Understandable, but it might be worth looking at Mani to see how it's  
done.

Matt "stutters" Albiniak
Gamerscoalition
[EMAIL PROTECTED]
http://www.gamerscoalition.com

On Oct 28, 2008, at 1:25 PM, Karl Weckstrom wrote:

> I'm trying to AVOID using more plugins if at all possible. Sourcemod  
> alone is problematic enough.
>
> Besides, I don't see how using Mani would make it any better if you  
> can't read variables from within the control that renders the MOTD -  
> unless you're using mani to facilitate a page rewrite (something  
> else I would rather do myself via vbscript or php and not with  
> plugin bloat).
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
> ] On Behalf Of stutters
> Sent: Tuesday, October 28, 2008 2:22 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2: Web Control used during MOTD
>
> Apparently my "use mani + hlstatsx" recommendation fell on deaf ears.
>
> *shrug*
>
> Matt "stutters" Albiniak
> Gamerscoalition
> [EMAIL PROTECTED]
> http://www.gamerscoalition.com
>
> On Oct 28, 2008, at 1:18 PM, Karl Weckstrom wrote:
>
>> I understand what you're saying - what you're not providing is a
>> mechanism...
>>
>> Said steam ID exists somewhere as a variable - but how do you read
>> that variable? Via what mechanism?
>>
>> Honestly, if the answer is creating a new plugin for Sourcemod, we
>> can stop right here :) I don't feel up to coding anything in
>> sourcemod.
>>
>> However, if there's a way to access those variables from the web
>> control, I could easily write something in vbscript that could parse
>> the data from the hlstatsx pages.
>>
>> So, is there a way? It could be a simple "No", and I would be ok
>> with that.
>>
>> My knee-jerk reaction is that it isn't possible because those
>> variables aren't made available to the embedded browser used for the
>> MOTD -  but maybe someone knows something I don't.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> ] On Behalf Of bl4nk
>> Sent: Tuesday, October 28, 2008 2:05 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2: Web Control used during MOTD
>>
>> On client auth, have their steamid and ip shoved into a sql table.
>> Then
>> have the motd redirect to another page with user browsing's ip in the
>> url (blah.com/motd?ip=255.255.255.255). Then it's just a simple case
>> of
>> grabbing the row from the sql table using their IP to get their
>> steamid
>> and then their stats/whatever you want.
>>
>> Karl Weckstrom wrote:
>>> Have a snippet of code as an example? Which connect event? Where
>>> can the web control grab it?
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> ] On Behalf Of P. Bhandal
>>> Sent: Tuesday, October 28, 2008 11:05 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] TF2: Web Control used during MOTD
>>>
>>> You grab their SteamID from the connect event, and then you force
>>> another
>>> window open in the place of the MOTD. On the client's end, it just
>>> looks
>>> like another MOTD, but it's actually customized based on their
>>> SteamID.
>>>
>>> On Tue, Oct 28, 2008 at 11:02 AM, Karl Weckstrom
>>> <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> It may - but it's a whole chicken/egg scenario. If you've
>>>> connected and are
>>>> staring at the MOTD, where do you pull the user's Steam ID from?
>>>> There would
>>>> have to be some way to get it programmatically via js/vbs or what
>>>> not...
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:
>>>> [EMAIL PROTECTED] On Behalf Of Olly
>>>> Sent: Tuesday, October 28, 2008 10:58 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] TF2: Web Control used during MOTD
>>>>
>>>> Doesnt hlstatsx (or maybe psychostats) already do this?
>>>> 2008/10/28 P. Bhandal <[EMAIL PROTECTED]>
>>>>
>>>>
>>>>> You could use the player connect event to grab their SteamID,
>>>>> then use
>>>>> their
>>>>> SteamID as an argument to grab their stats.
>>>>>
>>>>> It would probably require that you force a browser window open on
>>>>> them as
>>>>> soon as they get in game to override the default motd.
>>>>>
>>>>> On Tue, Oct 28, 2008 at 10:33 AM, Karl Weckstrom <[EMAIL PROTECTED]
>>>>>>
>>>>> wrote:
>>>>>
>>>>>
>>>>>> Here's an interesting question.
>>>>>>
>>>>>> Over at www.TrashedGamers.com, we have a custom MOTD. That in
>>>>>> and of
>>>>>> itself isn't interesting, but I was thinking - is there a way to
>>>>>> "read"
>>>>>>
>>>>> the
>>>>>
>>>>>> current steam ID of the person who's connected and reading the
>>>>>> MOTD?
>>>>>>
>>>>>> I could write up some dynamic html and/or vbscript that could
>>>>>> look up
>>>>>>
>>>>> their
>>>>>
>>>>>> current ranking in hlstatsx and have the MOTD say something like
>>>>>> "You
>>>>>>
>>>> are
>>>>
>>>>>> currently ranked XXX of XXXX players"... I'm already putting the
>>>>>> top 10
>>>>>> there, but adding the player's current ranking sure would be a
>>>>>> nice
>>>>>>
>>>>> touch.
>>>>>
>>>>>> Thanks in advance!
>>>>>> -karl
>>>>>>
>>>>>> www.TrashedGamers.com
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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