mp_maxrounds - round means one side, lets say team A is RED, team B is BLU, one round means time from game start to team switch. mp_maxrounds means how many times teams have to switch before map ends. mp_winlimit - how many checkpoints must one of the teams captures before map ends - I have never seen this on servers. mp_timelimit - time limited map, say 30 minutes
Patrick Shelley wrote / napĂsal(a): > OK - Im doing some rooting around for as much info on the correct configs > for each map i play on the server. > > After looking about on t'internet there was a few gleams of info, but not > exactly what i wanted. > > So i thought, ok, see how other servers set there maps up - today i have > mostly been doing pl_ maps.... all 2 of them. > > I grabbed the IP's for a few major GSP servers and took a look thru hlsw as > to what scoring/win conditions pl_goldrush was using. > > I have seen so many variations, that i dont have a choice but to ask the > list for some help. > > Some of the conditions i have seen (each line is a diff server): > > 90 min , 3 team score > > 60 mins , 8 rounds > > 45 mins > > 2 rounds > > 90 mins 12 team score > > It was only the other day, that i went on a server and saw the goldrush > actually has a 3rd stage!!! So i knew something is up with the setup i have. > > This page was quite helpful: > > http://forums.tf2maps.net/archive/index.php/t-3235.html > > But i would really appreciate some extra help off you guys. > > Regards, > > Patrick > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds