My servers which usually sit around 300mB each after starting, 500mB at full load 32 players, are taking up 1.5gB after 2 solid days of being full. We usually restart them once they get above 1.5gB, and let it refill from there. We've never yet had a crash though.
This has only started recently, as of about 3-4 days ago. This did not occur immediately after the Pyro update. On Wed, Jul 2, 2008 at 1:02 AM, Aaron Rapp <[EMAIL PROTECTED]> wrote: > Yea......it continuously gets worse throughout the day. It gets up to 700MB > than crashes and resets itself. I would just like to do without the leak so > we can lessen the crashes. > > Aaron Rapp > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm > Sent: Tuesday, July 01, 2008 10:54 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2/OB memory leak > > WOW maybe a plugin to fix this Hmmm :) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

