the only started allowing 32players when they opened the custom tabs and 
said that all increased players will be put into that. the main reason 
they did it was to stop people from modifying the server files and using 
the other work arounds. Its probably a way for them to ignore player 
stats from them servers on there main stats page so it dosn't have 
misinformation, but thats just my thought

Craig Collinson wrote:
> why allow a game to have 32 player slots if it only supports 24 ?
>
> 2008/7/24 Cc2iscooL <[EMAIL PROTECTED]>:
>
>   
>> The real reason Valve did this, as I understand, is the following. (With
>> the 25+ slot servers, anyway.)
>>
>> Valve's system requirements on their game are based on a maximum of 24
>> players in one game. When you have a server with 32, that's a maximum of
>> 32 player models on-screen rather than 24. That's a total of 8 more
>> player models possible on screen. When you think about it, it's not
>> much, but you're adding stress to the systems the game is being run on,
>> and it does reduce framerates. Valve gets support tickets about client's
>> games not running well on 32 slot servers and has to spend time (and
>> money) on trying to respond to tickets where the system requirements are
>> being overdone by 32 slots rather than 24, and trying to convince the
>> client that it's because they're playing on a 32 slot server rather than
>> a 24. Also, players would send in tickets about other silly issues that
>> were placed in by server admins.
>>
>> To combat these "useless" tickets (and complaints,) Valve put out a
>> system on their master servers that blocked all servers larger than 24
>> slots. A workaround (in SourceMod) was quickly made by server operators
>> to get around the block by Valve, and server owners of these larger slot
>> servers complained to Valve so much that a compromise had to be made.
>> Thus, the custom tab system was born. Again, server owners went up in
>> arms about the system, and another plugin was made to get around the
>> system.
>>
>> So, you can thank the original 32 slot server operators for your custom
>> tabs today.
>>
>> tgnwells wrote:
>>     
>>> I think the problem is valve set up the rules without thinking much
>>> about them, or more obviously, how the community would react to being
>>> forced to have to adapt to these changes when there's really no reason
>>>       
>> to.
>>     
>>> And a lot of people pay good money for their hosted servers, I don't
>>> think Valve should be moderating the servers people put up and start
>>> punishing people for something that doesn't really matter either way, I
>>> especially hope they don't think they should as well.
>>>
>>> And to think this whole custom tags argument bullshit could be done with
>>> once and for all by adding an "All Servers" tab.
>>>
>>> chillicane wrote:
>>>
>>>       
>>>> indeed you are correct, valve set us up the rules (sic)
>>>>
>>>> The problem we have in this country is all the major telco run server
>>>> opertions have instaspawn servers and none of them end up in the custom
>>>>         
>> tab,
>>     
>>>> wether they are running a plugin version of instaspawn or
>>>> disableresapwntimers 1.
>>>>
>>>> And the custom tab may have only 20 or so servers on it at any one time.
>>>>
>>>> hopefully i managed to avoid creating a flame war over this. Certainly
>>>>         
>> dont
>>     
>>>> want to create that bullshit we had here 2 weeks ago.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jul 24, 2008 at 11:01 AM, Jake E <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>
>>>>         
>>>>> good idea
>>>>>
>>>>> On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]>
>>>>>           
>> wrote:
>>     
>>>>>
>>>>>           
>>>>>> Apart from the fact that it took me a while to realise the custom tab
>>>>>>             
>> was
>>     
>>>>>> there when it was first implemented, my main issue with it is that it
>>>>>>             
>> is
>>     
>>>>>> STILL not in the out of game, steam server list.
>>>>>>
>>>>>> I think the tags should still be there, but instead of shunting the
>>>>>>
>>>>>>
>>>>>>             
>>>>> servers
>>>>>
>>>>>
>>>>>           
>>>>>> off to the custom tab where no-one looks, allow them to be searchable
>>>>>>             
>> via
>>     
>>>>>> filters. If something like this was happening instead of the custom
>>>>>>             
>> tab
>>     
>>>>>> arrangment, we wouldnt be trying so hard to circumvent this in the
>>>>>>             
>> first
>>     
>>>>>> place. The fact is, if your on the custom tab, people dont come.
>>>>>>
>>>>>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <
>>>>>>
>>>>>>
>>>>>>             
>>>>> [EMAIL PROTECTED]>
>>>>>
>>>>>
>>>>>           
>>>>>> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> The last thing Valve wants to do is get in a war with the mod writers
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> over
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> this.
>>>>>>> Every TF2 update will include a patch to the delisting code, and
>>>>>>>               
>> every
>>     
>>>>>>>               
>>>>>> mod
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> update will include a patch for that.
>>>>>>>
>>>>>>> I'm a server admin.  I don't know what the tags are.  I don't know
>>>>>>>               
>> how
>>     
>>>>>>>               
>>>>> to
>>>>>
>>>>>
>>>>>           
>>>>>>> use them.  I don't care.
>>>>>>> I run a game server for people to have fun.  My server run's Beetles
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> Mod
>>>>>
>>>>>
>>>>>           
>>>>>>> for administration and reserved slots.
