thats a fair point

On Thu, Jul 24, 2008 at 12:07 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> The real reason Valve did this, as I understand, is the following. (With
> the 25+ slot servers, anyway.)
>
> Valve's system requirements on their game are based on a maximum of 24
> players in one game. When you have a server with 32, that's a maximum of
> 32 player models on-screen rather than 24. That's a total of 8 more
> player models possible on screen. When you think about it, it's not
> much, but you're adding stress to the systems the game is being run on,
> and it does reduce framerates. Valve gets support tickets about client's
> games not running well on 32 slot servers and has to spend time (and
> money) on trying to respond to tickets where the system requirements are
> being overdone by 32 slots rather than 24, and trying to convince the
> client that it's because they're playing on a 32 slot server rather than
> a 24. Also, players would send in tickets about other silly issues that
> were placed in by server admins.
>
> To combat these "useless" tickets (and complaints,) Valve put out a
> system on their master servers that blocked all servers larger than 24
> slots. A workaround (in SourceMod) was quickly made by server operators
> to get around the block by Valve, and server owners of these larger slot
> servers complained to Valve so much that a compromise had to be made.
> Thus, the custom tab system was born. Again, server owners went up in
> arms about the system, and another plugin was made to get around the
> system.
>
> So, you can thank the original 32 slot server operators for your custom
> tabs today.
>
> tgnwells wrote:
> > I think the problem is valve set up the rules without thinking much
> > about them, or more obviously, how the community would react to being
> > forced to have to adapt to these changes when there's really no reason
> to.
> >
> > And a lot of people pay good money for their hosted servers, I don't
> > think Valve should be moderating the servers people put up and start
> > punishing people for something that doesn't really matter either way, I
> > especially hope they don't think they should as well.
> >
> > And to think this whole custom tags argument bullshit could be done with
> > once and for all by adding an "All Servers" tab.
> >
> > chillicane wrote:
> >
> >> indeed you are correct, valve set us up the rules (sic)
> >>
> >> The problem we have in this country is all the major telco run server
> >> opertions have instaspawn servers and none of them end up in the custom
> tab,
> >> wether they are running a plugin version of instaspawn or
> >> disableresapwntimers 1.
> >>
> >> And the custom tab may have only 20 or so servers on it at any one time.
> >>
> >> hopefully i managed to avoid creating a flame war over this. Certainly
> dont
> >> want to create that bullshit we had here 2 weeks ago.
> >>
> >>
> >>
> >>
> >>
> >> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>
> >>> good idea
> >>>
> >>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>
> >>>> Apart from the fact that it took me a while to realise the custom tab
> was
> >>>> there when it was first implemented, my main issue with it is that it
> is
> >>>> STILL not in the out of game, steam server list.
> >>>>
> >>>> I think the tags should still be there, but instead of shunting the
> >>>>
> >>>>
> >>> servers
> >>>
> >>>
> >>>> off to the custom tab where no-one looks, allow them to be searchable
> via
> >>>> filters. If something like this was happening instead of the custom
> tab
> >>>> arrangment, we wouldnt be trying so hard to circumvent this in the
> first
> >>>> place. The fact is, if your on the custom tab, people dont come.
> >>>>
> >>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <
> >>>>
> >>>>
> >>> [EMAIL PROTECTED]>
> >>>
> >>>
> >>>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> The last thing Valve wants to do is get in a war with the mod writers
> >>>>>
> >>>>>
> >>>> over
> >>>>
> >>>>
> >>>>> this.
> >>>>> Every TF2 update will include a patch to the delisting code, and
> every
> >>>>>
> >>>>>
> >>>> mod
> >>>>
> >>>>
> >>>>> update will include a patch for that.
> >>>>>
> >>>>> I'm a server admin.  I don't know what the tags are.  I don't know
> how
> >>>>>
> >>>>>
> >>> to
> >>>
> >>>
> >>>>> use them.  I don't care.
> >>>>> I run a game server for people to have fun.  My server run's Beetles
> >>>>>
> >>>>>
> >>> Mod
> >>>
> >>>
> >>>>> for administration and reserved slots.
> >>>>> I have custom maps, but not in my regular rotation.  If the server is
> >>>>> switched to one, you'll be able to download it lickity split from my
> >>>>> redirect.
> >>>>> I see no need for tags in my case.
> >>>>>
> >>>>> If you're running a 24/7 or party mode or omg supar low gravity or
> >>>>>
> >>>>>
> >>>> whatever
> >>>>
> >>>>
> >>>>> server that can mess with people's stats, achievements, etc., just
> list
> >>>>>
> >>>>>
> >>>> it
> >>>>
> >>>>
> >>>>> in the damned server name.
> >>>>>
> >>>>> As for tags/stats/etc....
