so do you get responses from valve personnel when you spam the shit out of hlds 
mailing list? oh you get hate responses from me for sure
 
like I said earlier, try contacting valve personnel directly...

--- On Thu, 7/10/08, Saint K. <[EMAIL PROTECTED]> wrote:

From: Saint K. <[EMAIL PROTECTED]>
Subject: Re: [hlds] when will these be fixed?
To: "'Half-Life dedicated Win32 server mailing list'" 
<hlds@list.valvesoftware.com>
Date: Thursday, July 10, 2008, 2:43 PM

I've tried this on several occasions, but never got a response (and yes, the
bug report was extended and decent).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Phillip Vector
Sent: Thursday, July 10, 2008 10:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] when will these be fixed?

Perhaps you should use the "Submit Bug" on the main menu? I found
that
to work well.

On Thu, Jul 10, 2008 at 1:26 PM, SakeFox <[EMAIL PROTECTED]> wrote:
> The bugs in the list i have created have all been bugs that have been
> reported several times over again and ones that are months old. I had a
> forum topic for this,
> http://forums.steampowered.com/forums/showthread.php?t=661131 but after
> months of bumping and adding more and more to the point where out ran
> out of room in the original post, then to watch patch after patch with
> non of the issues fixed kind detours someone from wanting to help. I
> even mailed it to valve several times without a reply. I could have
> understood no reply for a small bug or not, but a page list of them,
> something would have been nice.
>
> I will continue on updating this and hope you guys keep sending more
> bugs, epically the ones that have been around forever that still have
> not been fixed.
>
> @jdoc, I am a server owner, so under your own idea i have a right to use
> the mailing list for this and these bug affect the game in negitive ways
> and in return affect the servers. I'm not going to make any snyd
> comments to start a some issue that isn't there, but feel free to add
a
> filter to trash this thread on mail client.
>
> Saint K. wrote:
>> For your sake, unsubscribe!
>>
>> The bugs are noticeable for every client, so from my point of view,
this
>> makes it either a general issue, or a server issue. Either way, both
fit
the
>> profile to be reported here. We, the server owners, provide the place
to
>> play at for the clients, so we, the server owners, have all rights to
>> complain here on bugs.
>>
>> So, do your self a favor, be a good lad, visit this link;
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> And work your magic on the unsubscribe section.
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
>> Sent: Thursday, July 10, 2008 8:21 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] when will these be fixed?
>>
>> hlds mailing list is for server owners I believe. not for normal users
to
>> bitch about misc. bugs. tired of getting all these bullshit complaints
about
>> how cart disappears from the radar on goldrush or whatever. the map
only
has
>> one freaking track and the cart has only one direction it can go for
god's
>> sake. and what's wrong with sentry gun tracking players? just
because you
>> don't like it, doens't mean that valve has to fix it.
>>
>>
>> --- On Thu, 7/10/08, Saint K. <[EMAIL PROTECTED]> wrote:
>>
>> From: Saint K. <[EMAIL PROTECTED]>
>> Subject: Re: [hlds] when will these be fixed?
>> To: "'Half-Life dedicated Win32 server mailing
list'"
>> <hlds@list.valvesoftware.com>
>> Date: Thursday, July 10, 2008, 11:35 AM
>>
>> No, because the SG also fires, and ignores other enemy's in its
view.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of JT
>> Sent: Thursday, July 10, 2008 6:17 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] when will these be fixed?
>>
>> I guess the tracking can be an advantage sometimes if the sentry is
>> already aimed directly at the enemy the moment they come out from
>> behind a wall.  Following them after they go back behind a wall would
>> be a problem though..  I think they should just get rid of the
>> through-wall tracking and make them swivel faster.
>>
>>
>> On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt
<[EMAIL PROTECTED]>
>> wrote:
>>
>>> So you're saying the best way to address a dubious shortcoming
is to
>>> not fix a bug?
>>>
>>> Dustin
>>>
>>> On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel
>>>
>> <[EMAIL PROTECTED]>
>> wrote:
>>
>>>> Sentries tracking through walls should not be fixed. The
engineer is
>>>>
>> already
>>
>>>> the worst character right now, the sentries are too weak to
fight back
>>>> against Pyros, Heavys and Demomans. Also with the upcoming
Heavy
>>>>
>> patch,
>> it
>>
>>>> will go worse for the Engineer. He even cannot fight back in a
close
>>>>
>> combat
>>
>>>> against a Medic with Blutsauger.
>>>>
>>
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>> 7:50 PM
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>>
>> _______________________________________________
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>> _______________________________________________
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please visit:
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>>
>>
>
> _______________________________________________
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please visit:
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>

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