Hi,

yes, actually I am often witness of this, I am standing behind a sentry 
and when ubercharged pyro comes and goes I see the sentry is firing to 
the wall, funny.

Kveri



George "Devgru Seal"  wrote / napĂ­sal(a):
> I was going through some fraps videos I took of funny happenings in TF2, and
> found a video of a bug where a sentry is tracking a player beyond a wall,
> and firing at him.
>
> http://www.youtube.com/watch?v=v2J4_37sfyU
>
> It's a bug, I'd say, but I haven't exactly noticed it happening frequently.
>
> On Fri, Jul 11, 2008 at 10:35 AM, SakeFox <[EMAIL PROTECTED]> wrote:
>
>   
>> although i kind of made no since with #5 since it really doesn't make
>> much since, but then again thats what i get for typing when I'm overly
>> tired.
>>
>> This isn't really a bug list to be a bug list. It's as the topic states.
>> I would and probably a lot of other people would like to know when these
>> issues would be fixed and more then a blanket answer of "where working
>> on it". Other then the pyro taunt the ones listed here are issues that
>> have been around for a while and no matter where you go, wither it be in
>> game, forums or here, people complain about the issue and then its
>> slowly just swept under the rug and forgotten. You can't tell me that
>> with the bad lands ones someone couldn't have taken 10mins out of there
>> day to fix these issues. Other then the one where you can build by
>> couching in the spawn, although still kinda bad, the other 2 are very
>> game breaking and the reason i wont run that map at night.
>> To me it just seems if it wasn't for valve working on the upgrade system
>> that this game like the rest of there game would just be forgotten. I
>> give them credit for working on DOD:S and doing a little upgrade with
>> that, but no offense but i don't see that lasting much longer. It kinda
>> makes me question if i want to send the money on L4D.
>>
>> not really brian wrote:
>>     
>>> There's already a fairly lengthy list here:
>>> http://tf2wiki.net/wiki/Exploits
>>>
>>> I think it would be easier to update the one there then start an entirely
>>>       
>> new one here on the hlds.
>>     
>>> -----Original Message-----
>>> From: "SakeFox" [EMAIL PROTECTED]
>>> Date: 07/11/2008 03:26 AM
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>       
>> [email protected]>
>>     
>>> Subject: Re: [hlds] when will these be fixed?
>>>
>>>       
>>>> so we have:
>>>>
>>>> 1) badlands vis blocker on the red spawn (since map release)
>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top building
>>>> across the red spawn building (since map release)
>>>> 3) sentries tracking through walls
>>>> 4) shooting through gates
>>>> 5) pyro taunt doesn't work when lost
>>>> 6) crits actually being crits
>>>> 7) pyro crit flame getting stuck on when not firing
>>>> 8) badlands last progressive spawn should not have buildable areas by
>>>> crouching
>>>> 9) facestabs, better then before but still a big problem
>>>> 10) badlands, capping last point from behind the glass
>>>> 11) UI bugs, cart progress and intel parts seem to disappear or stop
>>>> working
>>>>
>>>> what else can we add?
>>>>
>>>> -Sakefox
>>>> HLDS Achievements Earned: 1 of 1 (100%)
>>>>
>>>>         
>>> _______________________________________________
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>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>     
>
>
>
>   


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