> >>>>>
> >>>>> I'd be more than happy to see Valve do away with the custom tags
> >>>>>
> >>>>>
> >>> entirely
> >>>
> >>>
> >>>>> and just give us more robust filter options, and the option to reset
> >>>>>
> >>>>>
> >>> our
> >>>
> >>>
> >>>>> stats.
> >>>>> Ideally, you'd be able to reset individual stats and achievements,
> and
> >>>>> track stats over all time, month, week, etc.  Sure, that kind of stat
> >>>>> tracking is more suited to a mod/plugin, but those would only catch
> >>>>>
> >>>>>
> >>> data
> >>>
> >>>
> >>>>> from one server/group of servers, and you wouldn't see them when
> >>>>>
> >>>>>
> >>> loading.
> >>>
> >>>
> >>>>> The way Valve handled stats seems to have been shortsighted.  When
> >>>>>
> >>>>>
> >>>> someone
> >>>>
> >>>>
> >>>>> first gets into TF2, they see their stats at each map load and can
> see
> >>>>>
> >>>>>
> >>>> their
> >>>>
> >>>>
> >>>>> progress, and it's interesting.  It encourages you to try out other
> >>>>>
> >>>>>
> >>>> classes
> >>>>
> >>>>
> >>>>> and do better.  After a few weeks/months, you're basically staring at
> >>>>>
> >>>>>
> >>> the
> >>>
> >>>
> >>>>> same bars.  Stats don't age well.  A lot of people complain about
> >>>>>
> >>>>>
> >>> custom
> >>>
> >>>
> >>>>> servers avoiding the tags because they can ruin their stats.  A lot
> of
> >>>>> people want to reset their stats because of this.  I'm willing to be
> >>>>>
> >>>>>
> >>>> there
> >>>>
> >>>>
> >>>>> are also a lot of people who would like to reset their stats just
> >>>>>
> >>>>>
> >>> because
> >>>
> >>>
> >>>>> they'd like to get a picture of how they're doing now that they're
> >>>>> experienced with the game.  Stats would a lot more fun for me if I
> >>>>>
> >>>>>
> >>> could
> >>>
> >>>
> >>>>> reset them (keeping my unlocks/achievements!) and play for a week or
> >>>>>
> >>>>>
> >>> two
> >>>
> >>>
> >>>>> from a blank slate.
> >>>>>
> >>>>> If we can't reset our stats, let us reset our stat displays.  Think
> of
> >>>>>
> >>>>>
> >>> it
> >>>
> >>>
> >>>>> as an odometer versus a trip odometer.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
> >>>>>> From: [EMAIL PROTECTED]
> >>>>>> To: [email protected]
> >>>>>> Subject: [hlds] valve, some feedback?
> >>>>>>
> >>>>>> Most likely there will be a patch and make some of this more
> >>>>>>
> >>>>>>
> >>> worthless
> >>>
> >>>
> >>>>>> then it already is, but since its been kinda quite the last few days
> >>>>>>
> >>>>>>
> >>> i
> >>>
> >>>
> >>>>>> thought what the heck. No its not beating a long lost dead
> >>>>>>
> >>>>>>
> >>> horse...well
> >>>
> >>>
> >>>>>> maybe a small poke.
> >>>>>>
> >>>>>>
> >>>>>> A while ago valve made mention about delisting servers that are
> >>>>>> bypassing the custom tags. Now i am not wanting to start a huge
> thing
> >>>>>> again on if there should be tags or what not, but i am more
> wondering
> >>>>>>
> >>>>>>
> >>>> on
> >>>>
> >>>>
> >>>>>> why valve gave out a kind of idle threat then does nothing with it.
> >>>>>>
> >>>>>>
> >>> You
> >>>
> >>>
> >>>>>> look on the lists and there are a bunch of servers that are
> bypassing
> >>>>>> it. Is there going to be any actual enforcement here or something
> >>>>>>
> >>>>>>
> >>> else
> >>>
> >>>
> >>>>>> you guys are just giving up on it?
> >>>>>>
> >>>>>> I would like to hear some feedback from valve about some bug fixes
> >>>>>>
> >>>>>>
> >>> that
> >>>
> >>>
> >>>>>> i had brought up in the list before. most that have been there since
> >>>>>> long long ago that also seem to have been ignored.
> >>>>>>
> >>>>>> Can we get some information on these things?
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>> archives,
> >>>
> >>>
> >>>>> please visit:
> >>>>>
> >>>>>
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>
> >>>>> _________________________________________________________________
> >>>>> Use video conversation to talk face-to-face with Windows Live
> >>>>>
> >>>>>
> >>> Messenger.
> >>>
> >>>
> >>>>>
> >>>>>
> >>>
> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008
> >>>
> >>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> --------
> >>>> Chillidog Systems - Re-inventing the wheel for the sake of all
> humanity!
> >>>> --------
> >>>> _______________________________________________
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> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>> --
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> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> _______________________________________________
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> please visit:
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>



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