Hah, yeah, you're right. I have no idea why I thought you would need to 
redirect, seeing as how you already have the IP address.

Tony Paloma wrote:
> You wouldn't need the IP in the URL and thus wouldn't need custom URLs for
> each player. The server is already aware of the user's IP and can be access
> in php with a variable.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
> Sent: Tuesday, October 28, 2008 11:05 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2: Web Control used during MOTD
>
> On client auth, have their steamid and ip shoved into a sql table. Then 
> have the motd redirect to another page with user browsing's ip in the 
> url (blah.com/motd?ip=255.255.255.255). Then it's just a simple case of 
> grabbing the row from the sql table using their IP to get their steamid 
> and then their stats/whatever you want.
>
> Karl Weckstrom wrote:
>   
>> Have a snippet of code as an example? Which connect event? Where can the
>>     
> web control grab it?
>   
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>>     
> [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
>   
>> Sent: Tuesday, October 28, 2008 11:05 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2: Web Control used during MOTD
>>
>> You grab their SteamID from the connect event, and then you force another
>> window open in the place of the MOTD. On the client's end, it just looks
>> like another MOTD, but it's actually customized based on their SteamID.
>>
>> On Tue, Oct 28, 2008 at 11:02 AM, Karl Weckstrom <[EMAIL PROTECTED]>
>>     
> wrote:
>   
>>   
>>     
>>> It may - but it's a whole chicken/egg scenario. If you've connected and
>>>       
> are
>   
>>> staring at the MOTD, where do you pull the user's Steam ID from? There
>>>       
> would
>   
>>> have to be some way to get it programmatically via js/vbs or what not...
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:
>>> [EMAIL PROTECTED] On Behalf Of Olly
>>> Sent: Tuesday, October 28, 2008 10:58 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] TF2: Web Control used during MOTD
>>>
>>> Doesnt hlstatsx (or maybe psychostats) already do this?
>>> 2008/10/28 P. Bhandal <[EMAIL PROTECTED]>
>>>
>>>     
>>>       
>>>> You could use the player connect event to grab their SteamID, then use
>>>> their
>>>> SteamID as an argument to grab their stats.
>>>>
>>>> It would probably require that you force a browser window open on them
>>>>         
> as
>   
>>>> soon as they get in game to override the default motd.
>>>>
>>>> On Tue, Oct 28, 2008 at 10:33 AM, Karl Weckstrom <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>       
>>>>         
>>>>> Here's an interesting question.
>>>>>
>>>>> Over at www.TrashedGamers.com, we have a custom MOTD. That in and of
>>>>> itself isn't interesting, but I was thinking - is there a way to "read"
>>>>>         
>>>>>           
>>>> the
>>>>       
>>>>         
>>>>> current steam ID of the person who's connected and reading the MOTD?
>>>>>
>>>>> I could write up some dynamic html and/or vbscript that could look up
>>>>>         
>>>>>           
>>>> their
>>>>       
>>>>         
>>>>> current ranking in hlstatsx and have the MOTD say something like "You
>>>>>         
>>>>>           
>>> are
>>>     
>>>       
>>>>> currently ranked XXX of XXXX players"... I'm already putting the top 10
>>>>> there, but adding the player's current ranking sure would be a nice
>>>>>         
>>>>>           
>>>> touch.
>>>>       
>>>>         
>>>>> Thanks in advance!
>>>>> -karl
>>>>>
>>>>> www.TrashedGamers.com
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>         
>>>>>           
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>>>>       
>>>>         
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