OK - so can i ditch mp_timelimit, mp_maxrounds, mp_winlimit for server.cfg
altogether then? and just have them all set from mapname.cfg?

On 9/21/08, Darren Gordon <[EMAIL PROTECTED]> wrote:
>
> IMO the best way to configure a pl map is to have it run for a specific
> number of rounds.  Adding in a time limit or win limit will cause the map
> to end abruptly.  My pl_goldrush.cfg and pl_badwater.cfg files both look
> like this.
>
> mp_maxrounds 2
> mp_timelimit 0
> mp_stalemate_enable 0
> mp_winlimit 0
>
> Meaning the map will only end after two rounds (a round on the pl maps is
> one team's turn on offense).  If you were running just those two maps you
> might want to increase the maxrounds to have it go two or three offenses
> (4 or 6 rounds) per team before switching.
>
> -Darren
>
>
> > OK - Im doing some rooting around for as much info on the correct configs
> > for each map i play on the server.
> >
> > After looking about on t'internet there was a few gleams of info, but not
> > exactly what i wanted.
> >
> > So i thought, ok, see how other servers set there maps up - today i have
> > mostly been doing pl_ maps.... all 2 of them.
> >
> > I grabbed the IP's for a few major GSP servers and took a look thru hlsw
> > as
> > to what scoring/win conditions pl_goldrush was using.
> >
> > I have seen so many variations, that i dont have a choice but to ask the
> > list for some help.
> >
> > Some of the conditions i have seen (each line is a diff server):
> >
> > 90 min , 3 team score
> >
> > 60 mins , 8 rounds
> >
> > 45 mins
> >
> > 2 rounds
> >
> > 90 mins 12 team score
> >
> > It was only the other day, that i went on a server and saw the goldrush
> > actually has a 3rd stage!!! So i knew something is up with the setup i
> > have.
> >
> > This page was quite helpful:
> >
> > http://forums.tf2maps.net/archive/index.php/t-3235.html
> >
> > But i would really appreciate some extra help off you guys.
> >
> > Regards,
> >
> > Patrick
> > _______________________________________________
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> >
>
>
>
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