On Mon, Oct 20, 2008 at 2:56 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> Assume you own and operate a TF2 server.  I thought the idea here was to ban
> from your server(s) those people who've cheated in the past in other
> non-Source games.  After all, if they've been banned from VAC secured Source
> engine servers, you'll not have to worry about them at all as they won't be
> there.
>

Exactly, that is the idea.

> Also, what's the point of querying the SC pages every time when you could
> pull from a local database that could be kept fairly up-to-date.
>

That is a way to do it, but then a database is of course needed and
unless Valve is going to provide us with that building a database will
take a lot of time unless you really want to hammer their servers. If
vacbanned.com intend to provide such a service that would be great,
but how long time will it take to check all steam accounts even once?
A year maybe?

>                                                    -Richard Eid
>
>
> On Sun, Oct 19, 2008 at 5:05 PM, Donnie Newlove <[EMAIL PROTECTED]>wrote:
>
>> The XML are very small and long from every server will use any plugin
>> whatever it does.
>> Then you could have the plugin save every non VAC banned ID in a
>> database for two weeks or something before checking it again to
>> decrease the load even more by caching the legitimate players.
>> You could also make the plugin wait for a short amount of time before
>> checking, like 5 minutes so that it only check players that is likely
>> to stick around for a while.
>>
>> On Sun, Oct 19, 2008 at 10:37 PM, Olly <[EMAIL PROTECTED]> wrote:
>> > I don't think valve would be too hot on a server plugin that queries the
>> > community pages. (Especially with the number of servers there are :p)
>> >
>> >
>> > 2008/10/19 Donnie Newlove <[EMAIL PROTECTED]>
>> >
>> >> Thanks for the link, but I cant see how checking for bans at that site
>> >> would be any better than at the source itself (which will always be up
>> >> to date and proper), a plugin would just have too look for what the
>> >> value of <vacBanned> is.
>> >> But sure, if they periodically released a database with a plugin to
>> >> read it or something like that it could be very useful, but still not
>> >> as good as always getting it straight from Valve.
>> >>
>> >> Example, note that this profile is actually private:
>> >> http://steamcommunity.com/id/76561197960265741?xml=1
>> >>
>> >> On Sun, Oct 19, 2008 at 8:31 PM, Richard Eid <[EMAIL PROTECTED]>
>> >> wrote:
>> >> > You could always just periodically query this site.
>> >> >
>> >> > http://www.vacbanned.com
>> >> >
>> >> > It's not done yet and still has quite a ways to go, but you get the
>> idea.
>> >> > If a downloadable database were made available from there(when it's
>> >> done),
>> >> > in conjunction with a plug-in tailored specifically to query this
>> >> database,
>> >> > then you could effectively keep every single cheater/past-cheater off
>> of
>> >> > your servers.  That site will be constantly querying Steam, so a
>> >> > periodically updated database would seem easy to provide after the
>> >> initial
>> >> > round is done.
>> >> >
>> >> > This is a very interesting idea, but raises some serious questions.
>>  In
>> >> the
>> >> > end, I guess since they are your servers, you are free to keep out
>> anyone
>> >> > you please.
>> >> >
>> >> >                                                    -Richard Eid
>> >> >
>> >> >
>> >> > On Sun, Oct 19, 2008 at 1:22 PM, Donnie Newlove <
>> >> [EMAIL PROTECTED]>wrote:
>> >> >
>> >> >> It has come to my understanding that VAC only bans for the engine
>> that
>> >> >> the cheat ran under when it very clearly states that it bans from all
>> >> >> VAC secured servers but nothing about being game or engine specific.
>> >> >>
>> >> >> So now that steam community show the VAC status and the profiles can
>> >> >> be viewed as XML, would it not be possible to create a sourcemod or
>> >> >> metamod plugin that fetch the VAC status of joining players and ban
>> >> >> them locally if the player is already VAC banned in goldsrc or
>> source?
>> >> >> Well, yes, of course it would and that would make VAC even more
>> >> >> effective without being unreliable or unfair and the best thing of
>> >> >> all, it will get rid of a lot of cheaters. Now I don't have any idea
>> >> >> how to make plugins since I do not have programmer experience, but if
>> >> >> anyone thinks this sounds like a good idea then please, feel free to
>> >> >> do it or discuss it.
>> >> >>
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