Hi, yes, actually I am often witness of this, I am standing behind a sentry and when ubercharged pyro comes and goes I see the sentry is firing to the wall, funny.
Kveri George "Devgru Seal" wrote / napĂsal(a): > I was going through some fraps videos I took of funny happenings in TF2, and > found a video of a bug where a sentry is tracking a player beyond a wall, > and firing at him. > > http://www.youtube.com/watch?v=v2J4_37sfyU > > It's a bug, I'd say, but I haven't exactly noticed it happening frequently. > > On Fri, Jul 11, 2008 at 10:35 AM, SakeFox <[EMAIL PROTECTED]> wrote: > > >> although i kind of made no since with #5 since it really doesn't make >> much since, but then again thats what i get for typing when I'm overly >> tired. >> >> This isn't really a bug list to be a bug list. It's as the topic states. >> I would and probably a lot of other people would like to know when these >> issues would be fixed and more then a blanket answer of "where working >> on it". Other then the pyro taunt the ones listed here are issues that >> have been around for a while and no matter where you go, wither it be in >> game, forums or here, people complain about the issue and then its >> slowly just swept under the rug and forgotten. You can't tell me that >> with the bad lands ones someone couldn't have taken 10mins out of there >> day to fix these issues. Other then the one where you can build by >> couching in the spawn, although still kinda bad, the other 2 are very >> game breaking and the reason i wont run that map at night. >> To me it just seems if it wasn't for valve working on the upgrade system >> that this game like the rest of there game would just be forgotten. I >> give them credit for working on DOD:S and doing a little upgrade with >> that, but no offense but i don't see that lasting much longer. It kinda >> makes me question if i want to send the money on L4D. >> >> not really brian wrote: >> >>> There's already a fairly lengthy list here: >>> http://tf2wiki.net/wiki/Exploits >>> >>> I think it would be easier to update the one there then start an entirely >>> >> new one here on the hlds. >> >>> -----Original Message----- >>> From: "SakeFox" [EMAIL PROTECTED] >>> Date: 07/11/2008 03:26 AM >>> To: "Half-Life dedicated Win32 server mailing list" < >>> >> [email protected]> >> >>> Subject: Re: [hlds] when will these be fixed? >>> >>> >>>> so we have: >>>> >>>> 1) badlands vis blocker on the red spawn (since map release) >>>> 2) goldrush burning through the wall, stage 1 near cap 2 top building >>>> across the red spawn building (since map release) >>>> 3) sentries tracking through walls >>>> 4) shooting through gates >>>> 5) pyro taunt doesn't work when lost >>>> 6) crits actually being crits >>>> 7) pyro crit flame getting stuck on when not firing >>>> 8) badlands last progressive spawn should not have buildable areas by >>>> crouching >>>> 9) facestabs, better then before but still a big problem >>>> 10) badlands, capping last point from behind the glass >>>> 11) UI bugs, cart progress and intel parts seem to disappear or stop >>>> working >>>> >>>> what else can we add? >>>> >>>> -Sakefox >>>> HLDS Achievements Earned: 1 of 1 (100%) >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

