Do you have SourceMod? Try this script and see if helps. It counts up the number of times a player changes class. It kicks them if they go over that number. If they die, the count gets reset.
It's in .sp format so you'll need to compile it (I'm sure you wouldn't want me to post an .smx without knowing what's in it...lol) CVARS sm_class_spam_max 8 maximum number of times a player can change class. I didn't post it in SM forums yet until we know this works. One caveat - it doesn't detect changing to the same class since the event is not fired when that happens.
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