I think they meant if you have rebound slot keys for your weapons, the 
numbers will work for radio lists / selectable menus like the Engy's 
build menu rather than the weapons aswell!

Eric van Beesten wrote:
> Yehh noticed myself... but in that case the updatenotes is a bit strange. I
> have deleted all bindings to slot1 to slot0, but if I play the game I cant
> select a weapon! And the menu is still bugging! But if I read the
> updatenotes, it will say that we can select 1 till 0 without any slot1/slot0
> binding..
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Cc2iscooL
> Verzonden: woensdag 2 juli 2008 1:09
> Aan: Half-Life dedicated Win32 server mailing list
> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>
> Doesn't work. Already thought of that one.
>
> ;)
>
> Eric van Beesten wrote:
>   
>> See this in the update:
>>
>>   
>>     
>>> - Selectable menus can now be operated with number keys even if they 
>>> are not bound to slot1, slot2, etc.
>>>     
>>>       
>> Maybe if you unbind slot1,slot2, etc it will function proper!
>>
>> I didn't test it! But I'm gone test it now
>>
>> -----Oorspronkelijk bericht-----
>> Van: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Namens Cc2iscooL
>> Verzonden: woensdag 2 juli 2008 0:49
>> Aan: Half-Life dedicated Win32 server mailing list
>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>>
>> Whoohoo! Now my radio buttons no longer work properly!
>>
>> Thanks Valve!
>>
>> Jason Ruymen wrote:
>>   
>>     
>>> The required update for Team Fortress 2 has now been released.  Please
>>> run hldsupdatetool to receive it.  The specific changes include:
>>>  
>>> - Fixed backburner's flame critical hits not being recalculated after
>>> collision. This meant that it would check if the target was looking away
>>> once and after that the flame could score a critical hit again even if
>>> the orientation changed
>>> - Added back some damage falloff to the Pyro's flamethrower. Not nearly
>>> as extreme as it was before the Pyro class pack
>>> - Fixed bug that caused Demomen to take a small amount of extra damage
>>> from their own grenades and fly farther using them
>>> - Fixed spy getting stuck in players after removing his disguise
>>> - Fixed spy stabbing and being able to go invisible instantly
>>> - Fixed spy disguised as enemy medic being able to spam voice commands
>>> - Fixed buffed health not decaying properly after being healed by a
>>> dispenser
>>> - Selectable menus can now be operated with number keys even if they are
>>> not bound to slot1, slot2, etc.
>>> - Removed the remaining speed adjustments for carrying intelligence (a
>>> couple of game modes still reduced your maxspeed)
>>> - Fixed a buildable item placement bug where the object would not rotate
>>> after the user tried to place in an invalid location
>>>  
>>> Jason
>>>
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>>>     
>>>       
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>>   
>>     
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>>>   
>>>     
>>>       
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