---------- Forwarded message ----------
From: Jason Ruymen <[EMAIL PROTECTED]>
Date: Thu, Oct 2, 2008 at 4:36 AM
Subject: [hlds] Upcoming MOD Dedicated Servers
To: Half-Life dedicated Win32 server mailing list
<[email protected]>, [EMAIL PROTECTED]


As most of you have probably heard, sometime tomorrow we'll be adding 5
MODs to Steam for any user that owns a Source-based game.  If you would
like to run a dedicated server for one or more of them, here are their
game names:

ageofchivalry
diprip
insurgency
synergy
zps

If you have any issues running a dedicated server, just let us know.

Jason

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On Fri, Oct 10, 2008 at 8:54 PM, Dallas Behling
<[EMAIL PROTECTED]> wrote:
> Sorry im new to this mod, what is the HLDSUPDATE game name for this game?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Lekki
> Sent: Thursday, October 09, 2008 4:09 AM
> To: [email protected]
> Subject: [hlds] D.I.P.R.I.P. Warm Up Update 1.0.0.3 Released
>
> A required update for D.I.P.R.I.P. Warm Up has been released.
> Please run hldsupdatetool to receive it. The specific changes include:
>
> Version 1.0.0.3
> FIXED
> - frequent server crash caused by a bug in the missile targeting system
> - server crash caused by users trying to spawn a non existing vehicle type
> - client crash caused by a bug in debris fade calculations
> - nuke exploding in its spawn point after delivering the bomb
> - announcer voice playing too loud when dropping or saving the uranium
> barrel
>
> ADDED
> - latency keeper as a server side option (enabled by default)
>        * diprip_latency_keeper 1 (enable/disable the latency keeper)
>        * diprip_latency_keeper_safe_time 30 (how much time a player has to
> be exceeding the diprip_max_ping value to be kicked from the server)
>        * diprip_max_ping 200 (maximum client allowed ping value)
>
>
> Pawel Lekki
> Exor Studios
>
>
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