame could score a critical hit again even if >>> the orientation changed >>> - Added back some damage falloff to the Pyro's flamethrower. Not nearly >>> as extreme as it was before the Pyro class pack >>> - Fixed bug that caused Demomen to take a small amount of extra damage >>> from their own grenades and fly farther using them >>> - Fixed spy getting stuck in players after removing his disguise >>> - Fixed spy stabbing and being able to go invisible instantly >>> - Fixed spy disguised as enemy medic being able to spam voice commands >>> - Fixed buffed health not decaying properly after being healed by a >>> dispenser >>> - Selectable menus can now be operated with number keys even if they are >>> not bound to slot1, slot2, etc. >>> - Removed the remaining speed adjustments for carrying intelligence (a >>> couple of game modes still reduced your maxspeed) >>> - Fixed a buildable item placement bug where the object would not rotate >>> after the user tried to place in an invalid location >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

