See this in the update:

> - Selectable menus can now be operated with number keys even if they 
> are not bound to slot1, slot2, etc.

Maybe if you unbind slot1,slot2, etc it will function proper!

I didn't test it! But I'm gone test it now

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Cc2iscooL
Verzonden: woensdag 2 juli 2008 0:49
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Team Fortress 2 Update Released

Whoohoo! Now my radio buttons no longer work properly!

Thanks Valve!

Jason Ruymen wrote:
> The required update for Team Fortress 2 has now been released.  Please
> run hldsupdatetool to receive it.  The specific changes include:
>  
> - Fixed backburner's flame critical hits not being recalculated after
> collision. This meant that it would check if the target was looking away
> once and after that the flame could score a critical hit again even if
> the orientation changed
> - Added back some damage falloff to the Pyro's flamethrower. Not nearly
> as extreme as it was before the Pyro class pack
> - Fixed bug that caused Demomen to take a small amount of extra damage
> from their own grenades and fly farther using them
> - Fixed spy getting stuck in players after removing his disguise
> - Fixed spy stabbing and being able to go invisible instantly
> - Fixed spy disguised as enemy medic being able to spam voice commands
> - Fixed buffed health not decaying properly after being healed by a
> dispenser
> - Selectable menus can now be operated with number keys even if they are
> not bound to slot1, slot2, etc.
> - Removed the remaining speed adjustments for carrying intelligence (a
> couple of game modes still reduced your maxspeed)
> - Fixed a buildable item placement bug where the object would not rotate
> after the user tried to place in an invalid location
>  
> Jason
>
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