>>>>>>> I have custom maps, but not in my regular rotation.  If the server is
>>>>>>> switched to one, you'll be able to download it lickity split from my
>>>>>>> redirect.
>>>>>>> I see no need for tags in my case.
>>>>>>>
>>>>>>> If you're running a 24/7 or party mode or omg supar low gravity or
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> whatever
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> server that can mess with people's stats, achievements, etc., just
>>>>>>>               
>> list
>>     
>>>>>>>               
>>>>>> it
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> in the damned server name.
>>>>>>>
>>>>>>> As for tags/stats/etc....
>>>>>>>
>>>>>>> I'd be more than happy to see Valve do away with the custom tags
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> entirely
>>>>>
>>>>>
>>>>>           
>>>>>>> and just give us more robust filter options, and the option to reset
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> our
>>>>>
>>>>>
>>>>>           
>>>>>>> stats.
>>>>>>> Ideally, you'd be able to reset individual stats and achievements,
>>>>>>>               
>> and
>>     
>>>>>>> track stats over all time, month, week, etc.  Sure, that kind of stat
>>>>>>> tracking is more suited to a mod/plugin, but those would only catch
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> data
>>>>>
>>>>>
>>>>>           
>>>>>>> from one server/group of servers, and you wouldn't see them when
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> loading.
>>>>>
>>>>>
>>>>>           
>>>>>>> The way Valve handled stats seems to have been shortsighted.  When
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> someone
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> first gets into TF2, they see their stats at each map load and can
>>>>>>>               
>> see
>>     
>>>>>>>               
>>>>>> their
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> progress, and it's interesting.  It encourages you to try out other
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> classes
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> and do better.  After a few weeks/months, you're basically staring at
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> the
>>>>>
>>>>>
>>>>>           
>>>>>>> same bars.  Stats don't age well.  A lot of people complain about
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> custom
>>>>>
>>>>>
>>>>>           
>>>>>>> servers avoiding the tags because they can ruin their stats.  A lot
>>>>>>>               
>> of
>>     
>>>>>>> people want to reset their stats because of this.  I'm willing to be
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> there
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> are also a lot of people who would like to reset their stats just
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> because
>>>>>
>>>>>
>>>>>           
>>>>>>> they'd like to get a picture of how they're doing now that they're
>>>>>>> experienced with the game.  Stats would a lot more fun for me if I
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> could
>>>>>
>>>>>
>>>>>           
>>>>>>> reset them (keeping my unlocks/achievements!) and play for a week or
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> two
>>>>>
>>>>>
>>>>>           
>>>>>>> from a blank slate.
>>>>>>>
>>>>>>> If we can't reset our stats, let us reset our stat displays.  Think
>>>>>>>               
>> of
>>     
>>>>>>>               
>>>>> it
>>>>>
>>>>>
>>>>>           
>>>>>>> as an odometer versus a trip odometer.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
>>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>> To: [email protected]
>>>>>>>> Subject: [hlds] valve, some feedback?
>>>>>>>>
>>>>>>>> Most likely there will be a patch and make some of this more
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> worthless
>>>>>
>>>>>
>>>>>           
>>>>>>>> then it already is, but since its been kinda quite the last few days
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> i
>>>>>
>>>>>
>>>>>           
>>>>>>>> thought what the heck. No its not beating a long lost dead
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> horse...well
>>>>>
>>>>>
>>>>>           
>>>>>>>> maybe a small poke.
>>>>>>>>
>>>>>>>>
>>>>>>>> A while ago valve made mention about delisting servers that are
>>>>>>>> bypassing the custom tags. Now i am not wanting to start a huge
>>>>>>>>                 
>> thing
>>     
>>>>>>>> again on if there should be tags or what not, but i am more
>>>>>>>>                 
>> wondering
>>     
>>>>>>>>                 
>>>>>> on
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>> why valve gave out a kind of idle threat then does nothing with it.
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> You
>>>>>
>>>>>
>>>>>           
>>>>>>>> look on the lists and there are a bunch of servers that are
>>>>>>>>                 
>> bypassing
>>     
>>>>>>>> it. Is there going to be any actual enforcement here or something
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> else
>>>>>
>>>>>
>>>>>           
>>>>>>>> you guys are just giving up on it?
>>>>>>>>
>>>>>>>> I would like to hear some feedback from valve about some bug fixes
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> that
>>>>>
>>>>>
>>>>>           
>>>>>>>> i had brought up in the list before. most that have been there since
>>>>>>>> long long ago that also seem to have been ignored.
>>>>>>>>
>>>>>>>> Can we get some information on these things?
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> archives,
>>>>>
>>>>>
>>>>>           
>>>>>>> please visit:
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> _________________________________________________________________
>>>>>>> Use video conversation to talk face-to-face with Windows Live
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> Messenger.
>>>>>
>>>>>
>>>>>           
>>>>>>>               
>> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008
>>     
>>>>>           
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>               
>> archives,
>>     
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> --
>>>>>> --------
>>>>>> Chillidog Systems - Re-inventing the wheel for the sake of all
>>>>>>             
>> humanity!
>>     
>>>>>> --------
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> --
>>>>> I don't have a sig -_-
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
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>> please visit:
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>>
>>     
> _______________________________________________
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>
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