so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching 9) facestabs, better then before but still a big problem 10) badlands, capping last point from behind the glass 11) UI bugs, cart progress and intel parts seem to disappear or stop working
what else can we add? -Sakefox HLDS Achievements Earned: 1 of 1 (100%) George "Devgru Seal" wrote: > @SakeFox > In an attempt to re-align with the topic, I'll bring up another bug I've > spotted. > > I know valve has said they fixed spy backstabbing exploits, but I still > occasionally notice facestabbing. Now, I understand if it were a case of > lag, but when you're back peddling from a spy, while staring at him > directly, I don't quite think it's a case of lag. > > It shows a bit in a video I made of it: > http://www.youtube.com/watch?v=-tDEcsJZaXQ > > I mean, I can see how it COULD be a backstab via sidestabbing, but that's > just one example I found in a demo. I have a few others I haven't fraps'd > yet. > > On Thu, Jul 10, 2008 at 9:30 PM, Robert Whelan <[EMAIL PROTECTED]> wrote: > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

